unit fpgfx; {$mode objfpc}{$H+} {.$Define DEBUG} interface uses Classes, SysUtils, gfxbase // This is the only place we have such IFDEF!!! Is this ok, or must we // implement it like we have done for the previous version of fpGFX? {$IFDEF MSWINDOWS} ,gfx_gdi {$ENDIF} {$IFDEF UNIX} ,gfx_x11 {$ENDIF} ; type TOrientation = (orVertical, orHorizontal); TAlign = (alNone, alTop, alBottom, alLeft, alRight, alClient); TLayout = (tlTop, tlCenter, tlBottom); TAnchor = (anLeft, anRight, anTop, anBottom); TAnchors = set of TAnchor; TFButtonFlags = set of (btfIsEmbedded, btfIsDefault, btfIsPressed, btfIsSelected, btfHasFocus, btfHasParentColor, btfFlat, btfHover); TFTextFlags = set of (txtLeft, txtHCenter, txtRight, txtTop, txtVCenter, txtBottom, txtWrap, txtEnabled, txtAutoSize); TMouseButton = (mbLeft, mbRight, mbMiddle); const AllAnchors = [anLeft, anRight, anTop, anBottom]; TextFlagsDflt = [txtLeft, txtTop, txtEnabled]; // Used for the internal message queue cMessageQueueSize = 1024; // version and name constants fpGUIVersion = '0.6.2'; fpGUIName = 'fpGUI Toolkit'; type { ******************************************* Internal event properties: Event Types *******************************************} TIntKeyPressEvent = procedure(Sender: TObject; var keycode: word; var shiftstate: word; var consumed: boolean) of object; TIntMouseEvent = procedure(Sender: TObject; x, y: TfpgCoord; var button: word; var shiftstate: word) of object; { ******************************************* Public event properties: Event Types *******************************************} { Keyboard } TKeyEvent = procedure(Sender: TObject; AKey: Word; AShift: TShiftState) of object; TKeyCharEvent = procedure(Sender: TObject; AKeyChar: Char) of object; TKeyPressEvent = procedure(Sender: TObject; var KeyCode: word; var ShiftState: TShiftState; var Consumed: boolean) of object; { Mouse } TMouseButtonEvent = procedure(Sender: TObject; AButton: TMouseButton; AShift: TShiftState; const AMousePos: TPoint) of object; TMouseMoveEvent = procedure(Sender: TObject; AShift: TShiftState; const AMousePos: TPoint) of object; TMouseWheelEvent = procedure(Sender: TObject; AShift: TShiftState; AWheelDelta: Single; const AMousePos: TPoint) of object; { Painting } TPaintEvent = procedure(Sender: TObject{; const ARect: TfpgRect}) of object; { Exceptions } TExceptionEvent = procedure(Sender: TObject; E: Exception) of object; type TSizeParams = record min_width: TfpgCoord; max_width: TfpgCoord; min_height: TfpgCoord; max_height: TfpgCoord; end; TfpgFontResource = class(TfpgFontResourceImpl) protected FFontDesc: string; FRefCount: integer; public constructor Create(const afontdesc: string); function IncRefCount: integer; function DecRefCount: integer; property FontDesc: string read FFontDesc; end; TfpgFont = class(TfpgFontBase) public constructor Create(afontres: TfpgFontResource; const afontdesc: string); destructor Destroy; override; end; // forward declaration TfpgCanvas = class; TfpgWindow = class(TfpgWindowImpl) protected procedure SetParent(const AValue: TfpgWindow); reintroduce; function GetParent: TfpgWindow; reintroduce; function GetCanvas: TfpgCanvas; reintroduce; public constructor Create(AOwner: TComponent); override; destructor Destroy; override; property Parent: TfpgWindow read GetParent write SetParent; property Canvas: TfpgCanvas read GetCanvas; property WinHandle; // surface this property from TfpgXXXImpl class in it's native format end; TfpgImage = class(TfpgImageImpl) public function ImageFromRect(var ARect: TRect): TfpgImage; overload; function ImageFromRect(var ARect: TfpgRect): TfpgImage; overload; end; TfpgImages = class private FImages: TStringList; public constructor Create; destructor Destroy; override; function AddImage(const imgid: string; img: TfpgImage): boolean; function DeleteImage(const imgid: string; freeimg: boolean): boolean; function GetImage(const imgid: string): TfpgImage; function AddBMP(const imgid: string; bmpdata: pointer; bmpsize: integer): TfpgImage; function AddMaskedBMP(const imgid: string; bmpdata: pointer; bmpsize: integer; mcx, mcy: integer): TfpgImage; procedure ListImages(var sl: TStringList); end; TfpgCanvas = class(TfpgCanvasImpl) public constructor Create(awin: TfpgWindow); reintroduce; destructor Destroy; override; // As soon as TfpgStyle has moved out of CoreLib, these must go! procedure DrawButtonFace(x, y, w, h: TfpgCoord; AFlags: TFButtonFlags); procedure DrawButtonFace(r: TfpgRect; AFlags: TFButtonFlags); procedure DrawControlFrame(x, y, w, h: TfpgCoord); procedure DrawControlFrame(r: TfpgRect); procedure DrawDirectionArrow(x, y, w, h: TfpgCoord; direction: integer); procedure DrawDirectionArrow(r: TfpgRect; direction: integer); procedure DrawFocusRect(r: TfpgRect); function DrawText(x, y, w, h: TfpgCoord; AText: TfpgString; AFlags: TFTextFlags = TextFlagsDflt; ALineSpace: integer = 2): integer; function DrawText(x, y: TfpgCoord; AText: TfpgString; AFlags: TFTextFlags = TextFlagsDflt; ALineSpace: integer = 2): integer; function DrawText(r: TfpgRect; AText: TfpgString; AFlags: TFTextFlags = TextFlagsDflt; ALineSpace: integer = 2): integer; end; { This is very basic for now, just to remind us of theming support. Later we will rework this to use a Style Manager like the previous fpGUI. Styles must also move out of fpGFX. Also support Bitmap based styles for easier theme implementations. } TfpgStyle = class public DefaultFont: TfpgFont; MenuFont: TfpgFont; MenuAccelFont: TfpgFont; MenuDisabledFont: TfpgFont; constructor Create; virtual; destructor Destroy; override; procedure DrawButtonFace(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord; AFlags: TFButtonFlags); virtual; procedure DrawControlFrame(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord); virtual; procedure DrawDirectionArrow(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord; direction: integer); virtual; procedure DrawString(ACanvas: TfpgCanvas; x, y: TfpgCoord; AText: string; AEnabled: boolean = True); virtual; procedure