{ fpGUI - Free Pascal GUI Library Motif style implementation Copyright (C) 2006 - 2007 See the file AUTHORS.txt, included in this distribution, for details of the copyright. See the file COPYING.modifiedLGPL, included in this distribution, for details about redistributing fpGUI. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. } unit MotifStyle; {$mode objfpc}{$H+} interface uses Classes ,SysUtils ,fpGUI ,fpGFX ; type TMotifStyle = class(TBasicStyle) public // General procedure DrawFocusRect(Canvas: TFCanvas; const ARect: TRect); override; // Buttons procedure DrawButtonFace(Canvas: TFCanvas; const ARect: TRect; Flags: TFButtonFlags); override; // Check boxes procedure DrawCheckBox(Canvas: TFCanvas; const ARect, LabelRect: TRect; Flags: TFCheckboxFlags); override; end; implementation { MotifStyle } procedure TMotifStyle.DrawButtonFace(Canvas: TFCanvas; const ARect: TRect; Flags: TFButtonFlags); var r: TRect; begin r := ARect; if btnIsSelected in Flags then begin SetUIColor(Canvas, cl3DDkShadow); Canvas.DrawRect(r); Inc(r.Left); Inc(r.Top); Dec(r.Right); Dec(r.Bottom); end; if btnIsPressed in Flags then begin SetUIColor(Canvas, cl3DShadow); Canvas.DrawRect(r); Inc(r.Left); Inc(r.Top); Dec(r.Right); Dec(r.Bottom); end else begin if btnIsEmbedded in Flags then Draw3DFrame(Canvas, r, cl3DLight, cl3DHighlight, cl3DDkShadow, cl3DShadow) else Draw3DFrame(Canvas, r, cl3DHighlight, cl3DLight, cl3DDkShadow, cl3DShadow); Inc(r.Left, 2); Inc(r.Top, 2); Dec(r.Right, 2); Dec(r.Bottom, 2); end; SetUIColor(Canvas, cl3DFace); Canvas.FillRect(r); if btnHasFocus in Flags then begin r.Left := ARect.Left + 4; r.Top := ARect.Top + 4; r.Right := ARect.Right - 4; r.Bottom := ARect.Bottom - 4; DrawFocusRect(Canvas, r); end; end; procedure TMotifStyle.DrawFocusRect(Canvas: TFCanvas; const ARect: TRect); begin SetUIColor(Canvas, clGray); Canvas.DrawRect(ARect); end; procedure TMotifStyle.DrawCheckBox(Canvas: TFCanvas; const ARect, LabelRect: TRect; Flags: TFCheckboxFlags); var r: TRect; xmid: integer; ymid: integer; procedure _DrawBottomHalf; begin // draw the bottom \ line Canvas.DrawLine(Point(r.Left+1, r.Top+ymid+1), Point(r.Left+xmid, r.Bottom)); Canvas.DrawLine(Point(r.Left+2, r.Top+ymid+1), Point(r.Left+xmid, r.Bottom-1)); Canvas.DrawLine(Point(r.Left+3, r.Top+ymid+1), Point(r.Left+xmid, r.Bottom-2)); // draw the bottom / line Canvas.DrawLine(Point(r.Left+xmid, r.Bottom), Point(r.Right, r.Top+ymid-1)); Canvas.DrawLine(Point(r.Left+xmid, r.Bottom-1), Point(r.Right-1, r.Top+ymid-1)); Canvas.DrawLine(Point(r.Left+xmid, r.Bottom-2), Point(r.Right-2, r.Top+ymid-1)); end; procedure _DrawTopHalf; begin // draw the top / line Canvas.DrawLine(Point(r.Left, r.Top+ymid), Point(r.Left+xmid+1, r.Top)); Canvas.DrawLine(Point(r.Left+1, r.Top+ymid), Point(r.Left+xmid+1, r.Top+1)); Canvas.DrawLine(Point(r.Left+2, r.Top+ymid), Point(r.Left+xmid+1, r.Top+2)); // draw the top \ line Canvas.DrawLine(Point(r.Left+xmid+1, r.Top+2), Point(r.Right-1, r.Top+ymid)); Canvas.DrawLine(Point(r.Left+xmid+1, r.Top+3), Point(r.Right-2, r.Top+ymid)); Canvas.DrawLine(Point(r.Left+xmid+1, r.Top+4), Point(r.Right-3, r.Top+ymid)); end; begin SetUIColor(Canvas, cl3DFace); Canvas.FillRect(ARect); r.Left := ARect.Left; r.Top := ARect.Top + (ARect.Bottom - ARect.Top - 13) div 2; r.Right := 13; r.Bottom := r.Top + 13; xmid := ((r.Right - r.Left) div 2); ymid := ((r.Bottom - r.Top) div 2) + 1; if (cbIsChecked in Flags) then begin SetUIColor(Canvas, clWhite); _DrawBottomHalf; SetUIColor(Canvas, cl3DShadow); _DrawTopHalf; end else begin SetUIColor(Canvas, cl3DShadow); _DrawBottomHalf; SetUIColor(Canvas, clWhite); _DrawTopHalf; end; if cbHasFocus in Flags then with LabelRect do DrawFocusRect(Canvas, Rect(Left - 2, Top - 2, Right + 2, Bottom + 2)); end; //initialization //finalization // gStyleManager.RegisterClass('Motif', TMotifStyle); end.