Age | Commit message (Collapse) | Author |
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* Added a new option to the TfpgBaseComboBox.Options called wo_AllowUserBlank. By default a user cannot use Up arrow to reset/blank the ComboBox to FocusItem = -1. You now have to add wo_AllowUserBlank in the Options to enable that.
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See comment in code for details.
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in the UI Designer and at runtime resizing.
* Implemented correct 'lazy refresh' in TfpgWidget when setting the size and position with .SetPostion() method.
* Refactored the Combo components removing some code duplication. Some paint methods are now inthe BasicCombobox component.
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example.
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Emerson for finding the problem.
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* fpgApplication now closes all forms created via fpgApplication.CreateForm() before the main form when the application terminates.
* Minor documentation update for fpgfx.pas unit.
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applications.
* Fixed the updating of rows in the StringGrid composite mediator (tiOPF)
* Minor update to the message dialog include file.
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TfpgPanel.
* I implemented more alignment fixes for TfpgGroupBox and TfpgBevel.
* I improved the painting of the focus rectangle it TfpgCheckBox and TfpgRadioButton.
* UI Designer's Unknown widget can now act like a container component.
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* Updated the combobox demo.
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* Created a Animation demo in the examples/gui/animation directory.
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keyboard and mouse responces are blocked.
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Windows.
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* Updated the Panel example to show Enabled and Disabled states.
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* DrawText now takes the txtEnabled flag into account. Before it always
assumed Enabled = True.
* gui_tab now uses Canvas.DrawText instead of Canvas.DrawString
* gui_label now paints disabled text correctly.
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both platforms, regardless of smallint limits.
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* Minor bugfix in x11 backend and TextWidth calculation.
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* Minor bugfix in CreateEdit and width = 0.
* Font is now a public property of TfpgEdit
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changes are required to change all componens from 1-based indexing to 0-based indexing.
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events.
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parameter as nil.
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not fire OnChange event.
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click on it.
* Fixed bug where components can't be created and Visible = False.
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under Windows.
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the Win2000 tabs.
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* Fixed the issue where you still had to call Canvas.BeginDraw and Canvas.EndDraw inside HandlePaint.
* Fixed the issue where custom painting in the OnPaint event handler of a Form did not show until the form was resized or revealed.
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