{ Standard fpGUI images that will be used in things like Message, FileOpen, FileSave dialogs, Buttons, etc.. } unit gfx_stdimages; {$mode objfpc}{$H+} interface uses fpgfx; procedure fpgCreateStandardImages; implementation {$I stdimages.inc} Const // 60x12 pixel 4bpp bitmap (* RadioBitmapData: array[0..359] of Byte = ( $00, $00, $22, $22, $00, $00, $00, $00, $22, $22, $00, $00, $00, $00, $22, $22, $00, $00, $00, $00, $22, $22, $00, $00, $00, $00, $22, $22, $00, $00, $00, $22, $11, $11, $22, $00, $00, $22, $11, $11, $22, $00, $00, $22, $11, $11, $22, $00, $00, $22, $11, $11, $22, $00, $00, $22, $11, $11, $22, $00, $02, $11, $77, $77, $11, $50, $02, $11, $77, $77, $11, $50, $02, $11, $33, $33, $11, $50, $02, $11, $33, $33, $11, $50, $02, $11, $33, $33, $11, $50, $02, $17, $77, $77, $74, $50, $02, $17, $77, $77, $74, $50, $02, $13, $33, $33, $34, $50, $02, $13, $33, $33, $34, $50, $02, $13, $33, $33, $34, $50, $21, $77, $77, $77, $77, $45, $21, $77, $76, $67, $77, $45, $21, $33, $33, $33, $33, $45, $21, $33, $36, $63, $33, $45, $21, $33, $32, $23, $33, $45, $21, $77, $77, $77, $77, $45, $21, $77, $66, $66, $77, $45, $21, $33, $33, $33, $33, $45, $21, $33, $66, $66, $33, $45, $21, $33, $22, $22, $33, $45, $21, $77, $77, $77, $77, $45, $21, $77, $66, $66, $77, $45, $21, $33, $33, $33, $33, $45, $21, $33, $66, $66, $33, $45, $21, $33, $22, $22, $33, $45, $21, $77, $77, $77, $77, $45, $21, $77, $76, $67, $77, $45, $21, $33, $33, $33, $33, $45, $21, $33, $36, $63, $33, $45, $21, $33, $32, $23, $33, $45, $02, $17, $77, $77, $74, $50, $02, $17, $77, $77, $74, $50, $02, $13, $33, $33, $34, $50, $02, $13, $33, $33, $34, $50, $02, $13, $33, $33, $34, $50, $02, $44, $77, $77, $44, $50, $02, $44, $77, $77, $44, $50, $02, $44, $33, $33, $44, $50, $02, $44, $33, $33, $44, $50, $02, $44, $33, $33, $44, $50, $00, $55, $44, $44, $55, $00, $00, $55, $44, $44, $55, $00, $00, $55, $44, $44, $55, $00, $00, $55, $44, $44, $55, $00, $00, $55, $44, $44, $55, $00, $00, $00, $55, $55, $00, $00, $00, $00, $55, $55, $00, $00, $00, $00, $55, $55, $00, $00, $00, $00, $55, $55, $00, $00, $00, $00, $55, $55, $00, $00 ); *) // 12x12 pixel monochrome bitmap RadioMaskData: array[0..23] of Byte = ($0f, $00, $3f, $c0, $7f, $e0, $7f, $e0, $ff, $f0, $ff, $f0, $ff, $f0, $ff, $f0, $7f, $e0, $7f, $e0, $3f, $c0, $0f, $00); // 64x8 pixel 4bpp bitmap ArrowBitmapData: array[0..255] of Byte = ( $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $13, $33, $33, $31, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $23, $33, $33, $23, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $31, $13, $33, $33, $31, $13, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $32, $25, $33, $33, $22, $33, $33, $33, $31, $33, $33, $11, $11, $11, $13, $33, $11, $13, $33, $33, $31, $11, $33, $33, $32, $33, $33, $22, $22, $22, $23, $33, $22, $25, $33, $33, $22, $23, $33, $33, $11, $13, $33, $31, $11, $11, $33, $31, $11, $13, $33, $33, $31, $11, $13, $33, $22, $23, $33, $32, $22, $22, $55, $32, $22, $25, $33, $33, $22, $22, $33, $31, $11, $11, $33, $33, $11, $13, $33, $33, $11, $13, $33, $33, $31, $11, $33, $32, $22, $22, $33, $33, $22, $25, $53, $33, $22, $25, $33, $33, $22, $25, $53, $11, $11, $11, $13, $33, $31, $33, $33, $33, $31, $13, $33, $33, $31, $13, $33, $22, $22, $22, $23, $33, $32, $55, $33, $33, $32, $25, $33, $33, $22, $55, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $13, $33, $33, $31, $33, $33, $35, $55, $55, $55, $33, $33, $53, $33, $33, $33, $25, $33, $33, $25, $53, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $33, $35, $33, $33, $35, $33, $33 ); procedure fpgCreateStandardImages; begin // system images. Change these to the composite arrow bmp that includes // disabled state fpgImages.AddBMP( 'sys.sb.up', @stdimg_arrow_up, sizeof(stdimg_arrow_up)); fpgImages.AddBMP( 'sys.sb.down', @stdimg_arrow_down, sizeof(stdimg_arrow_down)); fpgImages.AddBMP( 'sys.sb.left', @stdimg_arrow_left, sizeof(stdimg_arrow_left)); fpgImages.AddBMP( 'sys.sb.right', @stdimg_arrow_right, sizeof(stdimg_arrow_right)); fpgImages.AddMaskedBMP( // 60x12 in total. 