diff options
author | Darkvater <darkvater@openttd.org> | 2006-01-25 19:03:50 +0000 |
---|---|---|
committer | Darkvater <darkvater@openttd.org> | 2006-01-25 19:03:50 +0000 |
commit | 2b287a9e72c0b717f9d39915441a0d681611124b (patch) | |
tree | 75d7c397982c18c2480f8bf3c9c44629f76776f3 | |
parent | 0d80c70b5f1d29ac2fc2145ec5720dfb001e8eba (diff) | |
download | openttd-2b287a9e72c0b717f9d39915441a0d681611124b.tar.xz |
(svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information.
-rw-r--r-- | network.c | 4 | ||||
-rw-r--r-- | network.h | 4 | ||||
-rw-r--r-- | network_client.c | 2 | ||||
-rw-r--r-- | network_gamelist.c | 55 | ||||
-rw-r--r-- | network_gui.c | 173 | ||||
-rw-r--r-- | network_udp.c | 12 |
6 files changed, 117 insertions, 133 deletions
@@ -833,7 +833,7 @@ NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool } /* Validates an address entered as a string and adds the server to - * the list. If you use this functions, the games will be marked + * the list. If you use this function, the games will be marked * as manually added. */ void NetworkAddServer(const char *b) { @@ -1343,7 +1343,7 @@ void NetworkStartUp(void) memset(&_network_game_info, 0, sizeof(_network_game_info)); _network_game_info.clients_max = 10; // XXX - hardcoded, string limiation -- TrueLight - _network_game_info.companies_max = MAX_PLAYERS; + _network_game_info.companies_max = MAX_PLAYERS; // 8 _network_game_info.spectators_max = _network_game_info.clients_max; // Let's load the network in windows @@ -66,6 +66,7 @@ typedef struct NetworkGameInfo { char server_revision[NETWORK_REVISION_LENGTH]; // The SVN version number the server is using (e.g.: 'r304') // It even shows a SVN version in release-version, so // it is easy to compare if a server is of the correct version + bool compatible; // Can we connect to this server or not? (based on server_revision) byte server_lang; // Language of the server (we should make a nice table for this) byte use_password; // Is set to != 0 if it uses a password char server_password[NETWORK_PASSWORD_LENGTH]; // On the server: the game password, on the client: != "" if server has password @@ -157,9 +158,6 @@ VARDEF uint32 _last_sync_frame; // Used in the server to store the last time a s // networking settings VARDEF uint32 _network_ip_list[MAX_INTERFACES + 1]; // Network IPs -VARDEF uint16 _network_game_count; - -VARDEF uint16 _network_lobby_company_count; VARDEF uint _network_server_port; /* We use bind_ip and bind_ip_host, where bind_ip_host is the readable form of diff --git a/network_client.c b/network_client.c index a7452fd87..f8d88e8fc 100644 --- a/network_client.c +++ b/network_client.c @@ -301,8 +301,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO) if (current >= MAX_PLAYERS) return NETWORK_RECV_STATUS_CLOSE_QUERY; - _network_lobby_company_count++; - NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name)); _network_player_info[current].inaugurated_year = NetworkRecv_uint8(MY_CLIENT, p); _network_player_info[current].company_value = NetworkRecv_uint64(MY_CLIENT, p); diff --git a/network_gamelist.c b/network_gamelist.c index bff7166d1..a90b50aaa 100644 --- a/network_gamelist.c +++ b/network_gamelist.c @@ -15,34 +15,23 @@ extern void UpdateNetworkGameWindow(bool unselect); NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port) { - NetworkGameList *item; + NetworkGameList *item, *prev_item; - item = _network_game_list; - if (item != NULL) { - while (item->next != NULL) { - if (item->ip == ip && item->port == port) - return item; - item = item->next; - } - - if (item->ip == ip && item->port == port) - return item; - - item->next = malloc(sizeof(*item)); - item = item->next; - } else { - item = malloc(sizeof(*item)); - _network_game_list = item; + prev_item = NULL; + for (item = _network_game_list; item != NULL; item = item->next) { + if (item->ip == ip && item->port == port) return item; + prev_item = item; } - DEBUG(net, 4) ("[NET][GameList] Added server to list"); - + item = malloc(sizeof(*item)); memset(item, 0, sizeof(*item)); - item->next = NULL; item->ip = ip; item->port = port; - _network_game_count++; + + if (prev_item == NULL) {_network_game_list = item;} + else {prev_item->next = item;} + DEBUG(net, 4) ("[NET][GameList] Added server to list"); UpdateNetworkGameWindow(false); @@ -51,28 +40,20 @@ NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port) void NetworkGameListRemoveItem(NetworkGameList *remove) { - NetworkGameList *item; + NetworkGameList *item, *prev_item; - item = _network_game_list; - - // examine head of the list - if ( remove == _network_game_list ) { - _network_game_list = remove->next; - free(remove); - DEBUG(net, 4) ("[NET][GameList] Removed server from list"); - return; - } + prev_item = NULL; + for (item = _network_game_list; item != NULL; item = item->next) { + if (remove == item) { + if (prev_item == NULL) {_network_game_list = remove->next;} + else {prev_item->next = remove->next;} - // examine each item - while ( item->next != NULL ) { - if ( item->next == remove ) - { - item->next = remove->next; free(remove); DEBUG(net, 4) ("[NET][GameList] Removed server from list"); + UpdateNetworkGameWindow(false); return; } - item = item->next; + prev_item = item; } } diff --git a/network_gui.c b/network_gui.c index 8021c8ee1..c97bcd5d6 100644 --- a/network_gui.c +++ b/network_gui.c @@ -31,7 +31,6 @@ static void ShowNetworkStartServerWindow(void); static void ShowNetworkLobbyWindow(void); static byte _selected_field; -static bool _first_time_show_network_game_window = true; static const StringID _connection_types_dropdown[] = { STR_NETWORK_LAN_INTERNET, @@ -69,10 +68,10 @@ static const StringID _language_dropdown[] = { }; enum { - NET_PRC__OFFSET_TOP_WIDGET = 74, - NET_PRC__OFFSET_TOP_WIDGET_COMPANY = 42, - NET_PRC__SIZE_OF_ROW = 14, - NET_PRC__SIZE_OF_ROW_COMPANY = 12, + NET_PRC__OFFSET_TOP_WIDGET = 54, + NET_PRC__OFFSET_TOP_WIDGET_COMPANY = 42, + NET_PRC__SIZE_OF_ROW = 14, + NET_PRC__SIZE_OF_ROW_COMPANY = 12, }; static NetworkGameList *_selected_item = NULL; @@ -89,11 +88,11 @@ void UpdateNetworkGameWindow(bool unselect) if (w != NULL) { if (unselect) _selected_item = NULL; - w->vscroll.count = _network_game_count; - SetWindowDirty(w); + SendWindowMessage(WC_NETWORK_WINDOW, 0, true, 0, 0); } } +/* uses WP(w, querystr_d) */ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) { switch (e->event) { @@ -103,24 +102,26 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) break; case WE_PAINT: { - const NetworkGameList* sel = _selected_item; + const NetworkGameList *sel = _selected_item; w->disabled_state = 0; if (sel == NULL) { - SETBIT(w->disabled_state, 17); SETBIT(w->disabled_state, 18); + SETBIT(w->disabled_state, 16); SETBIT(w->disabled_state, 17); } else if (!sel->online) { - SETBIT(w->disabled_state, 17); // Server offline, join button disabled + SETBIT(w->disabled_state, 16); // Server offline, join button disabled } else if (sel->info.clients_on >= sel->info.clients_max) { - SETBIT(w->disabled_state, 17); // Server full, join button disabled + SETBIT(w->disabled_state, 16); // Server full, join button disabled + } else if (sel->info.companies_on >= sel->info.companies_max && + sel->info.spectators_on >= sel->info.spectators_max) { + SETBIT(w->disabled_state, 16); } else if (sel->info.companies_on >= sel->info.companies_max && sel->info.spectators_on >= sel->info.spectators_max) { SETBIT(w->disabled_state, 17); // revisions don't match, check if server has no revision; then allow