// // AggPas 2.4 RM3 Demo application // Note: Press F1 key on run to see more info about this demo // // Paths: ..;..\ctrl;..\svg;..\util;..\platform\win;expat-wrap // program lion ; {DEFINE AGG_GRAY8 } {$DEFINE AGG_BGR24 } {DEFINE AGG_RGB24 } {DEFINE AGG_BGRA32 } {DEFINE AGG_RGBA32 } {DEFINE AGG_ARGB32 } {DEFINE AGG_ABGR32 } {DEFINE AGG_RGB565 } {DEFINE AGG_RGB555 } uses Math , agg_basics , agg_platform_support , agg_ctrl , agg_slider_ctrl , agg_rasterizer_scanline_aa , agg_scanline , agg_scanline_p , agg_renderer_base , agg_renderer_scanline , agg_render_scanlines , agg_path_storage , agg_bounding_rect , agg_trans_affine , agg_conv_transform , parse_lion_ {$I pixel_formats.inc } {$I agg_mode.inc } const flip_y = true; var g_rasterizer : rasterizer_scanline_aa; g_scanline : scanline_p8; g_path : path_storage; g_colors : array[0..99 ] of aggclr; g_path_idx : array[0..99 ] of unsigned; g_npaths : unsigned; g_x1 ,g_y1 ,g_x2 ,g_y2 , g_base_dx ,g_base_dy , g_angle ,g_scale , g_skew_x ,g_skew_y : double; g_nclick : int; type the_application = object(platform_support ) m_alpha_slider : slider_ctrl; constructor Construct(format_ : pix_format_e; flip_y_ : boolean ); destructor Destruct; procedure on_resize(sx ,sy : int ); virtual; procedure on_draw; virtual; procedure transform(width_ ,height_ ,x ,y : double ); procedure on_mouse_move (x ,y : int; flags : unsigned ); virtual; procedure on_mouse_button_down(x ,y : int; flags : unsigned ); virtual; procedure on_key(x ,y : int; key ,flags : unsigned ); virtual; end; { _PARSE_LION_ } procedure _parse_lion_; begin g_npaths:=parse_lion(@g_path ,@g_colors ,@g_path_idx ); bounding_rect(@g_path ,@g_path_idx ,0 ,g_npaths ,@g_x1 ,@g_y1 ,@g_x2 ,@g_y2 ); g_base_dx:=(g_x2 - g_x1 ) / 2.0; g_base_dy:=(g_y2 - g_y1 ) / 2.0; end; { CONSTRUCT } constructor the_application.Construct; begin inherited Construct(format_ ,flip_y_ ); m_alpha_slider.Construct(5 ,5 ,512 - 5 ,12 ,not flip_y_ ); _parse_lion_; add_ctrl(@m_alpha_slider ); m_alpha_slider.no_transform; m_alpha_slider.label_('Alpha%3.3f' ); m_alpha_slider.value_(0.1 ); end; { DESTRUCT } destructor the_application.Destruct; begin inherited Destruct; m_alpha_slider.Destruct; end; { ON_DRAW } procedure the_application.on_draw; var i : unsigned; width_ ,height_ : int; pixf : pixel_formats; rb : renderer_base; r : renderer_scanline_aa_solid; mtx : trans_affine; tat : trans_affine_translation; tas : trans_affine_scaling; tar : trans_affine_rotation; taw : trans_affine_skewing; trans : conv_transform; begin width_ :=rbuf_window._width; height_:=rbuf_window._height; for i:=0 to g_npaths - 1 do aggclr_ptr(ptrcomp(@g_colors[0 ] ) + i * sizeof(aggclr ) ).a:= int8u(trunc(m_alpha_slider._value * 255 ) ); // Initialize structures pixfmt(pixf ,rbuf_window ); rb.Construct(@pixf ); r.Construct (@rb ); // Transform lion mtx.Construct; tat.Construct(-g_base_dx ,-g_base_dy ); mtx.multiply (@tat ); tas.Construct(g_scale ,g_scale ); mtx.multiply (@tas ); tar.Construct(g_angle + pi ); mtx.multiply (@tar ); taw.Construct(g_skew_x / 1000.0 ,g_skew_y / 1000.0 ); mtx.multiply (@taw ); tat.Construct(width_ / 2 ,height_ / 2 ); mtx.multiply (@tat ); // This code renders the lion trans.Construct(@g_path ,@mtx ); render_all_paths(@g_rasterizer ,@g_scanline ,@r ,@trans ,@g_colors ,@g_path_idx ,g_npaths ); // Render the control render_ctrl(@g_rasterizer ,@g_scanline ,@r ,@m_alpha_slider ); end; { ON_RESIZE } procedure the_application.on_resize; var pf : pixel_formats; r : renderer_base; rgba : aggclr; begin pixfmt(pf ,rbuf_window ); r.Construct (@pf ); rgba.ConstrDbl(1 ,1 ,1 ); r.clear (@rgba ); end; { TRANSFORM } procedure the_application.transform; begin x:=x - (width_ / 2 ); y:=y - (height_ / 2 ); g_angle:=ArcTan2(y ,x ); g_scale:=Sqrt (y * y + x * x ) / 100.0; end; { ON_MOUSE_MOVE } procedure the_application.on_mouse_move; begin on_mouse_button_down(x ,y ,flags ); end; { ON_MOUSE_BUTTON_DOWN } procedure the_application.on_mouse_button_down; var width_ ,height_ : int; begin if flags and mouse_left <> 0 then begin width_ :=rbuf_window._width; height_:=rbuf_window._height; transform(_width ,_height ,x ,y ); force_redraw; end; if flags and mouse_right <> 0 then begin g_skew_x:=x; g_skew_y:=y; force_redraw; end; end; { ON_KEY } procedure the_application.on_key; begin if key = key_f1 then message_( 'This is the first example I used to implement and debug the scanline rasterizer, '#13 + 'affine transformer, and basic renderers. The image is drawn over the old one '#13 + 'with a cetrain opacity value.'#13#13 + 'How to play with:'#13#13 + 'You can rotate and scale the "Lion" with the left mouse button. '#13 + 'Right mouse button adds "skewing" transformations, '#13 + 'proportional to the "X" coordinate. '#13 + 'Change "Alpha" to draw funny looking "lions". '#13 + 'Change window size to clear the window.' + #13#13'Note: F2 key saves current "screenshot" file in this demo''s directory. ' ); end; VAR app : the_application; BEGIN // Rendering g_rasterizer.Construct; g_scanline.Construct; g_path.Construct; g_npaths:=0; g_x1:=0; g_y1:=0; g_x2:=0; g_y2:=0; g_base_dx:=0; g_base_dy:=0; g_angle:=0; g_scale:=1.0; g_skew_x:=0; g_skew_y:=0; g_nclick:=0; // App app.Construct(pix_format ,flip_y ); app.caption_ ('AGG Example. Lion (F1-Help)' ); if app.init(512 ,400 ,window_resize ) then app.run; app.Destruct; // Free g_rasterizer.Destruct; g_scanline.Destruct; g_path.Destruct; END.