Age | Commit message (Collapse) | Author |
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properties. In affect you now cannot resize components into the negative
with the UI Designer.
* UI Designer: On deleting a component from a form, resets the
Object Inspector.
* Fixed 'division by zero' errors for the ListView and Memo components
when they get resized to smaller that 2x2 pixels in size.
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* Fixed up TfpgEdit to now use the UTF-8 versions of Insert() and Delete()
which fixes some of the keyboard input issue.
* Removed stacks of compiler warnings all over the place.
* Fixed up the TfpgMemo to now use the UTF-8 versions of Insert() and Delete()
which fixes some of the keyboard input issues.
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The FocusItem property is 1-based and not 0-based like it was
implemented. This is where fpGUI is different from LCL or VCL.
* Created a MaxLength property for TfpgMemo
* Added a comment in gui_combobox so developers know the component
is 1-based. Soon the documentation will also mention this.
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handle and render text containing Tab characters.
* GUI: Implemented a new MRU (Most Recently Used) component.
* Designer: Modifiend the designer to have a new MRU menu.
* Designer: Extended the designer setup screen so the
user can adjust more options. The designer also saves and restores
those options.
* Designer: The designer now defaults to saving the Name property
of components as well. This might end up being a user selectable
option in the setup screen.
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form designer.
* Fixed the initial state of scrollbars for various components.
* Implemented more fine grained cursors. Used by the designer for
the resizer buttons.
* Components can now be moved around in the designer form.
* Components can now be placed inside container components like TfpgBevel.
* Treeview doesn't crash the GUI designer anymore, yet the painting is
still not working for it.
* Tab and reverse Tab now work in the GUI designer.
* GUI Designer title bar is now consistent in text format.
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while the parent component is already visible.
* GUI: Introduced the usage of ComponentState so that the components react correctly in the
GUI Designer. Not all components are tested yet.
* GUI Designer almost paints the designed form correctly. When placing a component, they are
invisible, but as soon as you resize them, they are painted correctly. This is still work
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* Memo: Scrollbars now stay in sync with mouse wheel scroll.
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* Minor amendment. When Scrollbar.Position gets set, the Slider gets repainted automatically.
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* TfpgEdit and TfpgMemo now change the mouse cursor correctly.
* The prototypes/fpgui2/tests/edittest project show the mouse cursor in action. A GUI example project will be created soon to show all available cursors.
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* Minor code formatting changes in gui_scrollbar.pas
* Fixed the painting of the little square in the bottom right corner of TfpgMemo and TfpgListView when both scrollbars are shown.
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* Reverted the methods back to using TfpgRect instead of TRect. TfpgRect has better
support for Width and Heigh - required by many Canvas methods.
* Implemented helper functions like InflateRect but support TfpgRect
* Fixed all painting issues and rectangle sizes in all components.
* Fixed up all examples and test projects to compile and work correctly.
* Fixes some clip rectangle issues under Linux. TfpgRect was a big help.
* Changed the method signatures of many Canvas methods to rather use x, y, width and height.
This causes much less confusion and actually less coding in widgets.
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* Implemented Enable/Disbled state in TfpgComboBox.
* Fixed painting issues in TfpgScrollbar and TfpgMemo (tested
under X11).
* Moved SetEnabled and SetVisible in TfpgWidget to protected
and virtual.
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* Fixed a bug in the SetLineStyle which caused
inaccurate line drawing. This eluded me for ages.
* Started the process of removing TfpgRect and replacing
it with the standard Object Pascal TRect.
* Started updating some methods to rather use two sets
of coordinates instead of width and height.
* Added a new test to verify drawing accuracy
* Implemented more line styles under X11
* Fixed up painting issues in widgets (Scrollbar and Memo
are still outstanding)
* Added three new helper functions for use with TRect in
fpgfx.pas (InflateRect, CentrePoint, OffsetRect).
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multi-handle design from the prototypes directory.
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