{ fpGUI - Free Pascal GUI Toolkit Copyright (C) 2006 - 2012 See the file AUTHORS.txt, included in this distribution, for details of the copyright. See the file COPYING.modifiedLGPL, included in this distribution, for details about redistributing fpGUI. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Description: Defines a Base Grid control. Usable as the base for any grid type of component. } unit fpg_basegrid; {$mode objfpc}{$H+} {.$Define DEBUG} interface uses Classes, SysUtils, fpg_base, fpg_main, fpg_widget, fpg_scrollbar, fpg_menu; type TfpgGridDrawState = set of (gdSelected, gdFocused, gdFixed); TfpgGridHeaderStyle = (ghsButton, ghsThin, ghsFlat); TfpgFocusChangeNotify = procedure(Sender: TObject; ARow, ACol: Integer) of object; TfpgHeaderClick = procedure(Sender: TObject; ACol: Integer) of object; TfpgRowChangeNotify = procedure(Sender: TObject; ARow: Integer) of object; TfpgCanSelectCellEvent = procedure(Sender: TObject; const ARow, ACol: Integer; var ACanSelect: boolean) of object; TfpgDrawCellEvent = procedure(Sender: TObject; const ARow, ACol: Integer; const ARect: TfpgRect; const AFlags: TfpgGridDrawState; var ADefaultDrawing: boolean) of object; // widget options TfpgGridOption = (go_HideFocusRect, go_AlternativeColor, go_SmoothScroll); TfpgGridOptions = set of TfpgGridOption; // Column 2 is special just for testing purposes. Descendant classes will // override that special behavior anyway. { TfpgBaseGrid } TfpgBaseGrid = class(TfpgWidget) private FColResizing: boolean; FDragPos: integer; // used for column resizing FHeaderStyle: TfpgGridHeaderStyle; FOnDrawCell: TfpgDrawCellEvent; FOnHeaderClick: TfpgHeaderClick; FResizedCol: integer; // used for column resizing FDefaultColWidth: integer; FDefaultRowHeight: integer; FFocusCol: Integer; FFocusRow: Integer; FHeaderHeight: integer; FOnCanSelectCell: TfpgCanSelectCellEvent; FOnFocusChange: TfpgFocusChangeNotify; FOnRowChange: TfpgRowChangeNotify; FPrevCol: Integer; FPrevRow: Integer; FFirstRow: Integer; FFirstCol: Integer; FXOffset: integer; // used for go_SmoothScroll FMargin: integer; FFont: TfpgFont; FHeaderFont: TfpgFont; FRowSelect: boolean; FScrollBarStyle: TfpgScrollStyle; FShowGrid: boolean; FShowHeader: boolean; FTemp: integer; FVScrollBar: TfpgScrollBar; FHScrollBar: TfpgScrollBar; FUpdateCount: integer; FOptions: TfpgGridOptions; FPopupMenu: TfpgPopupMenu; FAlternativeBGColor: TfpgColor; FBorderStyle: TfpgEditBorderStyle; function GetFontDesc: string; function GetHeaderFontDesc: string; function GetTotalColumnWidth: integer; procedure HScrollBarMove(Sender: TObject; position: integer); procedure SetFontDesc(const AValue: string); procedure SetHeaderFontDesc(const AValue: string); procedure SetHeaderStyle(const AValue: TfpgGridHeaderStyle); procedure SetRowSelect(const AValue: boolean); procedure SetScrollBarStyle(const AValue: TfpgScrollStyle); procedure VScrollBarMove(Sender: TObject; position: integer); procedure SetDefaultColWidth(const AValue: integer); procedure SetDefaultRowHeight(const AValue: integer); procedure SetFocusCol(const AValue: Integer); procedure SetFocusRow(const AValue: Integer); procedure CheckFocusChange; procedure SetShowGrid(const AValue: boolean); procedure SetShowHeader(const AValue: boolean); function VisibleLines: Integer; procedure SetFirstRow(const AValue: Integer); procedure SetAlternativeBGColor(const AValue: TfpgColor); procedure SetBorderStyle(AValue: TfpgEditBorderStyle); protected property UpdateCount: integer read FUpdateCount; procedure UpdateScrollBars; virtual; function GetHeaderText(ACol: Integer): string; virtual; function GetColumnWidth(ACol: Integer): integer; virtual; procedure SetColumnWidth(ACol: Integer; const AValue: integer); virtual; function GetBackgroundColor(ARow: integer; ACol: integer): TfpgColor; virtual; function GetColumnBackgroundColor(ACol: Integer): TfpgColor; virtual; procedure SetColumnBackgroundColor(ACol: Integer; const AValue: TfpgColor); virtual; function GetColumnTextColor(ACol: Integer): TfpgColor; virtual; procedure SetColumnTextColor(ACol: Integer; const AValue: TfpgColor); virtual; function GetColumnCount: Integer; virtual; function GetRowCount: Integer; virtual; function CanSelectCell(const ARow, ACol: Integer): boolean; function DoDrawCellEvent(ARow, ACol: Integer; ARect: TfpgRect; AFlags: TfpgGridDrawState): boolean; virtual; procedure DoCanSelectCell(const ARow, ACol: Integer; var ACanSelect: boolean); procedure DrawCell(ARow, ACol: Integer; ARect: