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author | truebrain <truebrain@openttd.org> | 2009-01-13 12:52:09 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2009-01-13 12:52:09 +0000 |
commit | 1bd286771592ac21575c840026b91f42003e0868 (patch) | |
tree | 55112fb2f12aee8e993285a030451307178a87c1 | |
parent | e6543c277600d28164c536ea8ef96dea59b54921 (diff) | |
download | openttd-1bd286771592ac21575c840026b91f42003e0868.tar.xz |
(svn r15056) -Add [NoAI]: when starting a game, give a random value to the setting marked with AICONFIG_RANDOM (Yexo)
-rw-r--r-- | src/ai/ai_config.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/ai/ai_config.cpp b/src/ai/ai_config.cpp index 186d6d6e3..dc7a3e48d 100644 --- a/src/ai/ai_config.cpp +++ b/src/ai/ai_config.cpp @@ -5,6 +5,7 @@ #include "../stdafx.h" #include "../openttd.h" #include "../settings_type.h" +#include "../core/random_func.hpp" #include "ai.hpp" #include "ai_config.hpp" #include "ai_info.hpp" @@ -20,6 +21,17 @@ void AIConfig::ChangeAI(const char *name, int version) free((void*)(*it).first); } this->settings.clear(); + + if (_game_mode == GM_NORMAL && this->info != NULL) { + /* If we're in an existing game and the AI is changed, set all settings + * for the AI that have the random flag to a random value. */ + for (AIConfigItemList::const_iterator it = this->info->GetConfigList()->begin(); it != this->info->GetConfigList()->end(); it++) { + if ((*it).flags & AICONFIG_RANDOM) { + this->SetSetting((*it).name, InteractiveRandomRange((*it).max_value - (*it).min_value) + (*it).min_value); + } + } + } + } AIConfig::AIConfig(const AIConfig *config) |