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2011-02-07ComboBox: New Margin default 3 -> 1.Graeme Geldenhuys
The Margin is how many pixels from the internal background the text must appear. Later we will replace this with SideMargin and HeightMargin properties.
2011-02-07ComboBox: text position is now the same as TfpgEdit.Graeme Geldenhuys
We now use Canvas.DrawString() to auto calculate the text position based on the text flags passed in. This is now the same as TfpgEdit does.
2011-02-07Combobox fix: Setting the Martin cause the Height to change.Graeme Geldenhuys
Now the Height will only change if AutoSize is actually enabled.
2011-02-07Default Font changes.Graeme Geldenhuys
* Linux now defaults to 'Liberation Sans' which comes standard with most Linux distros, and is metric compatible with Arial. The latter is freely available, but doesn't come standard with any Linux disto. * Windows default font size is now 8 (down from previous 10), which is now the same as the remainder of Windows apps. Strange that the same font as size (eg: Arial-10) is different sizes in pixels under Linux and Windows. Weird! :-/
2011-02-07Fix the URL of fpGUI's home page. We recently moved to SourceForge.Graeme Geldenhuys
2011-02-07HyperLink Label: published some more properties.Graeme Geldenhuys
2011-02-07Memo: SetText now assigns incoming text as is to the internal stringlist.Graeme Geldenhuys
No more manual handling of LineEnding characters etc, because StringList does that already, and our custom handling causes blank lines to disappear in the memo. Not what we want.
2011-02-02Using CreateLabel and a custom font did not resize label component correctly.Jean-Marc Levecque
2011-01-20adds extra checks to know when we shouldn't fire the OnClick eventGraeme Geldenhuys
2011-01-19OnClick now only triggers if the LeftMouseUp occurs in the bounds of the widget.Graeme Geldenhuys
Old behaviour was that the OnClick will trigger even if the left mouse button was released outside the bounds. This is not standard behaviour compared to other gui toolkits.
2011-01-19A little tweak to allow sorting of ListViewDavid Emerson
2011-01-14X11: OnDragDrop the Sender and Source parameters are now populated.Graeme Geldenhuys
Sender: the widget the mouse was over when drop occurs. Source: If whole DND is inside the same app, then Source is the original Widget the DND started from.
2011-01-14GDI: OnDragDrop the Sender and Source parameters are now populated.Graeme Geldenhuys
Sender: the widget the mouse was over when drop occurs. Source: If whole DND is inside the same app, then Source is the original Widget the DND started from.
2011-01-14X11: OnDragEnter now has Sender and Source parameters populatedGraeme Geldenhuys
Sender: = the widget the mouse entered and that triggered the event Source: = if whole DND occurs in same app, then Source is the Widget the DND action started from.
2011-01-14GDI: OnDragEnter now has Sender and Source parameters populatedGraeme Geldenhuys
Sender = widget the mouse entered and triggered the event Source = if the whole DND is inside the same app, then Source is the original Widget drag started from.
2011-01-13tabs: When creating tabsheets, there sizes are immediately calculated.Graeme Geldenhuys
* A new constructor was also added where you can pass the tabsheet title, so tabsheet size can be better calculated if tabs are set to Left or Right.
2011-01-13button: CreateButton() helper method never called UpdateWindowPositionGraeme Geldenhuys
2011-01-13treeview: various changes due to new resizing behaviour of toolkitGraeme Geldenhuys
* Also fixed the issue where the treeview did not always display in the UI Designer. * When the treeview is in the UI Designer, then only limited painting occurs.
2011-01-13treeview: publish more properties and set default values.Graeme Geldenhuys
2011-01-13Spinedit: extra check is required due to new resizing behaviour.Graeme Geldenhuys
2011-01-13Creating various Edit components via helper functions now call UpdateWindowStateGraeme Geldenhuys
This means that the internal state of the result component instances are set correctly - without extra developer intervention.
2011-01-12Set Width and Height properties so internal state is correcty.Graeme Geldenhuys
We must not use field variables for Width, Heigh, Top and Left any more.
2011-01-12PageControl: Set a default value for published property ActivePageIndexGraeme Geldenhuys
2011-01-12Use Width and Height properties instead of internal fields in constructorGraeme Geldenhuys
This is sow that the internal FPrevXXX and other state information is setup correctly. The Edit Button controls also needed some extra code to work correctly in the UI Designer.
2011-01-12Incorrect anchors was set for pnlChar in Character Map dialog.Graeme Geldenhuys
2011-01-12UpdateWindowPosition now called irrespectively in MoveandResize.Graeme Geldenhuys
Because widget positioning is new possible before it is show, we need to call UpdateWindowPosition any time we set Width, Height, Top or Left so that it can update the internal state of the widget correctly.
2011-01-12Fix stupid typo bug in HandleMove.Graeme Geldenhuys
We used FHeight instead of FLeft!! Dope!