TfpgRect; AFlags: TfpgGridDrawState); virtual; procedure DrawHeader(ACol: Integer; ARect: TfpgRect; AFlags: integer); virtual; procedure DrawGrid(ARow, ACol: Integer; ARect: TfpgRect; AFlags: integer); virtual; procedure HandlePaint; override; procedure HandleShow; override; procedure HandleResize(awidth, aheight: TfpgCoord); override; procedure HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); override; procedure HandleMouseScroll(x, y: integer; shiftstate: TShiftState; delta: smallint); override; procedure HandleMouseMove(x, y: integer; btnstate: word; shiftstate: TShiftState); override; procedure HandleLMouseUp(x, y: integer; shiftstate: TShiftState); override; procedure HandleLMouseDown(x, y: integer; shiftstate: TShiftState); override; procedure HandleRMouseUp(x, y: integer; shiftstate: TShiftState); override; procedure FollowFocus; virtual; procedure PrepareCells (firstrow, lastrow, firstcol, lastcol : integer); virtual; property AlternateBGColor: TfpgColor read FAlternativeBGColor write SetAlternativeBGColor default clHilite1; property BorderStyle: TfpgEditBorderStyle read FBorderStyle write SetBorderStyle default ebsDefault; property DefaultColWidth: integer read FDefaultColWidth write SetDefaultColWidth default 64; property DefaultRowHeight: integer read FDefaultRowHeight write SetDefaultRowHeight; property Font: TfpgFont read FFont; property FontDesc: string read GetFontDesc write SetFontDesc; property HeaderFont: TfpgFont read FHeaderFont; property HeaderFontDesc: string read GetHeaderFontDesc write SetHeaderFontDesc; property FocusCol: Integer read FFocusCol write SetFocusCol default -1; property FocusRow: Integer read FFocusRow write SetFocusRow default -1; property HeaderStyle: TfpgGridHeaderStyle read FHeaderStyle write SetHeaderStyle default ghsButton; property RowSelect: boolean read FRowSelect write SetRowSelect; property ColumnCount: Integer read GetColumnCount; property PopupMenu: TfpgPopupMenu read FPopupMenu write FPopupMenu; property RowCount: Integer read GetRowCount; property ShowHeader: boolean read FShowHeader write SetShowHeader default True; property ShowGrid: boolean read FShowGrid write SetShowGrid default True; property ScrollBarStyle: TfpgScrollStyle read FScrollBarStyle write SetScrollBarStyle default ssAutoBoth; property HeaderHeight: integer read FHeaderHeight; property TotalColumnWidth: integer read GetTotalColumnWidth; // property ColResizing: boolean read FColResizing write FColResizing; property ColumnWidth[ACol: Integer]: integer read GetColumnWidth write SetColumnWidth; property ColumnBackgroundColor[ACol: Integer]: TfpgColor read GetColumnBackgroundColor write SetColumnBackgroundColor; property ColumnTextColor[ACol: Integer]: TfpgColor read GetColumnTextColor write SetColumnTextColor; property VisibleRows: Integer read VisibleLines; property TopRow: Integer read FFirstRow write SetFirstRow; property Options: TfpgGridOptions read FOptions write FOptions default []; property OnDrawCell: TfpgDrawCellEvent read FOnDrawCell write FOnDrawCell; property OnFocusChange: TfpgFocusChangeNotify read FOnFocusChange write FOnFocusChange; property OnHeaderClick: TfpgHeaderClick read FOnHeaderClick write FOnHeaderClick; property OnRowChange: TfpgRowChangeNotify read FOnRowChange write FOnRowChange; property OnCanSelectCell: TfpgCanSelectCellEvent read FOnCanSelectCell write FOnCanSelectCell; public constructor Create(AOwner: TComponent); override; destructor Destroy; override; procedure AfterConstruction; override; procedure Update; procedure BeginUpdate; procedure EndUpdate; procedure MouseToCell(X, Y: Integer; var ACol, ARow: Integer); function VisibleWidth: integer; function VisibleHeight: integer; end; implementation { TfpgBaseGrid } procedure TfpgBaseGrid.HScrollBarMove(Sender: TObject; position: integer); begin if go_SmoothScroll in FOptions then begin if FXOffset <> position then begin if Position < 0 then Position := 0; FXOffset := position; Repaint; end; end else begin if FFirstCol <> position then begin if Position < 0 then Position := 0; FFirstCol := position; RePaint; end; end; end; function TfpgBaseGrid.GetFontDesc: string; begin Result := FFont.FontDesc; end; function TfpgBaseGrid.GetHeaderFontDesc: string; begin Result := FHeaderFont.FontDesc; end; function TfpgBaseGrid.GetTotalColumnWidth: integer; var i: integer; begin Result := 0; for i := 0 to ColumnCount-1 do Result := Result + ColumnWidth[i]; end; procedure TfpgBaseGrid.SetFontDesc(const AValue: string); begin