DrawFocusRect(ACanvas: TfpgCanvas; r: TfpgRect); virtual; end; TMsgHookItem = class Dest: TObject; Listener: TObject; MsgCode: integer; end; { TfpgApplication } TfpgApplication = class(TfpgApplicationImpl) private FOnException: TExceptionEvent; FStopOnException: Boolean; procedure SetupLocalizationStrings; procedure InternalMsgClose(var msg: TfpgMessageRec); message FPGM_CLOSE; protected FDisplayParams: string; FScreenWidth: integer; FScreenHeight: integer; FDefaultFont: TfpgFont; FFontResList: TList; FMessageHookList: TFPList; procedure FreeFontRes(afontres: TfpgFontResource); procedure InternalInit; procedure RunMessageLoop; procedure WaitWindowMessage(atimeoutms: integer); public constructor Create(const AParams: string = ''); override; destructor Destroy; override; function GetFont(const afontdesc: string): TfpgFont; procedure Initialize; procedure Run; procedure Flush; procedure ProcessMessages; procedure SetMessageHook(AWidget: TObject; const AMsgCode: integer; AListener: TObject); procedure UnsetMessageHook(AWidget: TObject; const AMsgCode: integer; AListener: TObject); procedure HandleException(Sender: TObject); procedure ShowException(E: Exception); property DefaultFont: TfpgFont read FDefaultFont; property ScreenWidth: integer read FScreenWidth; property ScreenHeight: integer read FScreenHeight; property StopOnException: Boolean read FStopOnException write FStopOnException; property OnException: TExceptionEvent read FOnException write FOnException; end; TfpgTimer = class(TObject) private FEnabled: boolean; FNextAlarm: TDateTime; FInterval: integer; FOnTimer: TNotifyEvent; procedure SetEnabled(const AValue: boolean); procedure SetInterval(const AValue: integer); public constructor Create(ainterval: integer); destructor Destroy; override; procedure CheckAlarm(ctime: TDateTime); property Enabled: boolean read FEnabled write SetEnabled; property NextAlarm: TDateTime read FNextAlarm; property Interval: integer read FInterval write SetInterval; property OnTimer: TNotifyEvent read FOnTimer write FOnTimer; end; { Caret or text cursor, inverts painting over text and has blinking support. } TfpgCaret = class(TObject) private FEnabled: boolean; FVisible: boolean; FInterval: integer; FCanvas: TfpgCanvas; FTop: TfpgCoord; FLeft: TfpgCoord; FWidth: TfpgCoord; FHeight: TfpgCoord; FTimer: TfpgTimer; procedure OnTimerTime(Sender: TObject); public constructor Create; destructor Destroy; override; procedure SetCaret(acanvas: TfpgCanvas; x, y, w, h: TfpgCoord); procedure UnSetCaret(acanvas: TfpgCanvas); procedure InvertCaret; property Width: integer read FWidth; property Height: integer read FHeight; end; TfpgClipboard = class(TfpgClipboardImpl) end; TfpgFileList = class(TfpgFileListImpl) end; var fpgStyle: TfpgStyle; { TODO -ograemeg : move this into fpgApplication } fpgCaret: TfpgCaret; { TODO -ograemeg : move this into fpgApplication } fpgImages: TfpgImages; { TODO -ograemeg : move this into fpgApplication } // Application & Clipboard singletons function fpgApplication: TfpgApplication; function fpgClipboard: TfpgClipboard; // Fonts (easy access function) function fpgGetFont(const afontdesc: string): TfpgFont; // Message Queue (easy access function) procedure fpgWaitWindowMessage; procedure fpgPostMessage(Sender, Dest: TObject; MsgCode: integer; var aparams: TfpgMessageParams); overload; procedure fpgPostMessage(Sender, Dest: TObject; MsgCode: integer); overload; procedure fpgSendMessage(Sender, Dest: TObject; MsgCode: integer; var aparams: TfpgMessageParams); overload; procedure fpgSendMessage(Sender, Dest: TObject; MsgCode: integer); overload; procedure fpgDeliverMessage(var msg: TfpgMessageRec); procedure fpgDeliverMessages; function fpgGetFirstMessage: PfpgMessageRec; procedure fpgDeleteFirstMessage; // Color & Font routines function fpgColorToRGB(col: TfpgColor): TfpgColor; function fpgGetNamedColor(col: TfpgColor): TfpgColor; procedure fpgSetNamedColor(colorid, rgbvalue: longword); function fpgGetNamedFontDesc(afontid: string): string; procedure fpgSetNamedFont(afontid, afontdesc: string); function fpgGetNamedFontList: TStringlist; // Timers rountines procedure fpgInitTimers; procedure fpgCheckTimers; function fpgClosestTimer(ctime: TDateTime; amaxtime: integer): integer; function fpgGetTickCount: DWord; // Rectangle routines function InflateRect(var Rect: TRect; dx: Integer; dy: Integer): Boolean; function InflateRect(var Rect: TfpgRect; dx: Integer; dy: Integer): Boolean; function OffsetRect(var Rect: TRect; dx: Integer; dy: Integer): Boolean; function OffsetRect(var Rect: TfpgRect; dx: Integer; dy: Integer): Boolean; function CenterPoint(const Rect: TRect): TPoint; function CenterPoint(const Rect: TfpgRect): TPoint; function fpgRect(ALeft, ATop, AWidth, AHeight: integer): TfpgRect; // Debug rountines procedure PrintRect(const Rect: TRect); procedure PrintRect(const Rect: TfpgRect); procedure PrintCoord(const x, y: TfpgCoord); function PrintCallTrace(const AClassName, AMethodName: string): IInterface; procedure PrintCallTraceDbgLn(const AMessage: string); procedure DumpStack; implementation uses gfx_imgfmt_bmp, gfx_stdimages, gfx_extinterpolation, // only so that it get auto compiled gfx_translations, gfx_constants, gfx_UTF8utils, gui_dialogs; var fpgTimers: TList; fpgNamedColors: array[0..255] of TfpgColor; fpgNamedFonts: TList; uApplication: TfpgApplication; uClipboard: TfpgClipboard; uMsgQueueList: TList; type TNamedFontItem = class public FontID: string; FontDesc: string; constructor Create(AFontID, AFontDesc: string); end; constructor TNamedFontItem.Create(AFontID, AFontDesc: string); begin FontID := AFontID; FontDesc := AFontDesc; end; {$include gfx_msgqueue.inc} // Timer support procedure fpgInitTimers; begin if fpgTimers = nil then fpgTimers := TList.Create; end; procedure fpgCheckTimers; var i: integer; ctime: TDateTime; begin ctime := now; i := 0; while i < fpgTimers.Count do begin if fpgTimers[i] = nil then fpgTimers.Delete(i) else begin TfpgTimer(fpgTimers[i]).CheckAlarm(ctime); Inc(i); end; end; end; function