{ fpGUI - Free Pascal GUI Toolkit Copyright (C) 2006 - 2008 See the file AUTHORS.txt, included in this distribution, for details of the copyright. See the file COPYING.modifiedLGPL, included in this distribution, for details about redistributing fpGUI. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Description: Defines a edit ComboBox control with auto-complete feature. } unit fpg_editcombo; {$mode objfpc}{$H+} {.$Define DEBUG} { *********************************************************** ********** This is still under development! *********** *********************************************************** It needs lots of testing and debugging. } { TODO: Needs a lot of refactoring to get rid of code duplication. } { This is an example of what we can aim for: You need a mono font to see the correct layout. TfpgBaseComboBox _________|______________ | | TfpgBaseStaticCombo TfpgBaseEditCombo ______|_________ | | | TfpgEditCombo | | TfpgComboBox TfpgBaseColorCombo | TfpgColorComboBox } interface uses Classes, SysUtils, fpg_base, fpg_main, fpg_widget, fpg_popupwindow, fpg_combobox; type TAllowNew = (anNo, anYes, anAsk); { TfpgBaseEditCombo } TfpgBaseEditCombo = class(TfpgBaseComboBox) private FAutoCompletion: Boolean; FAllowNew: TAllowNew; FText: string; FSelectedItem: integer; FMaxLength: integer; FNewItem: boolean; procedure SetAllowNew(const AValue: TAllowNew); procedure InternalBtnClick(Sender: TObject); procedure InternalListBoxSelect(Sender: TObject); procedure InternalListBoxKeyPress(Sender: TObject; var keycode: word; var shiftstate: TShiftState; var consumed: Boolean); protected FMargin: integer; FDropDown: TfpgPopupWindow; FDrawOffset: integer; FSelStart: integer; FSelOffset: integer; FCursorPos: integer; procedure DoDropDown; override; function GetText: string; virtual; function HasText: boolean; virtual; procedure SetText(const AValue: string); virtual; procedure HandleResize(AWidth, AHeight: TfpgCoord); override; procedure HandleKeyChar(var AText: TfpgChar; var shiftstate: TShiftState; var consumed: Boolean); override; procedure HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed: Boolean); override; procedure HandleLMouseDown(x, y: integer; shiftstate: TShiftState); override; procedure HandleLMouseUp(x, y: integer; shiftstate: TShiftState); override; procedure HandlePaint; override; property AutoCompletion: Boolean read FAutocompletion write FAutoCompletion default False; property AllowNew: TAllowNew read FAllowNew write SetAllowNew default anNo; property BackgroundColor default clBoxColor; property TextColor default clText1; property Text: string read GetText write SetText; public constructor Create(AOwner: TComponent); override; destructor Destroy; override; procedure Update; property NewText: boolean read FNewItem; end; TfpgEditCombo = class(TfpgBaseEditCombo) published property AutoCompletion; property AllowNew; property BackgroundColor; property DropDownCount; property FocusItem; property FontDesc; property Height; property Items; property Text; property TextColor; property Width; property OnChange; property OnCloseUp; property OnDropDown; property OnEnter; property OnExit; property OnKeyPress; end; function CreateEditCombo(AOwner: TComponent; x, y, w: TfpgCoord; AList:TStringList; ACompletion: boolean = False; ANew: TAllowNew = anNo; h: TfpgCoord = 0): TfpgEditCombo; implementation