FFont.Free; FFont := fpgGetFont(AValue); if DefaultRowHeight < FFont.Height + 2 then DefaultRowHeight := FFont.Height + 2; RePaint; end; procedure TfpgBaseGrid.SetHeaderFontDesc(const AValue: string); begin FHeaderFont.Free; FHeaderFont := fpgGetFont(AValue); if FHeaderHeight < FHeaderFont.Height + 2 then FHeaderHeight := FHeaderFont.Height + 2; RePaint; end; procedure TfpgBaseGrid.SetHeaderStyle(const AValue: TfpgGridHeaderStyle); begin if FHeaderStyle = AValue then exit; FHeaderStyle := AValue; Repaint; end; procedure TfpgBaseGrid.SetRowSelect(const AValue: boolean); begin if FRowSelect = AValue then Exit; //==> FRowSelect := AValue; RePaint; end; procedure TfpgBaseGrid.SetScrollBarStyle(const AValue: TfpgScrollStyle); begin if FScrollBarStyle = AValue then Exit; //==> FScrollBarStyle := AValue; end; procedure TfpgBaseGrid.VScrollBarMove(Sender: TObject; position: integer); begin if FFirstRow <> position then begin FFirstRow := position; RePaint; end; end; procedure TfpgBaseGrid.SetDefaultColWidth(const AValue: integer); begin if FDefaultColWidth = AValue then Exit; //==> FDefaultColWidth := AValue; RePaint; end; procedure TfpgBaseGrid.SetDefaultRowHeight(const AValue: integer); begin if FDefaultRowHeight = AValue then Exit; //==> FDefaultRowHeight := AValue; RePaint; end; function TfpgBaseGrid.GetColumnWidth(ACol: Integer): integer; begin Result := 50; end; procedure TfpgBaseGrid.SetColumnWidth(ACol: Integer; const AValue: integer); begin // GetColumnWidth and SetColumnWidth will be overriden in decendant! // Column 2 is special just for testing purposes if (ACol = 2) and (AValue <> FTemp) then begin FTemp := AValue; UpdateScrollBars; Repaint; end; end; function TfpgBaseGrid.GetBackgroundColor(ARow: integer; ACol: integer): TfpgColor; begin if (ARow >= 0) and (ACol >= 0) and (ARow < RowCount) and (ACol < ColumnCount) then begin if go_AlternativeColor in Options then begin if (ARow mod 2) <> 0 then Result := AlternateBGColor else Result := ColumnBackgroundColor[ACol]; end else Result := ColumnBackgroundColor[ACol]; end else Result := BackgroundColor; end; function TfpgBaseGrid.GetColumnBackgroundColor(ACol: Integer): TfpgColor; begin // implemented in descendant end; procedure TfpgBaseGrid.SetColumnBackgroundColor(ACol: Integer; const AValue: TfpgColor); begin // implemented in descendant end; function TfpgBaseGrid.GetColumnTextColor(ACol: Integer): TfpgColor; begin // implemented in descendant end; procedure TfpgBaseGrid.SetColumnTextColor(ACol: Integer; const AValue: TfpgColor); begin // implemented in descendant end; function TfpgBaseGrid.GetColumnCount: Integer; begin Result := 7; end; function TfpgBaseGrid.GetRowCount: Integer; begin Result := 24; end; function TfpgBaseGrid.CanSelectCell(const ARow, ACol: Integer): boolean; begin Result := (ARow >= 0) and (ACol >= 0) and (ARow < RowCount) and (ACol < ColumnCount); if Result then DoCanSelectCell(ARow, ACol, Result); end; function TfpgBaseGrid.DoDrawCellEvent(ARow, ACol: Integer; ARect: TfpgRect; AFlags: TfpgGridDrawState): boolean; begin Result := True; if Assigned(OnDrawCell) then FOnDrawCell(self, ARow, ACol, ARect, AFlags, Result); end; procedure TfpgBaseGrid.DoCanSelectCell(const ARow, ACol: Integer; var ACanSelect: boolean); begin if Assigned(OnCanSelectCell) then FOnCanSelectCell(self, ARow, ACol, ACanSelect); end; procedure TfpgBaseGrid.DrawCell(ARow, ACol: Integer; ARect: TfpgRect; AFlags: TfpgGridDrawState); var s: string; begin s := 'c(' + IntToStr(ARow) + ',' + IntToStr(ACol) + ')'; if (ARow = 5) and (ACol = 2) then s := 'Here lives Graeme!'; if not Enabled then Canvas.SetTextColor(clShadow1); Canvas.DrawText(ARect, s, [txtHCenter, txtVCenter]); end; procedure TfpgBaseGrid.DrawHeader(ACol: Integer; ARect: TfpgRect; AFlags: integer); var s: string; r: TfpgRect; x: integer; begin r := ARect; // Here we can implement a head style check case FHeaderStyle of ghsButton: begin Canvas.DrawButtonFace(ARect, [btfIsEmbedded]); InflateRect(r, -2, -2); end; ghsThin: begin Canvas.DrawBevel(ARect); end; ghsFlat: begin Canvas.Color:= clGridHeader; Canvas.FillRectangle(r); Canvas.Color:= clShadow2; Canvas.DrawLine(r.Left, r.Bottom, r.Right, r.Bottom); { bottom line } Canvas.DrawLine(r.Right, r.Bottom, r.Right, r.Top-1); { right line } end; end; Canvas.AddClipRect(r); // text may not overshoot header border (* // drawing grid lines Canvas.SetColor(clGridLines); Canvas.DrawLine(r.Left, r.Bottom+1, r.Right+1, r.Bottom+1); // horizontal bottom