fpgClosestTimer(ctime: TDateTime; amaxtime: integer): integer; var i: integer; t: TfpgTimer; dt: TDateTime; tb: Boolean; begin // returns -1 if no timers are pending dt := ctime + amaxtime * ONE_MILISEC; tb := False; for i := 0 to fpgTimers.Count-1 do begin t := TfpgTimer(fpgTimers[i]); if (t <> nil) and t.Enabled and (t.NextAlarm < dt) then begin dt := t.NextAlarm; tb := True; end; end; if tb then begin Result := trunc(0.5 + (dt - ctime) / ONE_MILISEC); if Result < 0 then Result := 0; end else Result := -1; end; function fpgGetTickCount: DWord; begin Result := DWord(Trunc(Now * MSecsPerDay)); end; function InflateRect(var Rect: TRect; dx: Integer; dy: Integer): Boolean; begin if Assigned(@Rect) then begin with Rect do begin dec(Left, dx); dec(Top, dy); inc(Right, dx); inc(Bottom, dy); end; Result := True; end else Result := False; end; function InflateRect(var Rect: TfpgRect; dx: Integer; dy: Integer): Boolean; begin if Assigned(@Rect) then begin dec(Rect.Left, dx); dec(Rect.Top, dy); inc(Rect.Width, 2*dx); inc(Rect.Height, 2*dy); Result := True; end else Result := False; end; function OffsetRect(var Rect: TRect; dx: Integer; dy: Integer): Boolean; begin if Assigned(@Rect) then begin with Rect do begin inc(Left, dx); inc(Top, dy); inc(Right, dx); inc(Bottom, dy); end; OffsetRect := True; end else OffsetRect := False; end; function OffsetRect(var Rect: TfpgRect; dx: Integer; dy: Integer): Boolean; begin if Assigned(@Rect) then begin with Rect do begin inc(Left, dx); inc(Top, dy); end; OffsetRect := True; end else OffsetRect := False; end; function CenterPoint(const Rect: TRect): TPoint; begin Result.X := (Rect.Left + Rect.Right) div 2; Result.Y := (Rect.Top + Rect.Bottom) div 2; end; function CenterPoint(const Rect: TfpgRect): TPoint; begin Result.X := (Rect.Left + Rect.Right) div 2; Result.Y := (Rect.Top + Rect.Bottom) div 2; end; function fpgRect(ALeft, ATop, AWidth, AHeight: integer): TfpgRect; begin Result.SetRect(ALeft, ATop, AWidth, AHeight); end; procedure PrintRect(const Rect: TRect); begin writeln('Rect left=', Rect.Left, ' top=', Rect.Top, ' right=', Rect.Right, ' bottom=', Rect.Bottom); end; procedure PrintRect(const Rect: TfpgRect); begin writeln('Rect left=', Rect.Left, ' top=', Rect.Top, ' right=', Rect.Right, ' bottom=', Rect.Bottom, ' width=', Rect.Width, ' height=', Rect.Height); end; procedure PrintCoord(const x, y: TfpgCoord); begin writeln('x=', x, ' y=', y); end; var iCallTrace: integer; type TPrintCallTrace = class(TInterfacedObject) private FClassName: string; FMethodName: string; spacing: string; public constructor Create(const AClassName, AMethodName: string); destructor Destroy; override; end; { TPrintCallTrace } constructor TPrintCallTrace.Create(const AClassname, AMethodName: string); var i: integer; begin inherited Create; spacing := ''; inc(iCallTrace); for i := 0 to iCallTrace do spacing := spacing + ' '; FClassName := AClassName; FMethodName := AMethodName; {$IFDEF DEBUG} Writeln(Format('%s>> %s.%s', [spacing, FClassName, FMethodName])); {$ENDIF} end; destructor TPrintCallTrace.Destroy; begin {$IFDEF DEBUG} Writeln(Format('%s<< %s.%s', [spacing, FClassName, FMethodName])); {$ENDIF} dec(iCallTrace); inherited Destroy; end; function PrintCallTrace(const AClassName, AMethodName: string): IInterface; begin Result := TPrintCallTrace.Create(AClassName, AMethodName); end; procedure PrintCallTraceDbgLn(const AMessage: string); var i: integer; s: string; begin for i := 0 to iCallTrace+1 do s := s + ' '; writeln(s + AMessage); end; procedure DumpStack; Var Message : String; i : longint; begin writeln(' Stack trace:'); // Dump_Stack(StdOut, get_frame); Writeln(stdout,'An unhandled exception occurred at $',HexStr(Ptrint(ExceptAddr),sizeof(PtrInt)*2),' :'); if ExceptObject is exception then begin Message:=Exception(ExceptObject).ClassName+' : '+Exception(ExceptObject).Message; Writeln(stdout,Message); end else Writeln(stdout,'Exception object ',ExceptObject.ClassName,' is not of class Exception.'); Writeln(stdout,BackTraceStrFunc(ExceptAddr)); if (ExceptFrameCount>0) then begin for i:=0 to ExceptFrameCount-1 do Writeln(stdout,BackTraceStrFunc(ExceptFrames[i])); end; Writeln(stdout,''); end; { TfpgTimer } procedure TfpgTimer.SetEnabled(const AValue: boolean); begin if not FEnabled and AValue then FNextAlarm := now + interval * ONE_MILISEC; FEnabled := AValue; end; procedure TfpgTimer.SetInterval(const AValue: integer); begin FInterval := AValue; FNextAlarm := now + FInterval * ONE_MILISEC; end; constructor TfpgTimer.Create(ainterval: integer); begin FInterval := ainterval; OnTimer := nil; FEnabled := False; fpgTimers.Add(self); end; destructor TfpgTimer.Destroy; var i: integer; begin i := fpgTimers.IndexOf(self); if i > -1 then fpgTimers[i] := nil; // we free the item in fpgCheckTimers inherited Destroy; end; procedure TfpgTimer.CheckAlarm(ctime: TDateTime); begin if not FEnabled then Exit; //==> if FNextAlarm <= ctime then begin // set the next alarm point if interval > 0 then while FNextAlarm <= ctime do FNextAlarm := FNextAlarm + interval * ONE_MILISEC; if Assigned(FOnTimer) then FOnTimer(self); end; end; function fpgApplication: TfpgApplication; begin if not Assigned(uApplication) then uApplication := TfpgApplication.Create; result := uApplication; end; function fpgClipboard: TfpgClipboard; begin if not Assigned(uClipboard) then uClipboard := TfpgClipboard.Create; Result := uClipboard; end; function fpgColorToRGB(col: TfpgColor): TfpgColor; begin if (col and cl_BaseNamedColor) <> 0 then Result := fpgNamedColors[col and $FF] or (col and $7F000000)// named color keeping alpha else Result := col; end; function fpgGetNamedColor(col: TfpgColor): TfpgColor; begin Result := fpgNamedColors[col and $FF]; end; procedure fpgSetNamedColor(colorid, rgbvalue: longword); var i: longword; begin if (colorid and cl_BaseNamedColor) = 0 then Exit; i := colorid and $FF; fpgNamedColors[i] := rgbvalue; end; function fpgGetNamedFontDesc(afontid: string): string; var n: integer; begin for n := 0 to fpgNamedFonts.Count - 1 do if (lowercase(TNamedFontItem(fpgNamedFonts[n]).FontID) = lowercase(afontid)) then begin // found Result := TNamedFontItem(fpgNamedFonts[n]).FontDesc; Exit; //==> end; {.