{ fpGUI - Free Pascal GUI Toolkit Copyright (C) 2006 - 2014 See the file AUTHORS.txt, included in this distribution, for details of the copyright. See the file COPYING.modifiedLGPL, included in this distribution, for details about redistributing fpGUI. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Description: Defines a CheckBox control. Also known as a Check Button control. } unit fpg_checkbox; {$mode objfpc}{$H+} interface uses Classes, SysUtils, fpg_base, fpg_main, fpg_widget; type TfpgBaseCheckBox = class(TfpgWidget) private FChecked: boolean; FOnChange: TNotifyEvent; FReadOnly: Boolean; FText: string; FFont: TfpgFont; FBoxLayout: TBoxLayout; FBoxSize: integer; FImgTextSpacing: integer; FIsPressed: boolean; function GetBoxLayout: TBoxLayout; function GetFontDesc: string; procedure SetBoxLayout(const AValue: TBoxLayout); procedure SetChecked(const AValue: boolean); procedure SetFontDesc(const AValue: string); procedure SetReadOnly(const AValue: Boolean); procedure SetText(const AValue: string); procedure DoOnChange; protected procedure HandleCheckChanged; virtual; procedure HandlePaint; override; procedure HandleLMouseDown(x, y: integer; shiftstate: TShiftState); override; procedure HandleLMouseUp(x, y: integer; shiftstate: TShiftState); override; procedure HandleKeyRelease(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); override; property Checked: boolean read FChecked write SetChecked default False; property FontDesc: string read GetFontDesc write SetFontDesc; property BoxLayout: TBoxLayout read GetBoxLayout write SetBoxLayout default tbLeftBox; property ReadOnly: Boolean read FReadOnly write SetReadOnly default False; property Text: string read FText write SetText; property OnChange: TNotifyEvent read FOnChange write FOnChange; public constructor Create(AOwner: TComponent); override; destructor Destroy; override; property Font: TfpgFont read FFont; end; TfpgCheckBox = class(TfpgBaseCheckBox) published property Align; property BackgroundColor; property BoxLayout; property Checked; property Enabled; property FontDesc; property Height; property Hint; property Left; property MaxHeight; property MaxWidth; property MinHeight; property MinWidth; property ParentShowHint; property ReadOnly; property ShowHint; property TabOrder; property Text; property TextColor; property Top; property Width; property OnChange; property OnEnter; property OnExit; property OnShowHint; end; function CreateCheckBox(AOwner: TComponent; x, y: TfpgCoord; AText: string): TfpgCheckBox; implementation function CreateCheckBox(AOwner: TComponent; x, y: TfpgCoord; AText: string): TfpgCheckBox; begin Result := TfpgCheckBox.Create(AOwner); Result.Top := y; Result.Left := x; Result.Text := AText; Result.Width := Result.Font.TextWidth(Result.Text) + 24; end; { TfpgBaseCheckBox } procedure TfpgBaseCheckBox.SetChecked(const AValue: boolean); begin if ReadOnly then Exit; //==> if FChecked = AValue then Exit; //==> FChecked := AValue; HandleCheckChanged; RePaint; if not (csDesigning in ComponentState) then DoOnChange; end; function TfpgBaseCheckBox.GetBoxLayout: TBoxLayout; begin Result := FBoxLayout; end; function TfpgBaseCheckBox.GetFontDesc: string; begin Result := FFont.FontDesc; end; procedure TfpgBaseCheckBox.SetBoxLayout(const AValue: TBoxLayout); begin if FBoxLayout = AValue then Exit; //==> FBoxLayout := AValue; RePaint; end; procedure TfpgBaseCheckBox.SetFontDesc(const AValue: string); begin FFont.Free; FFont := fpgGetFont(AValue); { TODO: Implement AutoSize