Canvas.DrawLine(r.Right+1, r.Top, r.Right+1, r.Bottom+1); // vertical right if (ACol mod 2) = 0 then Canvas.SetColor(clGridHeader) else Canvas.SetColor(clMagenta); Canvas.FillRectangle(ARect); *) Canvas.SetTextColor(clText1); s := GetHeaderText(ACol); x := (ARect.Left + (ARect.Width div 2)) - (FHeaderFont.TextWidth(s) div 2); if not (go_SmoothScroll in FOptions) then begin if x < 1 then x := 1; end; fpgStyle.DrawString(Canvas, x, ARect.Top+1, s, Enabled); end; procedure TfpgBaseGrid.DrawGrid(ARow, ACol: Integer; ARect: TfpgRect; AFlags: integer); begin // default is inside bottom/right edge or cell Canvas.SetColor(clGridLines); if (BorderStyle <> ebsDefault) and (ACol = 0) then Canvas.DrawLine(ARect.Left, ARect.Top, ARect.Left, ARect.Bottom); // cell left of first column only Canvas.DrawLine(ARect.Left, ARect.Bottom, ARect.Right, ARect.Bottom); // cell bottom Canvas.DrawLine(ARect.Right, ARect.Bottom, ARect.Right, ARect.Top-1); // cell right end; procedure TfpgBaseGrid.SetFocusCol(const AValue: Integer); begin if FFocusCol = AValue then Exit; //==> FFocusCol := AValue; // apply min/max limit if FFocusCol < 0 then FFocusCol := 0; if FFocusCol > ColumnCount-1 then FFocusCol := ColumnCount-1; FollowFocus; Update; end; procedure TfpgBaseGrid.SetFocusRow(const AValue: Integer); begin if FFocusRow = AValue then Exit; //==> FFocusRow := AValue; // apply min/max limit if FFocusRow < 0 then FFocusRow := 0; if FFocusRow > RowCount-1 then FFocusRow := RowCount-1; FollowFocus; Update; end; procedure TfpgBaseGrid.CheckFocusChange; begin if ((FPrevCol <> FFocusCol) and not RowSelect) or (FPrevRow <> FFocusRow) then if Assigned(FOnFocusChange) then FOnFocusChange(self, FFocusRow, FFocusCol); if (FPrevRow <> FFocusRow) then if Assigned(FOnRowChange) then FOnRowChange(self, FFocusRow); FPrevCol := FFocusCol; FPrevRow := FFocusRow; end; procedure TfpgBaseGrid.SetShowGrid(const AValue: boolean); begin if FShowGrid = AValue then Exit; //==> FShowGrid := AValue; RePaint; end; procedure TfpgBaseGrid.SetShowHeader(const AValue: boolean); begin if FShowHeader = AValue then Exit; //==> FShowHeader := AValue; UpdateScrollBars; RePaint; end; // Return the fully visible lines only. Partial lines not counted function TfpgBaseGrid.VisibleLines: Integer; var hh: integer; begin if FHScrollBar.Visible then hh := FHScrollbar.Height else hh := 0; if ShowHeader then hh := hh + FHeaderHeight+1; Result := (Height - (2*FMargin) - hh) div FDefaultRowHeight; end; function TfpgBaseGrid.VisibleWidth: integer; var sw: integer; begin if FVScrollBar.Visible then sw := FVScrollBar.Width-1 else sw := 0; Result := Width - (FMargin*2) - sw; end; function TfpgBaseGrid.VisibleHeight: integer; var sw: integer; begin if FHScrollBar.Visible then sw := FHScrollBar.Height-1 else sw := 0; Result := Height - (FMargin*2) - sw; end; procedure TfpgBaseGrid.SetFirstRow(const AValue: Integer); begin if FFirstRow = AValue then Exit; //==> if AValue < ((RowCount - VisibleLines)) then FFirstRow := AValue else FFirstRow := (RowCount - VisibleLines); UpdateScrollBars; RePaint; end; procedure TfpgBaseGrid.SetAlternativeBGColor(const AValue: TfpgColor); begin if FAlternativeBGColor = AValue then exit; FAlternativeBGColor := AValue; end; procedure TfpgBaseGrid.SetBorderStyle(AValue: TfpgEditBorderStyle); begin if FBorderStyle = AValue then Exit; FBorderStyle := AValue; Repaint; end; procedure TfpgBaseGrid.UpdateScrollBars; var HWidth: integer; VHeight: integer; vw: integer; cw: integer; vl: integer; i: integer; x: integer; Hfits, showH : boolean; Vfits, showV : boolean; procedure hideScrollbar (sb : TfpgScrollBar); begin with sb do if Visible then begin Visible := False; UpdateWindowPosition; end; end; procedure getVisWidth; begin if showV then vw := HWidth - (FVScrollBar.Width-1) else vw := HWidth; Hfits := vw >= cw; end; procedure getVisLines; var hh : integer; // header height begin hh := 0; if ShowHeader then inc (hh, FHeaderHeight+1); if showH then inc (hh, FHScrollBar.Height); vl := (VHeight - hh) div FDefaultRowHeight; Vfits := vl >= RowCount; end; begin // if we don't want any scrollbars, hide them and exit if FScrollBarStyle = ssNone then begin hideScrollbar (FHScrollBar); hideScrollbar (FVScrollBar); exit; end; // preliminary width/height calculations VHeight := Height - 4; HWidth := Width - 4; cw := 0; for i := 0 to ColumnCount-1 do cw := cw + ColumnWidth[i]; showV := False; showH := False; getVisWidth; getVisLines; // determine whether to show scrollbars for different configurations case