uses fpg_stringutils, fpg_constants, fpg_listbox, fpg_dialogs, math; var OriginalFocusRoot: TfpgWidget; type { This is the class representing the dropdown window of the combo box. } TDropDownWindow = class(TfpgPopupWindow) private FCallerWidget: TfpgWidget; ListBox: TfpgListBox; protected procedure HandlePaint; override; procedure HandleKeyChar(var AText: TfpgChar; var shiftstate: TShiftState; var consumed: Boolean); override; procedure HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); override; procedure HandleShow; override; procedure HandleHide; override; public constructor Create(AOwner: TComponent); override; property CallerWidget: TfpgWidget read FCallerWidget write FCallerWidget; end; { TDropDownWindow } procedure TDropDownWindow.HandlePaint; begin Canvas.BeginDraw; // inherited HandlePaint; Canvas.Clear(clWhite); Canvas.EndDraw; end; procedure TDropDownWindow.HandleKeyChar(var AText: TfpgChar; var shiftstate: TShiftState; var consumed: Boolean); begin if TfpgEditCombo(FCallerWidget).FAutoCompletion then TfpgEditCombo(FCallerWidget).HandleKeyChar(AText,shiftstate,consumed); end; procedure TDropDownWindow.HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); begin if TfpgEditCombo(FCallerWidget).FAutoCompletion then begin TfpgEditCombo(FCallerWidget).HandleKeyPress(keycode,shiftstate,consumed); // consumed:= True; end else begin inherited HandleKeyPress(keycode, shiftstate, consumed); if keycode = keyEscape then begin consumed := True; Close; end; end; end; procedure TDropDownWindow.HandleShow; begin ListBox.SetPosition(0, 0, Width, Height); inherited HandleShow; ActiveWidget := ListBox; end; procedure TDropDownWindow.HandleHide; begin // HandleHide also gets called in TfpgWidget.Destroy so we need a few // if Assigned() tests here. This should be improved on. // if Assigned(FocusRootWidget) then // FocusRootWidget.ReleaseMouse; // for internal ListBox if Assigned(CallerWidget) then CallerWidget.SetFocus; inherited HandleHide; end; constructor TDropDownWindow.Create(AOwner: TComponent); begin inherited Create(AOwner); ListBox := TfpgListBox.Create(self); ListBox.PopupFrame := True; end; function CreateEditCombo(AOwner: TComponent; x, y, w: TfpgCoord; AList:TStringList; ACompletion: boolean = False; ANew: TAllowNew = anNo; h: TfpgCoord = 0): TfpgEditCombo; begin Result := TfpgEditCombo.Create(AOwner); Result.Left := x; Result.Top := y; Result.Width := w; Result.Focusable := True; Result.AutoCompletion := ACompletion; Result.AllowNew := ANew; if h < TfpgEditCombo(Result).Font.Height + 6 then Result.Height:= TfpgEditCombo(Result).Font.Height + 6 else Result.Height:= h; if Assigned(AList) then Result.Items.Assign(AList); end; { TfpgBaseEditCombo } procedure TfpgBaseEditCombo.SetAllowNew(const AValue: TAllowNew); begin if FAllowNew <> AValue then FAllowNew := AValue; end; function TfpgBaseEditCombo.GetText: string; var i: integer; begin if FAutoCompletion then Result := FText else if (FocusItem >= 0) and (FocusItem <= FItems.Count-1) then Result := FItems.Strings[FocusItem] else Result := ''; end; function TfpgBaseEditCombo.HasText: boolean; begin Result := FFocusItem >= 0; end; procedure TfpgBaseEditCombo.DoDropDown; var ddw: TDropDownWindow; rowcount, i: integer; r: TfpgRect; begin if (not Assigned(FDropDown)) or (not FDropDown.HasHandle) then begin FreeAndNil(FDropDown); OriginalFocusRoot := FocusRootWidget; FDropDown := TDropDownWindow.Create(nil); ddw := TDropDownWindow(FDropDown); ddw.Width := Width; ddw.CallerWidget := self; ddw.ListBox.OnSelect := @InternalListBoxSelect; ddw.ListBox.OnKeyPress := @InternalListBoxKeyPress; // Assign combobox text items to internal listbox if FAutoCompletion then begin for i := 0 to FItems.Count-1 do if SameText(UTF8Copy(FItems.Strings[i], 1, UTF8Length(FText)), FText) then ddw.ListBox.Items.Add(FItems.Strings[i]); end else ddw.ListBox.Items.Assign(FItems); // adjust the height of the dropdown rowcount := ddw.ListBox.Items.Count; if rowcount > DropDownCount then rowcount := DropDownCount; if rowcount < 1 then rowcount := 1; ddw.Height := (ddw.ListBox.RowHeight * rowcount) + 4; ddw.ListBox.Height := ddw.Height; // needed in follow focus, otherwise, the default value (80) is used // set default focusitem ddw.ListBox.FocusItem := FFocusItem; ddw.DontCloseWidget := self; // now we can control when the popup window closes r := GetDropDownPos(Parent, self, ddw); ddw.Height := r.Height; if (FItems.Count > 0) then DoOnDropDown; ddw.OnClose := @InternalOnClose; ddw.ShowAt(Parent, r.Left, r.Top); end else begin FBtnPressed := False; ddw := TDropDownWindow(FDropDown); ddw.Close; FreeAndNil(FDropDown); end; end; procedure TfpgBaseEditCombo.InternalBtnClick(Sender: TObject); begin DoDropDown; end; procedure TfpgBaseEditCombo.InternalListBoxSelect(Sender: TObject); var i: Integer; begin for i := 0 to Items.Count-1 do begin if Items[i]= TDropDownWindow(FDropDown).ListBox.Items[TDropDownWindow(FDropDown).ListBox.FocusItem] then begin FocusItem := i; FSelectedItem:= i; FText:= Items[i]; Break; end; end; FDropDown.Close; //Repaint will check if Handle is created Repaint; end; procedure TfpgBaseEditCombo.InternalListBoxKeyPress(Sender: TObject; var keycode: word; var shiftstate: TShiftState; var consumed: Boolean); var i: Integer; begin if ((keycode = keyUp) or (keycode = keyDown)) and (TDropDownWindow(FDropDown).ListBox.FocusItem > -1) then for i := 0 to Items.Count-1 do begin if Items[i]= TDropDownWindow(FDropDown).ListBox.Items[TDropDownWindow(FDropDown).ListBox.FocusItem] then begin FSelectedItem:= i; Break; end; end; //Repaint will check if Handle is created Repaint; end; procedure TfpgBaseEditCombo.SetText(const AValue: string); var i: integer; begin if AValue = '' then begin FText:= ''; FocusItem := -1; // nothing selected end else begin for i := 0 to Items.Count-1 do begin if SameText(UTF8Copy(Items.Strings[i], 1, UTF8Length(AVAlue)), AValue) then begin FocusItem := i; FText:= AValue; Repaint; Exit; //==> end; end; // if we get here, we didn't find a match FocusItem := -1; end; end; procedure TfpgBaseEditCombo.HandleResize(AWidth, AHeight: TfpgCoord); begin inherited HandleResize(AWidth, AHeight); if FSizeIsDirty then CalculateInternalButtonRect; end; procedure TfpgBaseEditCombo.HandleKeyChar(var AText: TfpgChar; var shiftstate: TShiftState; var consumed: Boolean); var s: TfpgChar; prevval: string; i: integer; begin prevval := FText; s := AText; consumed := False; if FText = '' then FNewItem := False; // Handle only printable characters // Note: This is now UTF-8 compliant! if Enabled and (Ord(AText[1]) > 31) and (Ord(AText[1]) < 127) or (Length(AText) > 1) then begin if (FMaxLength <= 0) or (UTF8Length(FText) < FMaxLength) then begin