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author | rubidium <rubidium@openttd.org> | 2011-01-20 22:03:27 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-01-20 22:03:27 +0000 |
commit | 060b2b736b26e83e2e9af544568d378f11f6678f (patch) | |
tree | 2c87e66b712cb2d853f477afa2ba6daadbe6839d | |
parent | 2d6ebd3bf4d42d293e02b01503d06aabe504b093 (diff) | |
download | openttd-060b2b736b26e83e2e9af544568d378f11f6678f.tar.xz |
(svn r21871) -Doc: terraforming/clearing limits (dihedral)
-rw-r--r-- | docs/multiplayer.txt | 43 |
1 files changed, 42 insertions, 1 deletions
diff --git a/docs/multiplayer.txt b/docs/multiplayer.txt index f38846660..760e3aaca 100644 --- a/docs/multiplayer.txt +++ b/docs/multiplayer.txt @@ -1,5 +1,5 @@ Multiplayer manual for OpenTTD -Last updated: 2010-11-30 +Last updated: 2011-01-20 ------------------------------------------------------------------------ @@ -10,6 +10,7 @@ Table of contents * 2.1) Connecting to a server over the console 3.0) Playing internet games 4.0) Tips for servers + * 4.1) Imposing landscaping limits 5.0) Some useful things 6.0) Troubleshooting @@ -148,6 +149,46 @@ Table of contents maximum memory usage for packets is: #max_clients * #max_clients * bytes_per_frame * 10 KiB. +4.1) Imposing landscaping limits +---- --------------------------- + - You can impose limits on companies by the following 4 settings: + - terraform_per_64k_frames + - terraform_frame_burst + - clear_per_64k_frames + - clear_frame_burst + + - Explaining 'per_64K_frames' and 'burst' + - 'burst' defines 3 things, the maximum limit, the limit of a single action, + and the initial value for the limit assigned to a new company. + This setting is fairly simple and requires no math. + + A value of 1 means a single tile can be affected by a single action. + This results in having to click 400 times when wanting to cover an area + of 20 x 20 tiles. + + The default value 4096 covers an area of 64 x 64 tiles. + + - 'per_64k_frames' defines the number of tiles added to each companies limit + per frame (however not past the possible maximum value,the 'burst'). + 64k rather resembles the exact number of 65536 frames. So setting this + variable to 65536 means: 65536 / 65536 = 1 tile per frame. + As a day consists of 74 frames, a company's limit is increased by 74 + tiles during the course of a single day (2.22 seconds). + + To achieve a 1 tile per day increase the following calculation is needed: + 1 / 74 (frames per day) * 65536 (per_64k_frames) = 885.62... + after rounding: a value of 886 means adding a bit over 1 tile per day. + + There is still enough space to scale this value downwards: + decreasing this value to 127 results in a bit over 1 tile added to the + allowance per week (7 days). + + To create a setup in which a company gets an initial allowance only, + set the value to 0 - no increase of the allowance per frame. + + - Even though construction actions include a clear tile action, they are not + affected by the above settings. + 5.0) Some useful things ---- ------------------ |