$IFDEF DEBUG} Writeln('GetNamedFontDesc error: "' + afontid + '" is missing. Default is used.'); {.$ENDIF} Result := FPG_DEFAULT_FONT_DESC; end; procedure fpgSetNamedFont(afontid, afontdesc: string); var n: integer; begin n := 0; while (n < fpgNamedFonts.Count) and (lowercase(TNamedFontItem(fpgNamedFonts[n]).FontID) <> lowercase(afontid)) do Inc(n); if n < fpgNamedFonts.Count then TNamedFontItem(fpgNamedFonts[n]).FontDesc := afontdesc// already defined else fpgNamedFonts.Add(TNamedFontItem.Create(afontid, afontdesc)); end; function fpgGetNamedFontList: TStringlist; var n: integer; oFont: TNamedFontItem; begin if fpgNamedFonts.Count > 0 then Result := TStringList.Create else Exit; //==> for n := 0 to fpgNamedFonts.Count-1 do begin oFont := TNamedFontItem(fpgNamedFonts[n]); Result.Add(Format('#%s=%s', [oFont.FontID, oFont.FontDesc])); end; end; procedure fpgWaitWindowMessage; begin fpgApplication.WaitWindowMessage(0); end; function fpgGetFont(const afontdesc: string): TfpgFont; begin Result := fpgApplication.GetFont(afontdesc); end; constructor TfpgApplication.Create(const AParams: string); begin FFontResList := TList.Create; FDisplayParams := AParams; FScreenWidth := -1; FScreenHeight := -1; FMessageHookList := TFPList.Create; FStopOnException := False; try inherited Create(AParams); if IsInitialized then begin FScreenWidth := GetScreenWidth; FScreenHeight := GetScreenHeight; end; FDefaultFont := GetFont(FPG_DEFAULT_FONT_DESC); except on E: Exception do Sysutils.ShowException(ExceptObject, ExceptAddr); end; end; destructor TfpgApplication.Destroy; var i: integer; frm: TfpgWindowBase; begin DestroyComponents; // while message queue is still active for i := 0 to (fpgNamedFonts.Count - 1) do TNamedFontItem(fpgNamedFonts.Items[i]).Free; fpgNamedFonts.Free; fpgImages.Free; fpgStyle.Free; fpgCaret.Free; for i := fpgTimers.Count-1 downto 0 do if fpgTimers[i] <> nil then TfpgTimer(fpgTimers[i]).Free; fpgTimers.Free; FDefaultFont.Free; for i := FFontResList.Count-1 downto 0 do begin TfpgFontResource(FFontResList[i]).Free; FFontResList.Delete(i); end; FFontResList.Free; FreeAndNil(FModalFormStack); for i := 0 to FMessageHookList.Count-1 do TMsgHookItem(FMessageHookList[i]).Free; FreeAndNil(FMessageHookList); for i := uMsgQueueList.Count-1 downto 0 do begin TMessageListElement(uMsgQueueList[i]).Free; uMsgQueueList.Delete(i); end; uMsgQueueList.Free; inherited Destroy; end; function TfpgApplication.GetFont(const afontdesc: string): TfpgFont; var fr: TfpgFontResource; n: integer; fdesc: string; begin fdesc := afontdesc; if copy(fdesc, 1, 1) = '#' then // A # (hash) denotes a named font fdesc := fpgGetNamedFontDesc(copy(afontdesc, 2, length(afontdesc))); Result := nil; for n := 0 to FFontResList.Count - 1 do if TfpgFontResource(FFontResList[n]).FontDesc = fdesc then begin fr := TfpgFontResource(FFontResList[n]); Inc(fr.FRefCount); Result := TfpgFont.Create(fr, afontdesc); Exit; //==> end; fr := TfpgFontResource.Create(fdesc); if fr.HandleIsValid then begin FFontResList.Add(fr); Result := TfpgFont.Create(fr, afontdesc); end else begin fr.Free; {$IFDEF DEBUG} writeln('fpGFX: Error opening font.'); {$ENDIF} end; end; procedure TfpgApplication.Initialize; begin { TODO : Remember to process parameters!! } if IsInitialized then InternalInit else raise Exception.Create('Failed to initialize the Application object!'); end; procedure TfpgApplication.Run; begin repeat try RunMessageLoop; except HandleException(Self); end; until Terminated; end; procedure TfpgApplication.SetupLocalizationStrings; begin // setup internal FPC arrays with localized values ShortDayNames[1] := rsShortSun; ShortDayNames[2] := rsShortMon; ShortDayNames[3] := rsShortTue; ShortDayNames[4] := rsShortWed; ShortDayNames[5] := rsShortThu; ShortDayNames[6] := rsShortFri; ShortDayNames[7] := rsShortSat; LongDayNames[1] := rsLongSun; LongDayNames[2] := rsLongMon; LongDayNames[3] := rsLongTue; LongDayNames[4] := rsLongWed; LongDayNames[5] := rsLongThu; LongDayNames[6] := rsLongFri; LongDayNames[7] := rsLongSat; ShortMonthNames[1] := rsShortJan; ShortMonthNames[2] := rsShortFeb; ShortMonthNames[3] := rsShortMar; ShortMonthNames[4] := rsShortApr; ShortMonthNames[5] := rsShortMay; ShortMonthNames[6] := rsShortJun; ShortMonthNames[7] := rsShortJul; ShortMonthNames[8] := rsShortAug; ShortMonthNames[9] := rsShortSep; ShortMonthNames[10] := rsShortOct; ShortMonthNames[11] := rsShortNov; ShortMonthNames[12] := rsShortDec; LongMonthNames[1] := rsLongJan; LongMonthNames[2] := rsLongFeb; LongMonthNames[3] := rsLongMar; LongMonthNames[4] := rsLongApr; LongMonthNames[5] := rsLongMay; LongMonthNames[6] := rsLongJun; LongMonthNames[7] := rsLongJul; LongMonthNames[8] := rsLongAug; LongMonthNames[9] := rsLongSep; LongMonthNames[10] := rsLongOct; LongMonthNames[11] := rsLongNov; LongMonthNames[12] := rsLongDec; end; procedure TfpgApplication.InternalMsgClose(var msg: TfpgMessageRec); begin // writeln('InternalMsgClose received'); if Assigned(msg.Sender) then begin if csDestroying in TComponent(msg.Sender).ComponentState then Exit; RemoveComponent(TfpgWindowBase(msg.Sender)); TfpgWindowBase(msg.Sender).Free; end; end; procedure TfpgApplication.FreeFontRes(afontres: TfpgFontResource); var n: integer; begin for n := FFontResList.Count-1 downto 0 do if FFontResList[n] = Pointer(afontres) then begin TfpgFontResource(FFontResList[n]).Free; FFontResList.Delete(n); Exit; //==> end; end; procedure TfpgApplication.InternalInit; begin fpgInitTimers; fpgNamedFonts := TList.Create; fpgStyle := TfpgStyle.Create; fpgCaret := TfpgCaret.Create; fpgImages := TfpgImages.Create; fpgCreateStandardImages; // This will process Application and fpGUI Toolkit translation (*.po) files TranslateResourceStrings(ApplicationName, ExtractFilePath(ParamStr(0)), ''); SetupLocalizationStrings; end; procedure