5 images of 12x12 each. 'sys.radiobuttons', @stdimg_radiobuttons, sizeof(stdimg_radiobuttons), 0,0); fpgImages.AddBMP( // 65x13 pixels. 5 images of 13x13 each. 'sys.checkboxes', @stdimg_checkboxes, sizeof(stdimg_checkboxes)); // General purpose images: fpgImages.AddMaskedBMP( 'stdimg.ok', @stdimg_btn_ok_16, sizeof(stdimg_btn_ok_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.cancel', @stdimg_btn_cancel_16, sizeof(stdimg_btn_cancel_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.yes', @stdimg_choice_yes_16, sizeof(stdimg_choice_yes_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.no', @stdimg_choice_no_16, sizeof(stdimg_choice_no_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.close', @stdimg_btn_close_16, sizeof(stdimg_btn_close_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.quit', @stdimg_menu_quit_16, sizeof(stdimg_menu_quit_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.exit', @stdimg_menu_exit_16, sizeof(stdimg_menu_exit_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.configure', @stdimg_menu_preferences_16, sizeof(stdimg_menu_preferences_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.document', @stdimg_document, sizeof(stdimg_document), 0,0); fpgImages.AddMaskedBMP( 'stdimg.search', @stdimg_search_16, sizeof(stdimg_search_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.refresh', @stdimg_refresh_16, sizeof(stdimg_refresh_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.font', @stdimg_font_16, sizeof(stdimg_font_16), 15,0); fpgImages.AddMaskedBMP( 'stdimg.copy', @stdimg_edit_copy_16, sizeof(stdimg_edit_copy_16), 15,0); fpgImages.AddMaskedBMP( 'stdimg.cut', @stdimg_edit_cut_16, sizeof(stdimg_edit_cut_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.paste', @stdimg_edit_paste_16, sizeof(stdimg_edit_paste_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.delete', @stdimg_edit_delete_16, sizeof(stdimg_edit_delete_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.edit', @stdimg_edit, sizeof(stdimg_edit), 0,0); fpgImages.AddMaskedBMP( 'stdimg.folder', @stdimg_folder_16, sizeof(stdimg_folder_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.foldernew', @stdimg_folder_new_16, sizeof(stdimg_folder_new_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.folderopen', @stdimg_folder_open_16, sizeof(stdimg_folder_open_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.folderup', @stdimg_folder_up_16, sizeof(stdimg_folder_up_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.open', @stdimg_folder_open_16, sizeof(stdimg_folder_open_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.save', @stdimg_menu_save_16, sizeof(stdimg_menu_save_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.saveas', @stdimg_menu_saveas_16, sizeof(stdimg_menu_saveas_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.saveall', @stdimg_menu_save_all_16, sizeof(stdimg_menu_save_all_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.help', @stdimg_help_16, sizeof(stdimg_help_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.hidden', @stdimg_hidden, sizeof(stdimg_hidden), 0,0); fpgImages.AddBMP( 'stdimg.link', @stdimg_link, sizeof(stdimg_link)); fpgImages.AddMaskedBMP( 'stdimg.add', @stdimg_list_add_16, sizeof(stdimg_list_add_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.remove', @stdimg_list_remove_16, sizeof(stdimg_list_remove_16), 0,0); fpgImages.AddMaskedBMP( 'stdimg.executable', @stdimg_executable_16, sizeof(stdimg_executable_16), 0,0); // Dialog icons fpgImages.AddMaskedBMP( 'stdimg.dlg.help', @stdimg_dialog_confirmation_32, sizeof(stdimg_dialog_confirmation_32), 0,0); fpgImages.AddMaskedBMP( 'stdimg.dlg.info', @stdimg_dialog_information_32, sizeof(stdimg_dialog_information_32), 0,0); fpgImages.AddMaskedBMP( 'stdimg.dlg.warning', @stdimg_dialog_warning_32, sizeof(stdimg_dialog_warning_32), 0,0); fpgImages.AddMaskedBMP( 'stdimg.dlg.critical', @stdimg_dialog_error_32, sizeof(stdimg_dialog_error_32), 0,0); { Here is a template for more images fpgImages.AddMaskedBMP( 'stdimg.', @stdimg_, sizeof(stdimg_), 0,0); } end; end.