2011-01-11fixes Alignment and Anchor calculation even before we have a window handleGraeme Geldenhuys
Updated the following methods by rather checking the ComponentState, than the HasHandle result. Why? Because we want alignment and anchor calculations to work, even before we have a window handle. Something that happens often when using a Frame-type design for the UI. * HandleMove() * HandleResize() * UpdateWindowPosition() Due to removing the HasHandle check in UpdateWindowPosition, we had to do the HasHandle check in each backend code instead. We don't want to trigger API calls when we don't have a window handle yet.
2011-01-10DoWaitWindowMessage() defined as virtual abstract in fpg_baseGraeme Geldenhuys
* All fpGUI backends must override it as supply an implementation. * Moved DowaitWindowMessage() implementations to the protected section in the GDI and X11 backends.
2011-01-10DoMessagesPending() renamed to MessagesPending()Graeme Geldenhuys
Also made MessagesPending() a virtual abstract method in fpg_base.pas which every fpGUI backend must supply an implementation.
2011-01-06fpgCheckTimers is now a function.Graeme Geldenhuys
A boolean return value of True means that there are active timers.
2011-01-06new fpgPause() function.Graeme Geldenhuys
This function blocks the calling method, but allows for framework messages still to be processed. Could be useful for some developers.
2011-01-06Timers bugfix. Timers did not always work under Windows or Linux.Graeme Geldenhuys
Windows uses OS messages for the timer, and Linux not. So the DoMessagePending code had to be tweaked to work for both. I made a note of this, to see if there is a better way of doing this.
2011-01-03Minor code improvements.Graeme Geldenhuys
2011-01-03Moved FDefaultFont instantiation to a new location in code.Graeme Geldenhuys
2011-01-03new overloaded version of TfpgStyle.DrawControlFrame()Graeme Geldenhuys
2010-12-30TfpgWidget.MsgResize never considered constraints when calculating size deltasGraeme Geldenhuys
Old behaviour calculated the size deltas, then applied the new sizes from the received message. The new sizes were not guaranteed due to widget size constraints that could be applied, which means the deltas could be wrong, which in turn meant child components could be positioned incorrectly. We now store the original size values in temp variables, apply the new sizes which handles possible constraints, then only do we calculate the deltas, and then pass those on to HandleAlignments().
2010-12-30Doubled the message queue size to handle lots more messages.Graeme Geldenhuys
eg: When you resize continuously for a few seconds to test widget anchor processing, it was possible to reach the message queue limit. After this change, that is not so likely any more.
2010-12-30X11: Correctly implemented the handling of X11's GraphicsExpose event.Graeme Geldenhuys
2010-12-22Fixes a Index out of bounds error in Memo. Thanks Michael van CanneytGraeme Geldenhuys
2010-11-30minor bugfix in menubar repainting after a popup window closes.Graeme Geldenhuys
2010-11-30TfpgMenuBar now offloads menu bar background painting to current fpgStyle ↵Graeme Geldenhuys
instance.
2010-11-30New theme function to paint MenuBar backgroundGraeme Geldenhuys
2010-11-30MenuBar now shows selected menu item of shown popup menu as indented bevelGraeme Geldenhuys
2010-11-30menu: consistent parameter name as used in TfpgMenuBar.Graeme Geldenhuys
2010-11-19Radiobutton image repositioned the same as was done for Checkbox widget.Graeme Geldenhuys
* Painting is now near identical to Checkbox painting. * Focus rectangle is now only around text. Same reason as before. The left margin was 4px's which meant radiobuttons never aligned nicely with other widgets. Now the margin is only 2px so alignment is much better using the same left co-ordinate.
2010-11-18PageControl: introduced BeginUpdate and EndUpdate methods.Graeme Geldenhuys
Because new now only paint inside the HandlePaint() method, we need some optimization while setting properties. BeginUpdate now blocks painting until EndUpdate it called.
2010-11-18PageControl: tabs painting is now only done in HandlePaint()Graeme Geldenhuys
Painting outside the HandlePaint is possible but very unpredictable, so it is best we do not do it.
2010-11-18This X11 work-around doesn't seem to be needed anymore.Graeme Geldenhuys
Now that the Align issues have been resolved, this work-around is not needed any more. Commented, it now produces the exact same events as under Windows too. This is good, obviously. :)
2010-11-18TfpgWidget.SetAlign called the wrong ReAlign() method.Graeme Geldenhuys
Not calling Parent.Realign ment we (self widget) is not being resized (excluded from the re-align calculation), and thus the self widget status at its current location and dimentions - until the end-user actually resizes the top-level form. This has now been fixed. NOTE: If you create extra widgets (eg: frames) outside the control of the UI Designer, but still created before resource handles are created, and you use Align property in those widgets, you need to rather create those in Form.OnShow(). Align changes are not always acted apon before they have a window handle, so it's best to do it in Form.OnShow for example. I'm still figuring out how best to handle this.