FScrollBarStyle of ssHorizontal: begin hideScrollbar (FVScrollBar); if not Hfits then begin showH := true; getVisLines; end; end; ssVertical: begin hideScrollbar (FHScrollBar); if not Vfits then begin showV := true; getVisWidth; end; end; ssAutoBoth: if not Vfits then begin showV := true; getVisWidth; if not Hfits then begin showH := true; getVisLines; getVisWidth; end; end else if not Hfits then begin showH := true; getVisLines; if not Vfits then begin showV := true; getVisWidth; getVisLines; end; end; end; // set the scrollbar width/height space if showV then Dec(HWidth, FVScrollBar.Width); if showH then Dec(VHeight, FHScrollBar.Height); // show or hide the scrollbars if showV then begin FVScrollBar.Visible := true; FVScrollBar.Min := 0; if RowCount > 0 then FVScrollBar.SliderSize := VisibleLines / RowCount else FVScrollBar.SliderSize := 0; FVScrollBar.Max := RowCount-VisibleLines; FVScrollBar.Position := FFirstRow; FVScrollBar.RepaintSlider; FVScrollBar.Top := 2; FVScrollBar.Left := Width - FVScrollBar.Width - 2; FVScrollBar.Height := VHeight; end else begin FVScrollBar.Visible := false; if Vfits then FFirstRow := 0; // if vertical doesn't fit and no scrollbar, do not change firstrow end; if showH then begin FHScrollBar.Visible := true; FHScrollBar.Min := 0; if go_SmoothScroll in FOptions then begin FHScrollBar.Max := cw - vw; FHScrollBar.Position := FXOffset; FHScrollBar.SliderSize := HWidth / TotalColumnWidth; FHScrollBar.PageSize := 5; end else begin FHScrollBar.Max := ColumnCount-1; FHScrollBar.Position := FFirstCol; FHScrollBar.SliderSize := 1 / ColumnCount; FHScrollBar.PageSize := 1; end; FHScrollBar.RepaintSlider; FHScrollBar.Top := Height -FHScrollBar.Height - 2; FHScrollBar.Left := 2; FHScrollBar.Width := HWidth; end else begin FHScrollBar.Visible := false; if Hfits then begin FFirstCol := 0; FXOffset := 0; end; // if horizontal doesn't fit and no scrollbar, do not change firstcol/xoffset end; FVScrollBar.UpdateWindowPosition; FHScrollBar.UpdateWindowPosition; end; function TfpgBaseGrid.GetHeaderText(ACol: Integer): string; begin Result := 'Head ' + IntToStr(ACol); end; procedure TfpgBaseGrid.HandlePaint; var r: TfpgRect; r2: TfpgRect; col: Integer; row: Integer; clipr: TfpgRect; // clip rectangle drawstate: TfpgGridDrawState; cLeft: integer; rTop: integer; firstcol, lastcol, firstrow, lastrow : integer; cWidths: array of integer; begin Canvas.ClearClipRect; r.SetRect(0, 0, Width, Height); case BorderStyle of ebsNone: begin // do nothing end; ebsDefault: begin fpgStyle.DrawControlFrame(Canvas, r); InflateRect(r, -2, -2); end; ebsSingle: begin Canvas.SetColor(clShadow2); Canvas.DrawRectangle(r); InflateRect(r, -1, -1); end; end; Canvas.SetClipRect(r); Canvas.SetColor(FBackgroundColor); Canvas.FillRectangle(r); clipr.SetRect(FMargin, FMargin, VisibleWidth, VisibleHeight); r := clipr; cLeft := FMargin; // column starting point rTop := FMargin; // row starting point if go_SmoothScroll in FOptions then begin if FHScrollBar.Visible then Dec(cLeft, FHScrollBar.Position); firstcol := 0; end else begin firstcol := FFirstCol; end; // calculate column widths, and first/last columns if (ColumnCount <= 0) then begin firstcol := -1; lastcol := -2; end else begin setlength (cWidths, ColumnCount); r.Left := cLeft; for col := firstcol to ColumnCount-1 do begin cWidths[col] := ColumnWidth[col]; r.Width := cWidths[col]; if (go_SmoothScroll in FOptions) and (r.Left <= clipr.Left) then begin firstcol := col; if col>0 then inc (cLeft, cWidths[col-1]); end; lastcol := col; if r.Right >= clipr.Right then break; inc (r.Left, r.Width); end; // first/last rows... if (RowCount <= 0) then begin firstrow := -1; lastrow := -2; end else begin if ShowHeader then inc (r.Top, FHeaderHeight); if r.Top > clipr.Bottom then begin firstrow := -1; lastrow := -2; end else begin firstrow := FFirstRow; lastrow := firstrow + (clipr.Bottom - r.Top) div DefaultRowHeight; if lastrow >= RowCount then lastrow := RowCount-1; end; end; end; PrepareCells (firstrow, lastrow, firstcol, lastcol); r.Left := cLeft; r.Top := rTop; if (ColumnCount > 0) and ShowHeader then begin // Drawing horizontal headers r.Height := FHeaderHeight; Canvas.SetFont(FHeaderFont); for col := firstcol to lastcol do begin r.Width := cWidths[col]; Canvas.SetClipRect(clipr); Canvas.AddClipRect(r); DrawHeader(col, r, 0); inc(r.Left, r.Width); //if r.Left >= clipr.Right then // Break; // optimization made obsolete by lastcol end; inc(r.Top, r.Height); end; if (RowCount > 0) and (ColumnCount > 0) then begin // Drawing cells r.Height := DefaultRowHeight; Canvas.SetFont(FFont); for row := firstrow to lastrow do begin r.Left := cLeft; for col := firstcol to lastcol do begin drawstate := []; r.Width := cWidths[col]; Canvas.SetClipRect(clipr); if (row = FFocusRow) and (RowSelect or (col = FFocusCol)) and not (go_HideFocusRect in FOptions) then begin if FFocused then begin Canvas.SetColor(clGridSelection); Canvas.SetTextColor(clGridSelectionText); end else begin Canvas.SetColor(clGridInactiveSel); Canvas.SetTextColor(clGridInactiveSelText); end; end else begin Canvas.SetColor(GetBackgroundColor(row, col)); Canvas.SetTextColor(ColumnTextColor[col]); end; Canvas.AddClipRect(r); Canvas.FillRectangle(r); // setup drawstate if FFocused then Include(drawstate, gdFocused); if (row = FFocusRow) and (col = FFocusCol) then Include(drawstate, gdSelected); if DoDrawCellEvent(row, col, r, drawstate) then DrawCell(row, col, r, drawstate); // drawing grid lines if FShowGrid then DrawGrid(row, col, r, 0); inc(r.Left, r.Width); //if r.Left >= clipr.Right then // Break; // optimization made obsolete by lastcol end; // Inc(r.Top, FDefaultRowHeight+1); inc(r.Top, r.Height); //if r.Top >= clipr.Bottom then // break; // optimization made obsolete by lastrow end; end; // item drawing Canvas.SetClipRect(clipr); Canvas.SetColor(FBackgroundColor); // clearing after the last column if r.Left <= clipr.Right then begin r2.Left := r.Left; r2.Top := clipr.Top; r2.SetRight(clipr.Right); r2.Height := clipr.Height; Canvas.FillRectangle(r2); end; // clearing after the last row if r.Top <= clipr.Bottom then begin r.Left := clipr.Left; r.Width := clipr.Width; r.SetBottom(clipr.Bottom); Canvas.FillRectangle(r); end; // The little square in the bottom right corner if FHScrollBar.Visible and FVScrollBar.Visible then begin Canvas.ClearClipRect; Canvas.SetColor(clButtonFace); Canvas.FillRectangle(FHScrollBar.Left+FHScrollBar.Width, FVScrollBar.Top+FVScrollBar.Height, FVScrollBar.Width, FHScrollBar.Height); end; end; procedure TfpgBaseGrid.HandleShow; begin inherited HandleShow; if (csLoading in ComponentState) then Exit; UpdateScrollBars; end; procedure TfpgBaseGrid.HandleResize(awidth, aheight: TfpgCoord); begin inherited HandleResize(awidth, aheight); if (csLoading in ComponentState) then Exit; //==> if csUpdating in ComponentState then Exit; //==> if HasHandle then UpdateScrollBars; end; procedure TfpgBaseGrid.HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); var w: integer; r: integer; c: integer; begin if consumed then exit; fpgApplication.HideHint; case keycode of keyRight: begin if RowSelect then begin w := 0; FFocusCol := FFirstCol; while FFocusCol < ColumnCount do begin inc(w, ColumnWidth[FFocusCol]+1); if w + ColumnWidth[FFocusCol+1]+1 > VisibleWidth then Break; inc(FFocusCol); end; end; if CanSelectCell(FFocusRow, FFocusCol+1) then begin inc(FFocusCol); FollowFocus; RePaint; end; consumed := True; end; keyLeft: begin if RowSelect then FFocusCol := FFirstCol; if CanSelectCell(FFocusRow, FFocusCol-1) then begin dec(FFocusCol); FollowFocus; RePaint; end; consumed := True; end; keyUp: begin if CanSelectCell(FFocusRow-1, FFocusCol) then begin dec(FFocusRow); FollowFocus; RePaint; end; consumed := True; end; keyDown: begin if CanSelectCell(FFocusRow+1, FFocusCol) then begin inc(FFocusRow); FollowFocus; RePaint; end; consumed := True; end; keyPageUp: begin r := FFocusRow-VisibleLines; if r < 0 then r := 0; if (FFocusRow <> 0) and CanSelectCell(r, FFocusCol) then begin FFocusRow := r; FollowFocus; RePaint; end; consumed := True; end; keyPageDown: begin r := FFocusRow+VisibleLines; if r > (RowCount-1) then r := RowCount-1; if (FFocusRow <> (RowCount-1)) and CanSelectCell(r, FFocusCol) then begin FFocusRow := r; FollowFocus; RePaint; end; consumed := True; end; keyHome: begin if FRowSelect then begin if (FFocusRow <> 0) and CanSelectCell(0, FFocusCol) then begin FFocusRow := 0; FollowFocus; RePaint; end; end else if (FFocusCol <> 0) then begin { find first selectable column } for c := 0 to FFocusCol-1 do if CanSelectCell(FFocusRow, c) then begin FFocusCol := c; FollowFocus; RePaint; break; end; end; consumed := True; end; keyEnd: begin if FRowSelect then begin if (FFocusRow <> (RowCount-1)) and CanSelectCell(RowCount-1, FFocusCol) then begin FFocusRow := RowCount-1; FollowFocus; RePaint; end; end else if (FFocusCol <> (ColumnCount-1)) then begin for c := ColumnCount-1 downto FFocusCol+1 do if CanSelectCell(FFocusRow, c) then