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author | belugas <belugas@openttd.org> | 2007-06-13 18:35:06 +0000 |
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committer | belugas <belugas@openttd.org> | 2007-06-13 18:35:06 +0000 |
commit | 0b65070b36760a17ea78cdc8484d6049d583db12 (patch) | |
tree | 4c6db00f96db73eaae1f0fbac7fe8df3eccda8c2 | |
parent | 197a8fd5f3faebdee4845bcc298145f7623dc7e7 (diff) | |
download | openttd-0b65070b36760a17ea78cdc8484d6049d583db12.tar.xz |
(svn r10146) -Codechange: Silence a compiler warning
-Codechange: Comment style beautifying
-Codechange: define (tentatively) var 0x44 and 0x61 for industry tiles
-rw-r--r-- | src/newgrf_industrytiles.cpp | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/src/newgrf_industrytiles.cpp b/src/newgrf_industrytiles.cpp index f910dfb67..3ec3788bf 100644 --- a/src/newgrf_industrytiles.cpp +++ b/src/newgrf_industrytiles.cpp @@ -61,28 +61,35 @@ static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variabl { const Industry *inds = object->u.industry.ind; TileIndex tile = object->u.industry.tile; - IndustryGfx gfx = object->u.industry.gfx; if (object->scope == VSG_SCOPE_PARENT) { return IndustryGetVariable(object, variable, parameter, available); } switch (variable) { - case 0x40 : return GetIndustryConstructionStage(tile); /* Construction state of the tile: a value between 0 and 3 */ + /* Construction state of the tile: a value between 0 and 3 */ + case 0x40 : return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(tile) : 0; case 0x41 : return GetTerrainType(tile); - case 0x42 : return GetTownRadiusGroup(ClosestTownFromTile(tile, (uint)-1), tile); /* Current town zone of the tile in the nearest town */ + /* Current town zone of the tile in the nearest town */ + case 0x42 : return GetTownRadiusGroup(ClosestTownFromTile(tile, (uint)-1), tile); - case 0x43 : return GetRelativePosition(tile, inds->xy); /* Relative position */ + /* Relative position */ + case 0x43 : return GetRelativePosition(tile, inds->xy); - case 0x44 : break; /* Animation frame. Like house variable 46 but can contain anything 0..FF. */ + /* Animation frame. Like house variable 46 but can contain anything 0..FF. */ + case 0x44 : return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryAnimationState(tile) : 0; - case 0x60 : return GetNearbyIndustryTileInformation(parameter, tile, inds->index); /* Land info of nearby tiles */ + /* Land info of nearby tiles */ + case 0x60 : return GetNearbyIndustryTileInformation(parameter, tile, inds->index); case 0x61 : {/* Animation stage of nearby tiles */ tile = GetNearbyTile(parameter, tile); - return 0; // TODO define the animation scheme for newgrf. Based on same as old one? + if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == inds) { + return GetIndustryAnimationState(tile); + } + return 0xFFFFFFFF; } /* Get industry tile ID at offset */ |