TfpgApplication.Flush; begin DoFlush; end; procedure TfpgApplication.ProcessMessages; begin Flush; while DoMessagesPending do begin WaitWindowMessage(0); Flush; end; end; procedure TfpgApplication.SetMessageHook(AWidget: TObject; const AMsgCode: integer; AListener: TObject); var oItem: TMsgHookItem; begin oItem := TMsgHookItem.Create; oItem.Dest := AWidget; oItem.Listener := AListener; oItem.MsgCode := AMsgCode; FMessageHookList.Add(oItem); end; procedure TfpgApplication.UnsetMessageHook(AWidget: TObject; const AMsgCode: integer; AListener: TObject); var oItem: TMsgHookItem; i: integer; begin for i := 0 to FMessageHookList.Count-1 do begin oItem := TMsgHookItem(FMessageHookList.Items[i]); if (oItem.Dest = AWidget) and (oItem.Listener = AListener) and (oItem.MsgCode = AMsgCode) then begin FMessageHookList.Delete(i); oItem.Free; Exit; end; end; end; procedure TfpgApplication.HandleException(Sender: TObject); begin if not (ExceptObject is Exception) then SysUtils.ShowException(ExceptObject, ExceptAddr) else begin if not (ExceptObject is EAbort) then // EAborts are silent. They show no message. begin if Assigned(FOnException) then FOnException(Sender, Exception(ExceptObject)) else begin // SysUtils.ShowException(ExceptObject, ExceptAddr); ShowException(Exception(ExceptObject)); // DumpStack; end; end; end; { if/else } // Note: We should not terminate when we receive EAbort exceptions. if (not (ExceptObject is EAbort)) and StopOnException then Terminated := True; end; procedure TfpgApplication.ShowException(E: Exception); begin TfpgMessageDialog.Critical('An unexpected error occurred.', E.Message); end; procedure TfpgApplication.WaitWindowMessage(atimeoutms: integer); begin if IsMultiThread then CheckSynchronize; // execute the to-be synchronized method DoWaitWindowMessage(fpgClosestTimer(now, atimeoutms)); fpgDeliverMessages; fpgCheckTimers; end; procedure TfpgApplication.RunMessageLoop; begin WaitWindowMessage(1000); end; { TfpgFont } constructor TfpgFont.Create(afontres: TfpgFontResource; const afontdesc: string); begin FFontRes := afontres; FFontDesc := afontdesc; afontres.IncRefCount; end; destructor TfpgFont.Destroy; begin if TfpgFontResource(FFontRes).DecRefCount <= 0 then fpgApplication.FreeFontRes(TfpgFontResource(FFontRes)); inherited; end; { TfpgFontResource } constructor TfpgFontResource.Create(const afontdesc: string); begin inherited; FFontDesc := afontdesc; FRefCount := 0; end; function TfpgFontResource.DecRefCount: integer; begin Dec(FRefCount); Result := FRefCount; end; function TfpgFontResource.IncRefCount: integer; begin Inc(FRefCount); Result := FRefCount; end; { TfpgCanvas } constructor TfpgCanvas.Create(awin: TfpgWindow); begin inherited Create; FBeginDrawCount := 0; FWindow := awin; // options FBufferedDraw := True; // transparent widgets must turn this off FPersistentResources := False; end; destructor TfpgCanvas.Destroy; begin if fpgCaret.FCanvas = self then fpgCaret.UnSetCaret(self); inherited Destroy; end; procedure TfpgCanvas.DrawButtonFace(x, y, w, h: TfpgCoord; AFlags: TFButtonFlags); begin fpgStyle.DrawButtonFace(self, x, y, w, h, AFlags); end; procedure TfpgCanvas.DrawButtonFace(r: TfpgRect; AFlags: TFButtonFlags); begin DrawButtonFace(r.Left, r.Top, r.Width, r.Height, AFlags); end; procedure TfpgCanvas.DrawControlFrame(x, y, w, h: TfpgCoord); begin fpgStyle.DrawControlFrame(self, x, y, w, h); end; procedure TfpgCanvas.DrawControlFrame(r: TfpgRect); begin DrawControlFrame(r.Left, r.Top, r.Width, r.Height); end; procedure TfpgCanvas.DrawDirectionArrow(x, y, w, h: TfpgCoord; direction: integer); begin fpgStyle.DrawDirectionArrow(self, x, y, w, h, direction); end; procedure TfpgCanvas.DrawDirectionArrow(r: TfpgRect; direction: integer); begin DrawDirectionArrow(r.Left, r.Top, r.Width, r.Height, direction); end; procedure TfpgCanvas.DrawFocusRect(r: TfpgRect); begin fpgStyle.DrawFocusRect(self, r); end; function TfpgCanvas.DrawText(x, y, w, h: TfpgCoord; AText: TfpgString; AFlags: TFTextFlags; ALineSpace: integer): integer; var wtxt, htxt, i, wt, l: integer; wraptxt: TfpgString; wraplst: TStringList; lEnabled: Boolean; begin lEnabled := txtEnabled in AFlags; if (txtWrap in AFlags) then begin wraplst := TStringList.Create; wtxt := 0; htxt := 0; wraptxt := AText; while wraptxt > '' do if UTF8Pos(' ', wraptxt) > 0 then if (UTF8Pos(#13,wraptxt) > 0) then if (UTF8Pos(#13,wraptxt) < UTF8Pos(' ',wraptxt)) then if Font.TextWidth(UTF8Copy(wraptxt, 1, Pred(UTF8Pos(#13,wraptxt)))) > wtxt then begin wtxt := Font.TextWidth(UTF8Copy(wraptxt, 1, Pred(UTF8Pos(#13,wraptxt)))); wraptxt := UTF8Copy(wraptxt, Succ(UTF8Pos(#13, wraptxt)), UTF8Length(wraptxt) - Pred(UTF8Pos(#13, wraptxt))); end else wraptxt := UTF8Copy(wraptxt, Succ(UTF8Pos(#13, wraptxt)), UTF8Length(wraptxt) - Pred(UTF8Pos(#13, wraptxt))) else if Font.TextWidth(UTF8Copy(wraptxt, 1, Pred(UTF8Pos(' ',wraptxt)))) > wtxt then begin wtxt := Font.TextWidth(UTF8Copy(wraptxt, 1, Pred(UTF8Pos(' ',wraptxt)))); wraptxt := UTF8Copy(wraptxt, Succ(UTF8Pos(' ', wraptxt)), UTF8Length(wraptxt) - Pred(UTF8Pos(' ', wraptxt))); end else wraptxt := UTF8Copy(wraptxt, Succ(UTF8Pos(' ', wraptxt)), UTF8Length(wraptxt) - Pred(UTF8Pos(' ', wraptxt))) else if Font.TextWidth(UTF8Copy(wraptxt, 1, Pred(UTF8Pos(' ',wraptxt)))) > wtxt then begin wtxt := Font.TextWidth(UTF8Copy(wraptxt, 1, Pred(UTF8Pos(' ',wraptxt)))); wraptxt := UTF8Copy(wraptxt, Succ(UTF8Pos(' ', wraptxt)), UTF8Length(wraptxt) - Pred(UTF8Pos(' ', wraptxt))); end else wraptxt := UTF8Copy(wraptxt, Succ(UTF8Pos(' ', wraptxt)), UTF8Length(wraptxt) - Pred(UTF8Pos(' ', wraptxt))) else if (UTF8Pos(#13,wraptxt) > 0) then if Font.TextWidth(UTF8Copy(wraptxt, 1, Pred(UTF8Pos(#13,wraptxt)))) > wtxt then begin wtxt := Font.TextWidth(UTF8Copy(wraptxt, 1, Pred(UTF8Pos(#13,wraptxt)))); wraptxt := UTF8Copy(wraptxt, Succ(UTF8Pos(#13, wraptxt)), UTF8Length(wraptxt) - Pred(UTF8Pos(#13, wraptxt))); end else wraptxt := UTF8Copy(wraptxt, Succ(UTF8Pos(#13, wraptxt)), UTF8Length(wraptxt) - Pred(UTF8Pos(#13, wraptxt))) else