begin FFocusCol := c; FollowFocus; RePaint; break; end; end; consumed := True; end; end; { case } if consumed then CheckFocusChange; inherited HandleKeyPress(keycode, shiftstate, consumed); end; procedure TfpgBaseGrid.HandleMouseScroll(x, y: integer; shiftstate: TShiftState; delta: smallint); var lRow: Integer; lCol: Integer; begin inherited HandleMouseScroll(x, y, shiftstate, delta); lRow := FFirstRow; lCol := FFirstCol; if delta > 0 then // scroll down inc(FFirstRow, abs(delta)*3) else // scroll up if FFirstRow > 0 then dec(FFirstRow, abs(delta)*3); // apply limits if FFirstRow > RowCount - VisibleLines then FFirstRow := RowCount - VisibleLines; if FFirstRow < 0 then FFirstRow := 0; // scroll left/right // If vertical scrollbar is not visible, but // horizontal is. Mouse wheel will scroll horizontally. :) if FHScrollBar.Visible and (not FVScrollBar.Visible) then begin if delta > 0 then // scroll right begin if FFirstCol < (ColumnCount-1) then inc(FFirstCol); end else begin if FFirstCol > 0 then dec(FFirstCol); end; end; if (lRow <> FFirstRow) or (lCol <> FFirstCol) then begin UpdateScrollBars; RePaint; end; end; procedure TfpgBaseGrid.HandleMouseMove(x, y: integer; btnstate: word; shiftstate: TShiftState); var hh: integer; cw: integer; n: integer; colresize: boolean; cLeft: integer; c: integer; begin inherited HandleMouseMove(x, y, btnstate, shiftstate); if (ColumnCount = 0) or (RowCount = 0) then Exit; //==> if FColResizing then begin if (btnstate and 1) = 0 then FColResizing := False else begin cw := (ColumnWidth[FResizedCol]+x)-FDragPos; if cw < 1 then cw := 1; SetColumnWidth(FResizedCol, cw); FDragPos := x; end; end else if ShowHeader then begin colresize := False; hh := FHeaderHeight; cLeft := FMargin; // column starting point if go_SmoothScroll in FOptions then begin if FHScrollBar.Visible then Dec(cLeft, FHScrollBar.Position); c := 0; end else begin c := FFirstCol; end; if (y <= FMargin + hh) then // we are over the Header row begin cw := 0; for n := c to ColumnCount-1 do begin inc(cw, ColumnWidth[n]); // Resizing is enabled 4 pixel either way of the cell border if ((x >= (cLeft+cw-4)) and (x <= (cLeft+cw+4))) then begin colresize := True; Break; end; { TODO: We could optimize this slightly by breaking as soon as x is greater than current column edge we are over. } end; { if } end; { if/else } if colresize then MouseCursor := mcSizeEW else MouseCursor := mcDefault; end; { if/else } end; procedure TfpgBaseGrid.HandleLMouseUp(x, y: integer; shiftstate: TShiftState); var lColumn: integer; hh: integer; { header height } cLeft: integer; { column left } c: integer; n: integer; cw: integer; begin inherited HandleLMouseUp(x, y, shiftstate); if not FColResizing then begin if not ShowHeader then Exit; if (ColumnCount = 0) then Exit; //==> // searching for the appropriate character position hh := FHeaderHeight; if (y < FMargin+hh) then // inside Header row begin {$IFDEF DEBUG} Writeln('header click...'); {$ENDIF} cLeft := FMargin; // column starting point if go_SmoothScroll in FOptions then begin if FHScrollBar.Visible then Dec(cLeft, FHScrollBar.Position); c := 0; end else begin c := FFirstCol; end; cw := 0; for n := c to ColumnCount-1 do begin inc(cw, ColumnWidth[n]); if x < (cLeft+cw+4) then begin if Assigned(FOnHeaderClick) then FOnHeaderClick(self, n); Break; end; end; { for } end; end; {if not FColResizing } {$IFDEF DEBUG} if FColResizing then begin Writeln('Column ', FResizedCol,' width = ', ColumnWidth[FResizedCol]); end; {$ENDIF} FColResizing := False; MouseCursor := mcDefault; end; procedure TfpgBaseGrid.HandleLMouseDown(x, y: integer; shiftstate: TShiftState); var hh: integer; n: Integer; cw: integer; nw: integer; prow: Integer; pcol: Integer; c: integer; cLeft: integer; begin inherited HandleLMouseDown(x, y, shiftstate); if (ColumnCount = 0) or (RowCount = 0) then Exit; //==> pcol := FFocusCol; prow := FFocusRow; // searching for the appropriate character position if ShowHeader then hh := FHeaderHeight else hh := 0; if ShowHeader and (y < FMargin+hh) then // inside Header row begin {$IFDEF DEBUG} Writeln('header click...'); {$ENDIF} cLeft := FMargin; // column starting point if go_SmoothScroll in FOptions then begin if FHScrollBar.Visible then Dec(cLeft, FHScrollBar.Position); c := 0; end else begin c := FFirstCol; end; cw := 0; for n := c to ColumnCount-1 do begin inc(cw, ColumnWidth[n]); if (x >= (cLeft+cw-4)) and (x <= (cLeft+cw+4)) then begin {$IFDEF DEBUG} Writeln('column resize...'); {$ENDIF} FColResizing := True; FResizedCol := n; FDragPos := x; Exit; end; { if/else } { TODO: We could optimize this slightly by breaking as soon as x is greater than current column edge we are over. } end; { for } end else begin // Selecting a Cell via mouse MouseToCell(x, y, FFocusCol, FFocusRow); end; { if/else } if not CanSelectCell(FFocusRow, FFocusCol) then begin // restore previous values FFocusRow := prow; FFocusCol := pcol; end; if (prow <> FFocusRow) or (pcol <> FFocusCol) then begin FollowFocus; Repaint; end; if FColResizing then MouseCursor := mcSizeEW; CheckFocusChange; end; procedure TfpgBaseGrid.HandleRMouseUp(x, y: integer; shiftstate: TShiftState); var hh: integer; begin inherited HandleRMouseUp(x, y, shiftstate); if Assigned(PopupMenu) then begin // popup should not appear if you clicked in header - maybe this behaviour should be user-selectable? if ShowHeader then hh := FHeaderHeight+1 else hh := 0; if ShowHeader and (y > FMargin+hh) then // not in Header row begin PopupMenu.ShowAt(self, x, y); end; end; end; procedure TfpgBaseGrid.FollowFocus; var n: Integer; w: TfpgCoord; begin if (RowCount > 0) and (FFocusRow < 0) then FFocusRow := 0; if FFocusRow > RowCount-1 then FFocusRow := RowCount-1; if (ColumnCount > 0) and (FFocusCol < 0) then FFocusCol := 0; if FFocusCol > ColumnCount-1 then FFocusCol := ColumnCount-1; if FFirstRow < 0 then FFirstRow := 0; if FFirstCol < 0 then FFirstCol := 0; if FFocusRow < FFirstRow then FFirstRow := FFocusRow else begin if (FFirstRow + VisibleLines) <= FFocusRow then FFirstRow := (FFocusRow - VisibleLines) + 1; // scroll last partial row into view end; { if/else } if FFocusCol < FFirstCol then FFirstCol := FFocusCol else begin w := 0; for n := FFocusCol downto FFirstCol do begin w := w + ColumnWidth[n]+1; if w > VisibleWidth then begin if n = FFocusCol then FFirstCol := n else FFirstCol := n+1; break; end; end; { for } end; { if/else } CheckFocusChange; UpdateScrollBars; end; procedure TfpgBaseGrid.PrepareCells(firstrow, lastrow, firstcol, lastcol: integer); begin // for descendents end; constructor TfpgBaseGrid.Create(AOwner: TComponent); begin Updating; inherited Create(AOwner); Focusable := True; Width := 120; Height := 80; FFocusCol := -1; FPrevCol := -1; FFocusRow := -1; FPrevRow := -1; FFirstRow := 0; FFirstCol := 0; FMargin := 2; FShowHeader := True; FShowGrid := True; FRowSelect := False; FScrollBarStyle := ssAutoBoth; FUpdateCount := 0; FOptions := []; FHeaderStyle := ghsButton; FBorderStyle := ebsDefault; FFont := fpgGetFont('#Grid'); FHeaderFont := fpgGetFont('#GridHeader'); FTemp := 50; // Just to prove that ColumnWidth does adjust. FDefaultColWidth := 64; FDefaultRowHeight := FFont.Height + 2; FHeaderHeight := FHeaderFont.Height + 2; FBackgroundColor := clBoxColor; FAlternativeBGColor := clHilite1; FColResizing := False; MinHeight := HeaderHeight + DefaultRowHeight + FMargin; MinWidth := DefaultColWidth + FMargin; FVScrollBar := TfpgScrollBar.Create(self); FVScrollBar.Orientation := orVertical; FVScrollBar.Visible := False; FVScrollBar.OnScroll := @VScrollBarMove; FHScrollBar := TfpgScrollBar.Create(self); FHScrollBar.Orientation := orHorizontal; FHScrollBar.Visible := False; FHScrollBar.OnScroll := @HScrollBarMove; FHScrollBar.ScrollStep := 5; end; destructor TfpgBaseGrid.Destroy; begin FOnRowChange := nil; FOnFocusChange := nil; FFont.Free; FHeaderFont.Free; inherited Destroy; end; procedure TfpgBaseGrid.AfterConstruction; begin inherited AfterConstruction; Updated; end; procedure TfpgBaseGrid.Update; begin if csUpdating in ComponentState then Exit; UpdateScrollBars; RePaint; end; procedure TfpgBaseGrid.BeginUpdate; begin Inc(FUpdateCount); Updating; end; procedure TfpgBaseGrid.EndUpdate; begin if FUpdateCount > 0 then begin Dec(FUpdateCount); if FUpdateCount = 0 then begin Updated; // RePaint; Update; end; end; end; procedure TfpgBaseGrid.MouseToCell(X, Y: Integer; var ACol, ARow: Integer); var hh: integer; cw: integer; n: Integer; cLeft: integer; c: integer; begin if ShowHeader then hh := FHeaderHeight+1 else hh := 0; ARow := FFirstRow + ((y - FMargin - hh) div FDefaultRowHeight); if ARow > RowCount-1 then ARow := RowCount-1; cLeft := FMargin; // column starting point if go_SmoothScroll in FOptions then begin if FHScrollBar.Visible then Dec(cLeft, FHScrollBar.Position); c := 0; end else begin c := FFirstCol; end; cw := 0; for n := c to ColumnCount-1 do begin inc(cw, ColumnWidth[n]); if cLeft+cw >= x then begin ACol := n; Break; end; end; end; end.