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author | bjarni <bjarni@openttd.org> | 2005-12-08 21:12:15 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2005-12-08 21:12:15 +0000 |
commit | 05fbf0ada53cd461a1415c37e051bfcd7276a289 (patch) | |
tree | a2bbf06958fda6e7e7c3b1afc6ae06303f8584c1 | |
parent | 2148e1fa89966f4b91b9d1dd5c862e9a6e2d6ba9 (diff) | |
download | openttd-05fbf0ada53cd461a1415c37e051bfcd7276a289.tar.xz |
(svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without network support
-rw-r--r-- | ai/ai.c | 2 | ||||
-rw-r--r-- | ai/ai.h | 1 |
2 files changed, 3 insertions, 0 deletions
@@ -114,11 +114,13 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc) old_lp = _local_player; _local_player = _current_player; +#ifdef ENABLE_NETWORK /* Send the command */ if (_networking) /* Network is easy, send it to his handler */ NetworkSend_Command(tile, p1, p2, procc, NULL); else +#endif /* If we execute BuildCommands directly in SP, we have a big problem with events * so we need to delay is for 1 tick */ AI_PutCommandInQueue(_current_player, tile, p1, p2, procc); @@ -3,6 +3,7 @@ #include "../functions.h" #include "../network.h" +#include "../player.h" #ifdef GPMI #include <gpmi.h> #endif /* GPMI */ |