if Font.TextWidth(wraptxt) > wtxt then begin wtxt := Font.TextWidth(wraptxt); wraptxt := ''; end else wraptxt := ''; if ((txtAutoSize in AFlags) or (w = 0)) and (wtxt > w) then wt := wtxt else wt := w; while AText > '' do begin if UTF8Pos(' ', AText) > 0 then if (UTF8Pos(#13,AText) > 0) then if (UTF8Pos(#13,AText) < UTF8Pos(' ',AText)) then begin if wraplst.Count > 0 then if wraplst[Pred(wraplst.Count)] = '' then wraplst[Pred(wraplst.Count)] := UTF8Copy(AText, 1, Pred(UTF8Pos(#13, AText))) else if Font.TextWidth(wraplst[Pred(wraplst.Count)] + ' ' + UTF8Copy(AText, 1, Pred(UTF8Pos(#13, AText)))) <= wt then wraplst[Pred(wraplst.Count)] := wraplst[Pred(wraplst.Count)] + ' ' + UTF8Copy(AText, 1, Pred(UTF8Pos(#13, AText))) else wraplst.Add(UTF8Copy(AText, 1, Pred(UTF8Pos(#13, AText)))) else wraplst.Add(UTF8Copy(AText, 1, Pred(UTF8Pos(#13, AText)))); wraplst.Add(''); AText := UTF8Copy(AText, Succ(UTF8Pos(#13, AText)), UTF8Length(AText) - Pred(UTF8Pos(#13, AText))); end else begin if wraplst.Count > 0 then if wraplst[Pred(wraplst.Count)] = '' then wraplst[Pred(wraplst.Count)] := UTF8Copy(AText, 1, Pred(UTF8Pos(' ', AText))) else if Font.TextWidth(wraplst[Pred(wraplst.Count)] + ' ' + UTF8Copy(AText, 1, Pred(UTF8Pos(' ', AText)))) <= wt then wraplst[Pred(wraplst.Count)] := wraplst[Pred(wraplst.Count)] + ' ' + UTF8Copy(AText, 1, Pred(UTF8Pos(' ', AText))) else wraplst.Add(UTF8Copy(AText, 1, Pred(UTF8Pos(' ', AText)))) else wraplst.Add(UTF8Copy(AText, 1, Pred(UTF8Pos(' ', AText)))); AText := UTF8Copy(AText, Succ(UTF8Pos(' ', AText)), UTF8Length(AText) - Pred(UTF8Pos(' ', AText))); end else begin if wraplst.Count > 0 then if wraplst[Pred(wraplst.Count)] = '' then wraplst[Pred(wraplst.Count)] := UTF8Copy(AText, 1, Pred(UTF8Pos(' ', AText))) else if Font.TextWidth(wraplst[Pred(wraplst.Count)] + ' ' + UTF8Copy(AText, 1, Pred(UTF8Pos(' ', AText)))) <= wt then wraplst[Pred(wraplst.Count)] := wraplst[Pred(wraplst.Count)] + ' ' + UTF8Copy(AText, 1, Pred(UTF8Pos(' ', AText))) else wraplst.Add(UTF8Copy(AText, 1, Pred(UTF8Pos(' ', AText)))) else wraplst.Add(UTF8Copy(AText, 1, Pred(UTF8Pos(' ', AText)))); AText := UTF8Copy(AText, Succ(UTF8Pos(' ', AText)), UTF8Length(AText) - Pred(UTF8Pos(' ', AText))); end else if (UTF8Pos(#13,AText) > 0) then begin if wraplst.Count > 0 then if wraplst[Pred(wraplst.Count)] = '' then wraplst[Pred(wraplst.Count)] := UTF8Copy(AText, 1, Pred(UTF8Pos(#13, AText))) else if Font.TextWidth(wraplst[Pred(wraplst.Count)] + ' ' + UTF8Copy(AText, 1, Pred(UTF8Pos(#13, AText)))) <= wt then wraplst[Pred(wraplst.Count)] := wraplst[Pred(wraplst.Count)] + ' ' + UTF8Copy(AText, 1, Pred(UTF8Pos(#13, AText))) else wraplst.Add(UTF8Copy(AText, 1, Pred(UTF8Pos(#13, AText)))) else wraplst.Add(UTF8Copy(AText, 1, Pred(UTF8Pos(#13, AText)))); wraplst.Add(''); AText := UTF8Copy(AText, Succ(UTF8Pos(#13, AText)), UTF8Length(AText) - Pred(UTF8Pos(#13, AText))); end else begin if wraplst.Count > 0 then if wraplst[Pred(wraplst.Count)] = '' then wraplst[Pred(wraplst.Count)] := AText else if Font.TextWidth(wraplst[Pred(wraplst.Count)] + ' ' + AText) <= wt then wraplst[Pred(wraplst.Count)] := wraplst[Pred(wraplst.Count)] + ' ' + AText else wraplst.Add(AText) else wraplst.Add(AText); AText := ''; end; end; htxt := (Font.Height * wraplst.Count) + (ALineSpace * Pred(wraplst.Count)); // Now paint the actual text for i := 0 to Pred(wraplst.Count) do begin l := (Font.Height + ALineSpace) * i; wtxt := Font.TextWidth(wraplst[i]); if (txtLeft in AFlags) and (txtTop in AFlags) then fpgStyle.DrawString(self, x, y + l, wraplst[i], lEnabled); if (txtLeft in AFlags) and (txtVCenter in AFlags) then fpgStyle.DrawString(self, x, y + l + (h - htxt) div 2, wraplst[i], lEnabled); if (txtLeft in AFlags) and (txtBottom in AFlags) then fpgStyle.DrawString(self, x, y + l + h - htxt, wraplst[i], lEnabled); if (txtHCenter in AFlags) and (txtTop in AFlags) then fpgStyle.DrawString(self, x + (w - wtxt) div 2, y + l, wraplst[i], lEnabled); if (txtHCenter in AFlags) and (txtVCenter in AFlags) then fpgStyle.DrawString(self, x + (w - wtxt) div 2, y + l + (h - htxt) div 2, wraplst[i], lEnabled); if (txtHCenter in AFlags) and (txtBottom in AFlags) then fpgStyle.DrawString(self, x + (w - wtxt) div 2, y + l + h - htxt, wraplst[i], lEnabled); if (txtRight in AFlags) and (txtTop in AFlags) then fpgStyle.DrawString(self, x + w - wtxt, y + l, wraplst[i], lEnabled); if (txtRight in AFlags) and (txtVCenter in AFlags) then fpgStyle.DrawString(self, x + w - wtxt, y + l + (h - htxt) div 2, wraplst[i], lEnabled); if (txtRight in AFlags) and (txtBottom in AFlags) then fpgStyle.DrawString(self, x + w - wtxt, y + l + h - htxt, wraplst[i], lEnabled); end; wraplst.Free; end else begin // No wraping was required wtxt := self.Font.TextWidth(AText); htxt := self.Font.Height; if (txtAutoSize in AFlags) or (w = 0) then w := wtxt; if (txtAutoSize in AFlags) or (h = 0) then h := htxt; // Now lets paint the actual text if (txtLeft in AFlags) and (txtTop in AFlags) then fpgStyle.DrawString(self, x, y, AText, lEnabled); if (txtLeft in AFlags) and (txtVCenter in AFlags) then fpgStyle.DrawString(self, x, y + (h - htxt) div 2, AText, lEnabled); if (txtLeft in AFlags) and (txtBottom in AFlags) then fpgStyle.DrawString(self, x, y + h - htxt, AText, lEnabled); if (txtHCenter in AFlags) and (txtTop in AFlags) then fpgStyle.DrawString(self, x + (w - wtxt) div 2, y, AText, lEnabled); if (txtHCenter in AFlags) and (txtVCenter in AFlags) then fpgStyle.DrawString(self, x + (w - wtxt) div 2, y + (h - htxt) div 2, AText, lEnabled); if (txtHCenter in AFlags) and (txtBottom in AFlags) then fpgStyle.DrawString(self, x + (w - wtxt) div 2, y + h - htxt, AText, lEnabled); if (txtRight in AFlags) and (txtTop in AFlags) then fpgStyle.DrawString(self, x + w - wtxt, y, AText, lEnabled); if (txtRight in AFlags) and (txtVCenter in AFlags) then fpgStyle.DrawString(self, x + w - wtxt, y + (h - htxt) div 2, AText, lEnabled); if (txtRight in AFlags) and (txtBottom in AFlags) then fpgStyle.DrawString(self, x + w - wtxt, y + h - htxt, AText, lEnabled); Result := htxt; end; end; function TfpgCanvas.DrawText(x, y: TfpgCoord; AText: TfpgString; AFlags: TFTextFlags; ALineSpace: integer): integer; begin Result := DrawText(x, y, 0, 0, AText, AFlags, ALineSpace); end; function TfpgCanvas.DrawText(r: TfpgRect; AText: TfpgString; AFlags: TFTextFlags; ALineSpace: integer): integer; begin Result := DrawText(r.Left, r.Top, r.Width, r.Height, AText, AFlags, ALineSpace); end; { TfpgWindow } constructor TfpgWindow.Create(AOwner: TComponent); begin inherited Create(AOwner); // initialize the platform internals FTop := 0; FLeft := 0; FWidth := 16; FHeight := 16; FMinWidth := 2; FMinHeight := 2; FModalForWin := nil; if (AOwner <> nil) and (AOwner is TfpgWindow) then FWindowType := wtChild else FWindowType := wtWindow; FCanvas := TfpgCanvas.Create(self); end; destructor TfpgWindow.Destroy; begin FCanvas.Free; inherited Destroy; end; procedure TfpgWindow.SetParent(const AValue: TfpgWindow); begin inherited SetParent(AValue); end; function TfpgWindow.GetParent: TfpgWindow; begin result := TfpgWindow(inherited GetParent); end; function TfpgWindow.GetCanvas: TfpgCanvas; begin Result := TfpgCanvas(inherited GetCanvas); end; { TfpgStyle } constructor TfpgStyle.Create; begin // Setup font aliases fpgSetNamedFont('Label1', FPG_DEFAULT_FONT_DESC); fpgSetNamedFont('Label2', FPG_DEFAULT_FONT_DESC + ':bold'); fpgSetNamedFont('Edit1', FPG_DEFAULT_FONT_DESC); fpgSetNamedFont('Edit2', 'Courier New-10'); fpgSetNamedFont('List', FPG_DEFAULT_FONT_DESC); fpgSetNamedFont('Grid', 'Arial-9'); fpgSetNamedFont('GridHeader', 'Arial-9:bold'); fpgSetNamedFont('Menu', FPG_DEFAULT_FONT_DESC); fpgSetNamedFont('MenuAccel', FPG_DEFAULT_FONT_DESC + ':underline'); fpgSetNamedFont('MenuDisabled', FPG_DEFAULT_FONT_DESC); {$Note Refactor this so under Windows it can detect the system colors instead. Also under Linux (KDE and Gnome) we should be able to detect the system colors.} fpgSetNamedColor(clWindowBackground, $D4D0C8); fpgSetNamedColor(clBoxColor, $FFFFFF); fpgSetNamedColor(clShadow1, $808080); fpgSetNamedColor(clShadow2, $404040); fpgSetNamedColor(clHilite1, $E0E0E0); fpgSetNamedColor(clHilite2, $FFFFFF); fpgSetNamedColor(clText1, $000000); fpgSetNamedColor(clText2, $000040); fpgSetNamedColor(clText3, $800000); fpgSetNamedColor(clText4, $404000); fpgSetNamedColor(clSelection, $0A246A); fpgSetNamedColor(clSelectionText, $FFFFFF); fpgSetNamedColor(clInactiveSel, $D0D0FF); fpgSetNamedColor(clInactiveSelText, $000000); fpgSetNamedColor(clScrollBar, $E8E4DB); fpgSetNamedColor(clButtonFace, $D4D0C8); fpgSetNamedColor(clListBox, $FFFFFF); fpgSetNamedColor(clGridLines, $A0A0A0); fpgSetNamedColor(clGridHeader, $D4D0C8); fpgSetNamedColor(clWidgetFrame, $000000); fpgSetNamedColor(clInactiveWgFrame, $A0A0A0); fpgSetNamedColor(clTextCursor, $000000); fpgSetNamedColor(clChoiceListBox, $E8E8E8); fpgSetNamedColor(clUnset, $D0D0FF); fpgSetNamedColor(clMenuText, $000000); fpgSetNamedColor(clMenuDisabled, $909090); // Global Font Objects DefaultFont := fpgGetFont(fpgGetNamedFontDesc('Label1')); MenuFont := fpgGetFont(fpgGetNamedFontDesc('Menu')); MenuAccelFont := fpgGetFont(fpgGetNamedFontDesc('MenuAccel')); MenuDisabledFont := fpgGetFont(fpgGetNamedFontDesc('MenuDisabled')); end; destructor TfpgStyle.Destroy; begin DefaultFont.Free; MenuFont.Free; MenuAccelFont.Free; MenuDisabledFont.Free; inherited Destroy; end; procedure TfpgStyle.DrawButtonFace(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord; AFlags: TFButtonFlags); var r: TfpgRect; lDoDraw: Boolean; begin r.SetRect(x, y, w, h); lDoDraw := False; if btfIsDefault in AFlags then begin ACanvas.SetColor(clBlack); ACanvas.SetLineStyle(1, lsSolid); ACanvas.DrawRectangle(r); InflateRect(r, -1, -1); Exclude(AFlags, btfIsDefault); fpgStyle.DrawButtonFace(ACanvas, r.Left, r.Top, r.Width, r.Height, AFlags); Exit; //==> end; ACanvas.SetColor(clButtonFace); ACanvas.SetLineStyle(1, lsSolid); ACanvas.FillRectangle(x, y, w, h); if (btfFlat in AFlags) and not (btfIsPressed in AFlags) then Exit; // no need to go further // Left and Top (outer) if (btfIsPressed in AFlags) then begin if (btfIsEmbedded in AFlags) then ACanvas.SetColor(clHilite2) else ACanvas.SetColor(clShadow2); end else ACanvas.SetColor(clHilite2); ACanvas.DrawLine(r.Left, r.Bottom, r.Left, r.Top); // left ACanvas.DrawLine(r.Left, r.Top, r.Right, r.Top); // top // Left and Top (inner) //if btnIsPressed in AFlags then //begin //ACanvas.SetColor(clShadow1); //ACanvas.DrawLine(x + 1, y + h - 3, x + 1, y + 1); // left //ACanvas.DrawLine(x + 1, y + 1, x + w - 2, y + 1); // top //end; // Right and Bottom (outer) if (btfIsPressed in AFlags) then begin if (btfIsEmbedded in AFlags) then ACanvas.SetColor(clHilite1) else ACanvas.SetColor(clShadow2); end else ACanvas.SetColor(clShadow2); ACanvas.DrawLine(r.Right, r.Top, r.Right, r.Bottom); // right ACanvas.DrawLine(r.Right, r.Bottom, r.Left-1, r.Bottom); // bottom // Right and Bottom (inner) if btfIsPressed in AFlags then begin if (btfIsEmbedded in AFlags) then ACanvas.SetColor(clButtonFace) else ACanvas.SetColor(clHilite1); end else ACanvas.SetColor(clShadow1); ACanvas.DrawLine(r.Right-1, r.Top+1, r.Right-1, r.Bottom-1); // right ACanvas.DrawLine(r.Right-1, r.Bottom-1, r.Left, r.Bottom-1); // bottom end; procedure TfpgStyle.DrawControlFrame(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord); var r: TfpgRect; begin r.SetRect(x, y, w, h); ACanvas.SetColor(clShadow1); ACanvas.DrawLine(r.Left, r.Bottom, r.Left, r.Top); // left (outer) ACanvas.DrawLine(r.Left, r.Top, r.Right, r.Top); // top (outer) ACanvas.SetColor(clHilite2); ACanvas.DrawLine(r.Right, r.Top, r.Right, r.Bottom); // right (outer) ACanvas.DrawLine(r.Right, r.Bottom, r.Left, r.Bottom); // bottom (outer) ACanvas.SetColor(clShadow2); ACanvas.DrawLine(r.Left+1, r.Bottom-1, r.Left+1, r.Top+1); // left (inner) ACanvas.DrawLine(r.Left+1, r.Top+1, r.Right-1, r.Top+1); // top (inner) ACanvas.SetColor(clHilite1); ACanvas.DrawLine(r.Right-1, r.Top+1, r.Right-1, r.Bottom-1); // right (inner) ACanvas.DrawLine(r.Right-1, r.Bottom-1, r.Left+1, r.Bottom-1); // bottom (inner) end; procedure TfpgStyle.DrawDirectionArrow(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord; direction: integer); var peekx: integer; peeky: integer; basex: integer; basey: integer; side: integer; margin: integer; begin side := (w div 4) + 1; margin := side + 1; if direction < 2 then // vertical begin peekx := x + (w div 2); if direction = 1 then // down begin peeky := y + h - margin; basey := peeky - side; end else begin // up peeky := y + margin; basey := peeky + side; end; ACanvas.FillTriangle(peekx, peeky, peekx + side, basey, peekx - side, basey); end else // horizontal begin peeky := y + (h div 2); if direction = 3 then // right begin peekx := x + w - margin; basex := peekx - side; end else // left begin peekx := x + margin; basex := peekx + side; end; ACanvas.FillTriangle(peekx, peeky, basex, peeky - side, basex, peeky + side); end; end; procedure TfpgStyle.DrawString(ACanvas: TfpgCanvas; x, y: TfpgCoord; AText: string; AEnabled: boolean); begin if not AEnabled then begin ACanvas.SetTextColor(clHilite1); ACanvas.DrawString(x+1, y+1, AText); ACanvas.SetTextColor(clShadow1); end; ACanvas.DrawString(x, y, AText); end; procedure TfpgStyle.DrawFocusRect(ACanvas: TfpgCanvas; r: TfpgRect); var oldColor: TfpgColor; oldLineWidth: integer; oldLineStyle: TfpgLineStyle; begin oldColor := ACanvas.Color; oldLineWidth := ACanvas.LineWidth; oldLineStyle := ACanvas.LineStyle; ACanvas.SetColor(clText1); ACanvas.SetLineStyle(1, lsDot); ACanvas.DrawRectangle(r); // restore previous settings ACanvas.SetColor(oldColor); ACanvas.SetLineStyle(oldLineWidth, oldLineStyle); end; { TfpgCaret } procedure TfpgCaret.OnTimerTime(Sender: TObject); begin if FEnabled then InvertCaret; end; constructor TfpgCaret.Create; begin FEnabled := False; FInterval := 500; // blinking interval FCanvas := nil; FTop := 0; FLeft := 0; FWidth := 2; FHeight := 8; FTimer := TfpgTimer.Create(FInterval); FTimer.OnTimer := @OnTimerTime; FTimer.Enabled := True; end; destructor TfpgCaret.Destroy; begin FCanvas := nil; FTimer.Free; inherited Destroy; end; procedure TfpgCaret.SetCaret(ACanvas: TfpgCanvas; x, y, w, h: TfpgCoord); begin FEnabled := True; FVisible := False; FCanvas := ACanvas; FLeft := x; FTop := y; FWidth := w; FHeight := h; InvertCaret; FTimer.Enabled := False; FTimer.Interval := FInterval; FTimer.Enabled := True; end; procedure TfpgCaret.UnSetCaret(ACanvas: TfpgCanvas); begin if (FCanvas = ACanvas) or (ACanvas = nil) then begin FEnabled := False; FCanvas := nil; end; end; procedure TfpgCaret.InvertCaret; begin if FCanvas = nil then Exit; //==> // we could not be sure about the buffer contents! try FCanvas.BeginDraw(False); try // this works well on narrow characters like 'i' or 'l' in non-mono fonts FCanvas.XORFillRectangle($FFFFFF, FLeft, FTop, FWidth, FHeight); FVisible := not FVisible; finally FCanvas.EndDraw(FLeft, FTop, FWidth, FHeight); end; except {$Note This occurs every now and again with TfpgMemo and CaretInvert painting! } // Investigate this. {$IFDEF DEBUG} writeln('TfpgCaret.InvertCaret cause an exception'); {$ENDIF} end; end; { TfpgImages } constructor TfpgImages.Create; begin FImages := TStringList.Create; end; destructor TfpgImages.Destroy; var i: integer; img: TfpgImage; begin for i := FImages.Count-1 downto 0 do begin img := TfpgImage(FImages.Objects[i]); FImages.Delete(i); img.Free; end; FImages.Free; inherited Destroy; end; function TfpgImages.AddImage(const imgid: string; img: TfpgImage): boolean; var i: integer; begin i := FImages.IndexOf(LowerCase(imgid)); if i >= 0 then begin FImages.Strings[i] := LowerCase(imgid); FImages.Objects[i] := img; Result := False; end else begin FImages.AddObject(LowerCase(imgid), img); Result := True; end; end; function TfpgImages.DeleteImage(const imgid: string; freeimg: boolean): boolean; var i: integer; begin i := FImages.IndexOf(LowerCase(imgid)); if i >= 0 then begin if freeimg then TfpgImage(FImages.Objects[i]).Free; FImages.Delete(i); Result := True; end else Result := False; end; function TfpgImages.GetImage(const imgid: string): TfpgImage; var i: integer; begin i := FImages.IndexOf(LowerCase(imgid)); if i >= 0 then Result := TfpgImage(FImages.Objects[i]) else Result := nil; end; function TfpgImages.AddBMP(const imgid: string; bmpdata: pointer; bmpsize: integer): TfpgImage; begin Result := CreateImage_BMP(bmpdata, bmpsize); if Result <> nil then AddImage(imgid, Result); end; function TfpgImages.AddMaskedBMP(const imgid: string; bmpdata: pointer; bmpsize: integer; mcx, mcy: integer): TfpgImage; begin Result := AddBMP(imgid, bmpdata, bmpsize); if Result <> nil then begin Result.CreateMaskFromSample(mcx, mcy); Result.UpdateImage; end; end; procedure TfpgImages.ListImages(var sl: TStringList); begin if sl <> nil then sl.Assign(FImages); end; { TfpgImage } function TfpgImage.ImageFromRect(var ARect: TRect): TfpgImage; var x, y: TfpgCoord; ix, iy: TfpgCoord; begin SortRect(ARect); Result := TfpgImage.Create; Result.AllocateImage(ColorDepth, ARect.Right-ARect.Left, ARect.Bottom-ARect.Top); Result.UpdateImage; iy := -1; for y := ARect.Top to ARect.Bottom-1 do begin Inc(iy); ix := -1; for x := ARect.Left to ARect.Right-1 do begin Inc(ix); Result.Colors[ix, iy] := Colors[x, y]; end; end; end; function TfpgImage.ImageFromRect(var ARect: TfpgRect): TfpgImage; var x, y: TfpgCoord; ix, iy: TfpgCoord; begin Result := TfpgImage.Create; Result.AllocateImage(ColorDepth, ARect.Width, ARect.Height); Result.UpdateImage; iy := -1; for y := ARect.Top to ARect.Bottom do begin Inc(iy); ix := -1; for x := ARect.Left to ARect.Right do begin Inc(ix); Result.Colors[ix, iy] := Colors[x, y]; end; end; end; initialization uApplication := nil; uClipboard := nil; uMsgQueueList := nil; fpgTimers := nil; fpgCaret := nil; fpgImages := nil; iCallTrace := -1; fpgInitMsgQueue; finalization; uClipboard.Free; uApplication.Free; end.