connection - } else if (strncmp(sel->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) { - if (strncmp(sel->info.server_revision, NOREV_STRING, sizeof(sel->info.server_revision)) != 0) - SETBIT(w->disabled_state, 17); // Revision mismatch, join button disabled + } else if (!sel->info.compatible) { + SETBIT(w->disabled_state, 16); // Revision mismatch, join button disabled } SetDParam(0, 0x00); @@ -129,13 +130,14 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) DrawEditBox(w, 3); - DrawString(9, 23, STR_NETWORK_PLAYER_NAME, 2); - DrawString(9, 43, STR_NETWORK_CONNECTION, 2); + DrawString(9, 23, STR_NETWORK_CONNECTION, 2); + DrawString(210, 23, STR_NETWORK_PLAYER_NAME, 2); { // draw list of games uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3; int32 n = 0; int32 pos = w->vscroll.pos; + uint max_name_width = w->widget[6].right - w->widget[6].left - 5; const NetworkGameList *cur_item = _network_game_list; while (pos > 0 && cur_item != NULL) { @@ -144,32 +146,28 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) } while (cur_item != NULL) { - bool compatible = - strncmp(cur_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) == 0 || - strncmp(cur_item->info.server_revision, NOREV_STRING, sizeof(cur_item->info.server_revision)) == 0; - - if (cur_item == sel) - GfxFillRect(11, y - 2, 218, y + 9, 10); // show highlighted item with a different colour + // show highlighted item with a different colour + if (cur_item == sel) GfxFillRect(w->widget[6].left + 1, y - 2, w->widget[8].right - 1, y + 9, 10); SetDParamStr(0, cur_item->info.server_name); - DrawStringTruncated(15, y, STR_02BD, 16, 110); + DrawStringTruncated(w->widget[6].left + 5, y, STR_02BD, 16, max_name_width); SetDParam(0, cur_item->info.clients_on); SetDParam(1, cur_item->info.clients_max); SetDParam(2, cur_item->info.companies_on); SetDParam(3, cur_item->info.companies_max); - DrawString(135, y, STR_NETWORK_GENERAL_ONLINE, 2); + DrawStringCentered(210, y, STR_NETWORK_GENERAL_ONLINE, 2); // only draw icons if the server is online if (cur_item->online) { // draw a lock if the server is password protected. - if (cur_item->info.use_password) DrawSprite(SPR_LOCK, 186, y - 1); + if (cur_item->info.use_password) DrawSprite(SPR_LOCK, w->widget[8].left + 5, y - 1); // draw red or green icon, depending on compatibility with server. - DrawSprite(SPR_BLOT | (compatible ? PALETTE_TO_GREEN : PALETTE_TO_RED), 195, y); + DrawSprite(SPR_BLOT | (cur_item->info.compatible ? PALETTE_TO_GREEN : PALETTE_TO_RED), w->widget[8].left + 15, y); // draw flag according to server language - DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, 206, y); + DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, w->widget[8].left + 25, y); } cur_item = cur_item->next; @@ -178,74 +176,74 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) } } - // right menu - GfxFillRect(252, 23, 478, 65, 157); + /* Draw the right menu */ + GfxFillRect(311, 43, 539, 92, 157); if (sel == NULL) { - DrawStringMultiCenter(365, 40, STR_NETWORK_GAME_INFO, 0); + DrawStringMultiCenter(425, 58, STR_NETWORK_GAME_INFO, 0); } else if (!sel->online) { SetDParamStr(0, sel->info.server_name); - DrawStringMultiCenter(365, 42, STR_ORANGE, 2); // game name + DrawStringMultiCenter(425, 68, STR_ORANGE, 2); // game name - DrawStringMultiCenter(365, 110, STR_NETWORK_SERVER_OFFLINE, 2); // server offline + DrawStringMultiCenter(425, 132, STR_NETWORK_SERVER_OFFLINE, 2); // server offline } else { // show game info - uint16 y = 70; + uint16 y = 100; + const uint16 x = w->widget[15].left + 5; - DrawStringMultiCenter(365, 30, STR_NETWORK_GAME_INFO, 0); + DrawStringMultiCenter(425, 48, STR_NETWORK_GAME_INFO, 0); SetDParamStr(0, sel->info.server_name); - DrawStringCenteredTruncated(w->widget[16].left, w->widget[16].right, 