property, then adjust width here if True } RePaint; end; procedure TfpgBaseCheckBox.SetReadOnly(const AValue: Boolean); begin if FReadOnly=AValue then exit; FReadOnly:=AValue; RePaint; end; procedure TfpgBaseCheckBox.SetText(const AValue: string); begin if FText = AValue then Exit; //==> FText := AValue; RePaint; end; procedure TfpgBaseCheckBox.DoOnChange; begin if Assigned(FOnChange) then FOnChange(self); end; procedure TfpgBaseCheckBox.HandleCheckChanged; begin // nothing here for us end; procedure TfpgBaseCheckBox.HandlePaint; var r: TfpgRect; ix: integer; img: TfpgImage; LFlags: TfpgTextFlags; begin inherited HandlePaint; Canvas.ClearClipRect; Canvas.SetColor(FBackgroundColor); Canvas.FillRectangle(0, 0, Width, Height); Canvas.SetFont(Font); Canvas.SetLineStyle(1, lsSolid); if FBoxLayout = tbLeftBox then r.SetRect(2, ((Height - FBoxSize) div 2), FBoxSize, FBoxSize) else r.SetRect(Width - FBoxSize - 2, ((Height - FBoxSize) div 2), FBoxSize, FBoxSize); if r.top < 0 then r.top := 0; // calculate which image to paint. if Enabled then begin if ReadOnly then ix := (2 + (Ord(FChecked) * 2)) - Ord(FChecked) else begin ix := Ord(FChecked); if FIsPressed then Inc(ix, 2); end; end else ix := (2 + (Ord(FChecked) * 2)) - Ord(FChecked); // paint the check (in this case a X) fpgStyle.DrawCheckbox(Canvas, r.Left, r.Top, ix*FBoxSize, 0); r := GetClientRect; { max focus rectangle and text boundry } InflateRect(r, -1, -1); { exclude the checkbox image and spacing from rectangle } if FBoxLayout = tbLeftBox then begin r.Left := r.Left + FBoxSize + FImgTextSpacing; r.Width := r.Width - FBoxSize - FImgTextSpacing; end else r.Width := r.Width - FBoxSize - FImgTextSpacing; Canvas.SetTextColor(FTextColor); Canvas.SetClipRect(r); if Enabled then LFlags := [txtLeft, txtVCenter] else LFlags := [txtLeft, txtVCenter, txtDisabled]; Canvas.DrawText(r, FText, LFlags); { internally this still calls fpgStyle.DrawString(), so theming will be applied } if FFocused then begin Canvas.ClearClipRect; { adjust focusrect-to-text margin } if FBoxLayout = tbLeftBox then begin r.Left := r.Left - 2; r.Width := r.Width + 2; end else begin r.Width := r.Width + 2; end; { undo the 2px focusrect-to-text margin, so we simply use the clip rect } fpgStyle.DrawFocusRect(Canvas, r); end; end; procedure TfpgBaseCheckBox.HandleLMouseDown(x, y: integer; shiftstate: TShiftState); begin inherited HandleLMouseDown(x, y, shiftstate); FIsPressed := True; Repaint; end; procedure TfpgBaseCheckBox.HandleLMouseUp(x, y: integer; shiftstate: TShiftState); begin inherited HandleLMouseUp(x, y, shiftstate); FIsPressed := False; Checked := not FChecked; end; procedure TfpgBaseCheckBox.HandleKeyRelease(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); begin if (keycode = keySpace) or (keycode = keyReturn) or (keycode = keyPEnter) then begin consumed := True; Checked := not FChecked; end; if consumed then Exit; //==> inherited HandleKeyRelease(keycode, shiftstate, consumed); end; constructor TfpgBaseCheckBox.Create(AOwner: TComponent); begin inherited Create(AOwner); FText := 'CheckBox'; FFont := fpgGetFont('#Label1'); FHeight := FFont.Height + 4; FWidth := 120; FTextColor := Parent.TextColor; FBackgroundColor := Parent.BackgroundColor; FFocusable := True; FBoxSize := fpgStyle.GetCheckBoxSize; FImgTextSpacing := 6; FChecked := False; FIsPressed := False; FOnChange := nil; FBoxLayout := tbLeftBox; FReadOnly := False; end; destructor TfpgBaseCheckBox.Destroy; begin FFont.Free; inherited Destroy; end; end.