Age | Commit message (Collapse) | Author |
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TfpgPanel.
* I implemented more alignment fixes for TfpgGroupBox and TfpgBevel.
* I improved the painting of the focus rectangle it TfpgCheckBox and TfpgRadioButton.
* UI Designer's Unknown widget can now act like a container component.
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changes are required to change all componens from 1-based indexing to 0-based indexing.
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* Updated the UI Designer so F11 works switching between Properties Editor and Form Designer.
* Updated the UI Designer so that New Form and Size or Position dialog accepts values when Enter is pressed.
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* Added new resourcestring constants to the translation language files.
* Localized all the GUI units.
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* TfpgWidget.TabOrder is now set at creation time.
* Published the TabOrder property for all components that can receive keyboard input.
* Extended the UI Designer so the TabOrder property can be edited.
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* Made many more modifications based on Jean-Marc's patch and fixed a few things missed.
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* Renamed the Color property to TextColor for RadioButton, Memo, DBLabel, Label, Edit and CheckBox. It's less confusing.
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The text color can now be changed per component.
* Fixed up the default values for Color and BackgroundColor for
a few components.
* Extended the EditTest project to show the Color property in
action.
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the rest of the fpGUI controls.
* GUI: Introduced FontDesc and HeaderFontDesc properties in TfpgBaseGrid and
published them in descendant components.
* GUI Designer: All newly placed components now default to the Delphi coding
standards component prefixes.
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* Changed TfpgCheckBox, TfpgRadioButton, TfpgLabel and TfpbButton to
use fpgStyle.DrawString instead.
* Updated the prototype test app to demo these features.
* TfpgCheckBox now handle image painting correctly based on the
widget state and mouse state (up, down).
* Minor improvement to the look of the X in the CheckBox image.
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* Implemented and added a new widget TfpgRadioButton
* TfpgWidget now doesn't process MouseUp and MouseDown events when disabled.
* TfpcCheckBox now uses composite images to paint the check mark as well.
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* Implemented and added a new CheckBox widget. (needs testing under Windows).
* Made some timer changes for Windows (needs testing).
* Moved the global variable for the MainForm into the TfpgApplication class. I can almost remove the gui_form requirement from GFX.
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