Age | Commit message (Collapse) | Author |
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changes are required to change all componens from 1-based indexing to 0-based indexing.
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click on it.
* Fixed bug where components can't be created and Visible = False.
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* Replaced some code/magic numbers with constants instead.
* fpGUI Default Font is now a variable and not a constant. This allows us to change the
default font at application startup.
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* Applied Jean-Marc's RadioButton patch.
* Applied Jean-Marc's Menu patch.
* Fixed a auteresize issue in the Label component.
* Added a new AutoSize property to the RadioButton and improved
on Jean-Marc's patch for autosizing the text.
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under Windows.
* I think I fixed the click selection issues in ComboBoxes.
* Also I believe the Calendar component now works under Windows.
* Menuse should now works correctly. All the above tested on Win2k.
* Due to the above changes I had to modify resizer component in
the UI Designer. There is still one minor issue, but that should
be fixed soon.
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menu behaviors.
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* Made many more modifications based on Jean-Marc's patch and fixed a few things missed.
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over them, but they are still not clickable. This is normal GUI behaviour in other toolkits as well.
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TfpgMenu components. It also adds a new BackgroundColor property to TfpgButton.
* Minor fixes to Jean-Marc's patch with button painting.
* The threedee example now uses the new Button.BackgroundColor property.
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* CaptureMouse and ReleaseMouse is now not used by
default for the TfpgPopupWindow class.
* Menu mouse behaviour improved
* Fixed Combobox dropdown that did not react to
mouse clicks.
* Removed support for changing the focused item
with the arrow keys. It's not standard behaviour.
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* Added a lot more sanity checks to prevent unnecessary processing.
* Removed unnecessary requests for painting outside the HandlePaint method.
* Menus are working again under Windows.
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* GUI: MenuItems OnClick is now triggered on mouse button up (like all other toolkits).
* GUI: Clicking outside a menu while it's open doesn't trigger the OnClick event anymore.
* Examples: Extended the menu example to show when each menu item's OnClick was triggered.
* All the above needs testing under Windows.
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* Implemented a new method TfpgPopupMenu.MenuItemByName
* Created a example project showing how the ICommand and ICommandHolder interfaces
can be used.
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* Added a new DumpStack procedure to help programmers
debug there code.
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* Fixed up TfpgEdit to now use the UTF-8 versions of Insert() and Delete()
which fixes some of the keyboard input issue.
* Removed stacks of compiler warnings all over the place.
* Fixed up the TfpgMemo to now use the UTF-8 versions of Insert() and Delete()
which fixes some of the keyboard input issues.
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the lib directory in the root of fpGUI. They are now the same as when you compile from the comand line.
* Implemented the TfpgMenuBar keyboard shortcut feature. For example you can now press Alt+F to open the File menu.
* Modified the menutest example to show the above change.
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* Added a quick workaround for the InvertCaret function causing a AV.
* MenuBar now keeps the current menu focused even if you open more than
2 levels deep of Popup Menus.
* Added some TODO entries to Widgets. Also published some missing properties.
* Fixed repainting issue with TfpgComobBox when you set the Width from code
and made the component focusable. Not sure why it wasn't!
* Updated Lazarus IDE code template for new fpGUI applications.
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* Improved menu painting with a bit of optimization.
* GDI: Implemented OnDoubleClick in TfpgWidget.
* Implemented DoubleClick in FileDialog (tested under Windows only)
* GDI: Fixed minor bug in DoWindowToScreen which prevented
popup windows from working.
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* GDI: Finally fixed the implementation of modal window
support.
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more to fix in the future.
* Change menu accelarator key painting from a Bold style to the more
traditional Underline style.
* Fixed a minor bug in the Canvas.DrawString with Underline style enabled.
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* Testing UTF-8 text support in menus.
* Removed the bluecurve theme and started implementing a more Win2000 look.
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* Extended the Menu Example
* Changed Popup menus to be activated on MouseUp and not MouseDown.
* Implemented a Bluecurve theme look in the menu. See the first point for reason.
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* Improved the look of Popup Menus to look more 3D like Win2000.
* Fixed a bug where sub-sub menus didn't close when you selected a new top level menu.
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incomplete though and still needs testing under both platforms.
* Added a new menu example project.
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