42, STR_ORANGE, 16); // game name + DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 62, STR_ORANGE, 16); // game name SetDParamStr(0, sel->info.map_name); - DrawStringCenteredTruncated(w->widget[16].left, w->widget[16].right, 54, STR_02BD, 16); // map name + DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 74, STR_02BD, 16); // map name SetDParam(0, sel->info.clients_on); SetDParam(1, sel->info.clients_max); SetDParam(2, sel->info.companies_on); SetDParam(3, sel->info.companies_max); - DrawString(260, y, STR_NETWORK_CLIENTS, 2); + DrawString(x, y, STR_NETWORK_CLIENTS, 2); y += 10; SetDParam(0, _language_dropdown[sel->info.server_lang]); - DrawString(260, y, STR_NETWORK_LANGUAGE, 2); // server language + DrawString(x, y, STR_NETWORK_LANGUAGE, 2); // server language y += 10; SetDParam(0, STR_TEMPERATE_LANDSCAPE + sel->info.map_set); - DrawString(260, y, STR_NETWORK_TILESET, 2); // tileset + DrawString(x, y, STR_NETWORK_TILESET, 2); // tileset y += 10; SetDParam(0, sel->info.map_width); SetDParam(1, sel->info.map_height); - DrawString(260, y, STR_NETWORK_MAP_SIZE, 2); // map size + DrawString(x, y, STR_NETWORK_MAP_SIZE, 2); // map size y += 10; SetDParamStr(0, sel->info.server_revision); - DrawString(260, y, STR_NETWORK_SERVER_VERSION, 2); // server version + DrawString(x, y, STR_NETWORK_SERVER_VERSION, 2); // server version y += 10; SetDParamStr(0, sel->info.hostname); SetDParam(1, sel->port); - DrawString(260, y, STR_NETWORK_SERVER_ADDRESS, 2); // server address + DrawString(x, y, STR_NETWORK_SERVER_ADDRESS, 2); // server address y += 10; SetDParam(0, sel->info.start_date); - DrawString(260, y, STR_NETWORK_START_DATE, 2); // start date + DrawString(x, y, STR_NETWORK_START_DATE, 2); // start date y += 10; SetDParam(0, sel->info.game_date); - DrawString(260, y, STR_NETWORK_CURRENT_DATE, 2); // current date + DrawString(x, y, STR_NETWORK_CURRENT_DATE, 2); // current date y += 10; y += 2; - if (strncmp(sel->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) { - if (strncmp(sel->info.server_revision, NOREV_STRING, sizeof(sel->info.server_revision)) != 0) - DrawStringMultiCenter(365, y, STR_NETWORK_VERSION_MISMATCH, 2); // server mismatch + if (!sel->info.compatible) { + DrawStringMultiCenter(425, y, STR_NETWORK_VERSION_MISMATCH, 2); // server mismatch } else if (sel->info.clients_on == sel->info.clients_max) { // Show: server full, when clients_on == clients_max - DrawStringMultiCenter(365, y, STR_NETWORK_SERVER_FULL, 2); // server full + DrawStringMultiCenter(425, y, STR_NETWORK_SERVER_FULL, 2); // server full } else if (sel->info.use_password) { - DrawStringMultiCenter(365, y, STR_NETWORK_PASSWORD, 2); // password warning + DrawStringMultiCenter(425, y, STR_NETWORK_PASSWORD, 2); // password warning } y += 10; @@ -300,7 +298,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) case 13: /* Start server */ ShowNetworkStartServerWindow(); break; - case 17: /* Join Game */ + case 16: /* Join Game */ if (_selected_item != NULL) { memcpy(&_network_game_info, &_selected_item->info, sizeof(NetworkGameInfo)); snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&_selected_item->ip)); @@ -308,7 +306,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) ShowNetworkLobbyWindow(); } break; - case 18: // Refresh + case 17: // Refresh if (_selected_item != NULL) { NetworkQueryServer(_selected_item->info.hostname, _selected_item->port, true); } @@ -330,17 +328,22 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) if (_selected_field == 3) HandleEditBox(w, 3); break; + case WE_MESSAGE: { + const NetworkGameList *nglist; + w->vscroll.count = 0; + /* Game-count has changed, update scroll-count, scrollbar, and resort */ + for (nglist = _network_game_list; nglist != NULL; nglist = nglist->next) w->vscroll.count++; + if (w->vscroll.count >= w->vscroll.cap && w->vscroll.pos > w->vscroll.count - w->vscroll.cap) w->vscroll.pos--; + + SetWindowDirty(w); + } break; + case WE_KEYPRESS: if (_selected_field != 3) { - if ( e->keypress.keycode == WKC_DELETE ) { // press 'delete' to remove servers - if (_selected_item != NULL) { + if (_selected_item != NULL) { + if (e->keypress.keycode == WKC_DELETE) { /* Press 'delete' to remove servers */ NetworkGameListRemoveItem(_selected_item); NetworkRebuildHostList(); - SetWindowDirty(w); - _network_game_count--; - // reposition scrollbar - if (_network_game_count >= w->vscroll.cap && w->vscroll.pos > _network_game_count-w->vscroll.cap) w->vscroll.pos--; - UpdateNetworkGameWindow(false); _selected_item = NULL; } } @@ -358,48 +361,48 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) break; - case WE_ON_EDIT_TEXT: { + case WE_ON_EDIT_TEXT: NetworkAddServer(e->edittext.str); NetworkRebuildHostList(); - } break; + break; } } static const Widget _network_game_window_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, BGC, 11, 549, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL}, -{ WWT_IMGBTN, RESIZE_NONE, BGC, 0, 549, 14, 214, STR_NULL, STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, BGC, 0, 549, 14, 249, STR_NULL, STR_NULL}, /* LEFT SIDE */ -{ WWT_IMGBTN, RESIZE_NONE, BGC, 90, 291, 22, 33, STR_NULL, STR_NETWORK_ENTER_NAME_TIP}, +{ WWT_IMGBTN, RESIZE_NONE, BGC, 310, 461, 22, 33, STR_NULL, STR_NETWORK_ENTER_NAME_TIP}, -{ WWT_6, RESIZE_NONE, BGC, 90, 231, 42, 53, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP}, -{ WWT_TEXTBTN, RESIZE_NONE, BGC, 220, 230, 43, 52, STR_0225, STR_NETWORK_CONNECTION_TIP}, +{ WWT_6, RESIZE_NONE, BGC, 90, 181, 22, 33, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP}, +{ WWT_TEXTBTN, RESIZE_NONE, BGC, 170, 180, 23, 32, STR_0225, STR_NETWORK_CONNECTION_TIP}, -{ WWT_TEXTBTN, RESIZE_NONE, BTC, 10, 130, 62, 73, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP}, -{ WWT_TEXTBTN, RESIZE_NONE, BTC, 131, 180, 62, 73, STR_NETWORK_CLIENTS_CAPTION,STR_NETWORK_CLIENTS_CAPTION_TIP}, -{ WWT_PANEL, RESIZE_NONE, BTC, 181, 219, 62, 73, 0, STR_NETWORK_INFO_ICONS_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 170, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 171, 250, 42, 53, STR_NETWORK_CLIENTS_CAPTION,STR_NETWORK_CLIENTS_CAPTION_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 251, 290, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP}, -{ WWT_MATRIX, RESIZE_NONE, BGC, 10, 219, 74, 185, 0x801, STR_NETWORK_CLICK_GAME_TO_SELECT}, -{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 220, 231, 62, 185, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, +{ WWT_MATRIX, RESIZE_NONE, BGC, 10, 290, 54, 222, (12 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT}, +{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 291, 302, 42, 222, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 115, 195, 206, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 125, 231, 195, 206, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 250, 360, 195, 206, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 370, 480, 195, 206, STR_012E_CANCEL, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 30, 130, 232, 243, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 180, 280, 232, 243, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP}, /* RIGHT SIDE */ -{ WWT_IMGBTN, RESIZE_NONE, BGC, 250, 480, 22, 185, STR_NULL, STR_NULL}, -{ WWT_6, RESIZE_NONE, BGC, 251, 479, 23, 184, STR_NULL, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 315, 415, 232, 243, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 232, 