UTF8Insert(s, FText, FCursorPos + UTF8Length(s)); Inc(FCursorPos); FSelStart := FCursorPos; if Assigned(FDropDown) then FDropDown.Close; FSelectedItem := -1; for i := 0 to FItems.Count-1 do if SameText(UTF8Copy(FItems.Strings[i], 1, UTF8Length(FText)), FText) then begin FSelectedItem:= i; DoDropDown; Break; end; if FSelectedItem = -1 then if FAllowNew = anNo then begin UTF8Delete(FText, FCursorPos, 1); Dec(FCursorPos); FSelStart := FCursorPos; for i := 0 to FItems.Count-1 do if SameText(UTF8Copy(FItems.Strings[i], 1, UTF8Length(FText)), FText) then begin FSelectedItem:= i; DoDropDown; Break; end; end else FNewItem:= True; end; consumed := True; end; if prevval <> FText then DoOnChange; if consumed then RePaint; // else inherited HandleKeyChar(AText, shiftstate, consumed); end; procedure TfpgBaseEditCombo.HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); var hasChanged: boolean; i: integer; begin hasChanged := False; if not Enabled then consumed := False else begin consumed := True; case keycode of keyBackSpace: begin if FCursorPos > 0 then begin UTF8Delete(FText, FCursorPos, 1); Dec(FCursorPos); FSelStart := FCursorPos; if Assigned(FDropDown) then FDropDown.Close; FSelectedItem := -1; for i := 0 to FItems.Count-1 do if SameText(UTF8Copy(FItems.Strings[i], 1, UTF8Length(FText)), FText) then begin FSelectedItem:= i; if FNewItem then FNewItem:= False; DoDropDown; Break; end; hasChanged := True; end; end; keyDelete: begin if FAllowNew <> anNo then begin FocusItem := -1; FSelectedItem := -1; FNewItem:= True; hasChanged := True; end; end; keyReturn, keyPEnter: begin if FSelectedItem > -1 then SetText(Items[FSelectedItem]) else FocusItem:= -1; if FNewItem then case FAllowNew of anYes: FItems.Add(FText); anAsk: begin if TfpgMessageDialog.Question(rsNewItemDetected, Format(rsAddNewItem, [FText])) = mbYes then begin FItems.Add(FText); FocusItem := Pred(FItems.Count); end else begin FNewItem:= False; FocusItem := -1; FText:= ''; end; { if/else } Parent.ActivateWindow; end; end; hasChanged := True; if Assigned(FDropDown) then FDropDown.Close; end; else begin Consumed := False; end; end; end; if Consumed then begin FSelStart := FCursorPos; FSelOffset := 0; end; if consumed and hasChanged then RePaint; if hasChanged then DoOnChange; inherited HandleKeyPress(keycode, shiftstate, consumed); end; procedure TfpgBaseEditCombo.HandleLMouseDown(x, y: integer; shiftstate: TShiftState); begin inherited HandleLMouseDown(x, y, shiftstate); // button state is down only if user clicked in the button rectangle. FBtnPressed := PtInRect(FInternalBtnRect, Point(x, y)); if not FAutoCompletion then begin PaintInternalButton; DoDropDown; end else if FBtnPressed then begin PaintInternalButton; DoDropDown; end; end; procedure TfpgBaseEditCombo.HandleLMouseUp(x, y: integer; shiftstate: TShiftState); begin inherited HandleLMouseUp(x, y, shiftstate); FBtnPressed := False; PaintInternalButton; end; procedure TfpgBaseEditCombo.HandlePaint; var r: TfpgRect; tw, tw2, st, len: integer; Texte: string; // paint selection rectangle procedure DrawSelection; var lcolor: TfpgColor; begin if Focused then begin lcolor := clSelection; Canvas.SetTextColor(clSelectionText); end else begin lcolor := clInactiveSel; Canvas.SetTextColor(clText1); end; len := FSelOffset; st := FSelStart; if len < 0 then begin st := st + len; len := -len; end; tw := Font.TextWidth(UTF8Copy(Items[FSelectedItem], 1, st)); tw2 := Font.TextWidth(UTF8Copy(Items[FSelectedItem], 1, st + len)); // XOR on Anti-aliased text doesn't look to good. Lets try standard // Blue & White like what was doen in TfpgEdit. { Canvas.SetColor(lcolor); Canvas.FillRectangle(-FDrawOffset + FMargin + tw, 3, tw2 - tw, Font.Height); r.SetRect(-FDrawOffset + FMargin + tw, 3, tw2 - tw, Font.Height); Canvas.AddClipRect(r); Canvas.SetTextColor(clWhite); fpgStyle.DrawString(Canvas, -FDrawOffset + FMargin, 3, Text, Enabled); Canvas.ClearClipRect; } Canvas.XORFillRectangle(fpgColorToRGB(lcolor) xor $FFFFFF, -FDrawOffset + FMargin + tw, 3, tw2 - tw, Font.Height); end; begin Canvas.BeginDraw; // inherited HandlePaint; Canvas.ClearClipRect; r.SetRect(0, 0, Width, Height); Canvas.DrawControlFrame(r); // internal background rectangle (without frame) InflateRect(r, -2, -2); Canvas.SetClipRect(r); if Enabled then Canvas.SetColor(FBackgroundColor) else Canvas.SetColor(clWindowBackground); Canvas.FillRectangle(r); // paint the fake dropdown button PaintInternalButton; Dec(r.Width, FInternalBtnRect.Width); Canvas.SetClipRect(r); Canvas.SetFont(Font); if not AutoCompletion then if Focused then begin Canvas.SetColor(clSelection); Canvas.SetTextColor(clSelectionText); InflateRect(r, -1, -1); end else begin if Enabled then Canvas.SetColor(FBackgroundColor) else Canvas.SetColor(clWindowBackground); Canvas.SetTextColor(FTextColor); end else begin if Enabled then Canvas.SetColor(FBackgroundColor) else Canvas.SetColor(clWindowBackground); Canvas.SetTextColor(FTextColor); end; Canvas.FillRectangle(r); // Draw select item's text if not AutoCompletion then begin if HasText then fpgStyle.DrawString(Canvas, FMargin+1, FMargin, Text, Enabled); end else begin if HasText then begin FSelOffset := 0; fpgStyle.DrawString(Canvas, FMargin+1, FMargin, Text, Enabled); end else begin Texte := Text; if Texte <> '' then if FSelectedItem > -1 then begin FSelOffset := Font.TextWidth(UTF8Copy(Items[FSelectedItem], UTF8Length(FText) + 1, UTF8Length(Items[FSelectedItem]) - UTF8Length(FText))); fpgStyle.DrawString(Canvas, FMargin+1, FMargin, FText + UTF8Copy(Items[FSelectedItem], UTF8Length(FText) + 1, UTF8Length(Items[FSelectedItem]) - UTF8Length(FText)), Enabled); end else begin FSelOffset := 0; fpgStyle.DrawString(Canvas, FMargin+1, FMargin, FText, Enabled); end; end; if Focused then begin // drawing selection if FSelOffset <> 0 then DrawSelection; // drawing cursor FCursorPos:= UTF8Length(FText); tw := Font.TextWidth(UTF8Copy(FText, 1, FCursorPos)); fpgCaret.SetCaret(Canvas, -FDrawOffset + FMargin + tw, 3, fpgCaret.Width, Font.Height); end else fpgCaret.UnSetCaret(Canvas); end; Canvas.EndDraw; end; constructor TfpgBaseEditCombo.Create(AOwner: TComponent); begin inherited Create(AOwner); FBackgroundColor := clBoxColor; FTextColor := Parent.TextColor; FWidth := 120; FHeight := Font.Height + 6; FMargin := 3; FFocusable := True; FAutocompletion := False; FAllowNew := anNo; FText := ''; FCursorPos := UTF8Length(FText); FSelStart := FCursorPos; FSelOffset := 0; FDrawOffset := 0; FSelectedItem := -1; // to allow typing if list is empty FNewItem := False; CalculateInternalButtonRect; end; destructor TfpgBaseEditCombo.Destroy; begin FDropDown.Free; inherited Destroy; end; procedure TfpgBaseEditCombo.Update; begin FFocusItem := -1; Repaint; end; end.