243, STR_012E_CANCEL, STR_NULL}, + +{ WWT_PANEL, RESIZE_NONE, BGC, 310, 540, 42, 222, STR_NULL, STR_NULL}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 257, 360, 164, 175, STR_NETWORK_JOIN_GAME, STR_NULL}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 370, 473, 164, 175, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 315, 415, 201, 212, STR_NETWORK_JOIN_GAME, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 201, 212, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP}, { WIDGETS_END}, }; static const WindowDesc _network_game_window_desc = { - WDP_CENTER, WDP_CENTER, 550, 215, + WDP_CENTER, WDP_CENTER, 550, 250, WC_NETWORK_WINDOW,0, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _network_game_window_widgets, @@ -408,23 +411,24 @@ static const WindowDesc _network_game_window_desc = { void ShowNetworkGameWindow(void) { - uint i; + static bool _first_time_show_network_game_window = true; Window *w; DeleteWindowById(WC_NETWORK_WINDOW, 0); /* Only show once */ if (_first_time_show_network_game_window) { + const char* const *srv; + _first_time_show_network_game_window = false; // add all servers from the config file to our list - for (i = 0; i != lengthof(_network_host_list); i++) { - if (_network_host_list[i] == NULL) break; - NetworkAddServer(_network_host_list[i]); + for (srv = _network_host_list; srv != endof(_network_host_list) && *srv != NULL; srv++) { + NetworkAddServer(*srv); } } w = AllocateWindowDesc(&_network_game_window_desc); ttd_strlcpy(_edit_str_buf, _network_player_name, MAX_QUERYSTR_LEN); - w->vscroll.cap = 8; + w->vscroll.cap = 12; WP(w, querystr_d).text.caret = true; WP(w, querystr_d).text.maxlength = MAX_QUERYSTR_LEN - 1; @@ -668,7 +672,6 @@ static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e) int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos; w->disabled_state = (_selected_company_item == -1) ? 1 << 7 : 0; - assert(_network_lobby_company_count == gi->companies_on); if (gi->companies_on == gi->companies_max) SETBIT(w->disabled_state, 8); if (gi->spectators_on == gi->spectators_max) SETBIT(w->disabled_state, 9); @@ -841,8 +844,6 @@ static void ShowNetworkLobbyWindow(void) Window *w; DeleteWindowById(WC_NETWORK_WINDOW, 0); - _network_lobby_company_count = 0; - NetworkQueryServer(_network_last_host, _network_last_port, false); w = AllocateWindowDesc(&_network_lobby_window_desc); diff --git a/network_udp.c b/network_udp.c index 3248b98a1..154214621 100644 --- a/network_udp.c +++ b/network_udp.c @@ -93,6 +93,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER) DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE) { + extern const char _openttd_revision[]; NetworkGameList *item; byte game_info_version; @@ -102,15 +103,14 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE) game_info_version = NetworkRecv_uint8(&_udp_cs, p); - if (_udp_cs.quited) - return; + if (_udp_cs.quited) return; DEBUG(net, 6)("[NET][UDP] Server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port)); // Find next item item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port)); - /* Please observe the order. In the order in which packets are sent + /* Please observer the order. In the order in which packets are sent * they are to be received */ switch (game_info_version) { case 2: @@ -142,6 +142,12 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE) if (item->info.hostname[0] == '\0') snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr)); + + /* Check if we are allowed on this server based on the revision-match */ + item->info.compatible = ( + strncmp(item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH) == 0 || + strncmp(item->info.server_revision, NOREV_STRING, NETWORK_REVISION_LENGTH) == 0) ? true : false; + break; } |