Age | Commit message (Collapse) | Author |
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* Removed gui_editcombo.pas from fpgui_package because I'm getting ready for a new release and only want to include stable units. It will get added again after the release.
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heavy development.
* Rename IsWinXP to IsWinXPOrLater. Also improved the
check to support Windows Vista.
* SetFirstItem() is now moved to the public section in
gui_listbox.pas unit.
* Updated the contributors list.
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* Fixed the destruction order of TfpgComboBox.
* Introduced DoRemoveWindowLookup() in gfxbase.pas so that we
can offload some of the responsibility from DoReleaseWindowHandle()
* Add two new debug methods to help debug fpGUI and fpGUI based
applications. They are PrintCallTrace() and PrintCallTraceDbgln().
* Fixed 'Index out of bounds' error when quiting your application.
* I included lots of debug output in this revision, so I can test
under Windows. As soon as I confirmed everything works, I'll
remove the debug output again.
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way round.
* TfpgEdit now has a new PopupMenu property. If assigned that menu will appear when you Right click. If PopupMenu is nil, a default popup menu will appear with the usual Cut, Copy, Paste and Clear All items.
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* Added new Gauges demo program - thanks to Giuliano Colla.
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* Created a new example project to test the calendar component. Please note it is NOT complete yet.
* Added a ScrollBarStyle property to BaseGrid to control the ScrollBar visibility.
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* Implemented a TfpgDBLabel (data-aware) label component.
* Created a new DB test example to show how TfpgDBLabel works.
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handle and render text containing Tab characters.
* GUI: Implemented a new MRU (Most Recently Used) component.
* Designer: Modifiend the designer to have a new MRU menu.
* Designer: Extended the designer setup screen so the
user can adjust more options. The designer also saves and restores
those options.
* Designer: The designer now defaults to saving the Name property
of components as well. This might end up being a user selectable
option in the setup screen.
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* Finished implementation change of ComboBox internal button. It now uses
a fake (painted) button instead of a real button. Up/Down state is also
supported.
* Implemented Up/Down state for Scrollbar buttons.
* Increased the version numbers of the fpGUI packages and uiDesigner.
* If TfpgEdit is disabled, the mouse cursor doesn't change to a I beam.
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main event loop and application. Halt was just to harsh and objects never got
freed.
* GUI: Added a new INI Utils unit which introduces ReadOnly ini support and
can also save a form's state and position. You access the ini file via the
gINI singleton function. fpGUI Designer uses this.
* All example project now free there main forms correctly.
* Many bug fixes in GUI Designer. GUI Designer now also remembers the size and
location of most forms.
* Many of the GUI Designer forms are now maintained by the GUI Designer itself.
* GUI Designer: Started implementing a Recent Files feature so it is quicker to
open frequently used files.
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the lib directory in the root of fpGUI. They are now the same as when you compile from the comand line.
* Implemented the TfpgMenuBar keyboard shortcut feature. For example you can now press Alt+F to open the File menu.
* Modified the menutest example to show the above change.
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* X11: Completed popup window support.
* GUI: Amended TfpgComboBox to rather use a popup window for the dropdown portion of the control.
* The previous change fixed the issue in the FileDialog where you couldn't select a combo box item with the mouse.
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* Implemented a FileGrid widget. Still work in progress and lots of refactoring and getting
rid of IFDEFs.
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* Amended the prototypes/fpgui2/tests/edittest project to show it in action. I'll create a decent eexample project for it soon.
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* Implemented and added a TfpgCustomGrid.
* GridTest example has been updated to demo the TfpgCustomGrid.
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* TfpgEdit and TfpgMemo now change the mouse cursor correctly.
* The prototypes/fpgui2/tests/edittest project show the mouse cursor in action. A GUI example project will be created soon to show all available cursors.
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* Reverted the methods back to using TfpgRect instead of TRect. TfpgRect has better
support for Width and Heigh - required by many Canvas methods.
* Implemented helper functions like InflateRect but support TfpgRect
* Fixed all painting issues and rectangle sizes in all components.
* Fixed up all examples and test projects to compile and work correctly.
* Fixes some clip rectangle issues under Linux. TfpgRect was a big help.
* Changed the method signatures of many Canvas methods to rather use x, y, width and height.
This causes much less confusion and actually less coding in widgets.
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* Added a test project for the listview widget
* made the Scrollbar more robust
* changed canvas.color and canvas.textcolor to be read/write
A cool feature of a listview is to be able to share it's .Items property with other listviews so the list doesn't have to exits in
memory. The test project uses that feature.
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* Added a test project for the grid component.
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prototype edittest project shows it in action.
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* Implemented and added a new widget TfpgRadioButton
* TfpgWidget now doesn't process MouseUp and MouseDown events when disabled.
* TfpcCheckBox now uses composite images to paint the check mark as well.
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* Implemented and added a new CheckBox widget. (needs testing under Windows).
* Made some timer changes for Windows (needs testing).
* Moved the global variable for the MainForm into the TfpgApplication class. I can almost remove the gui_form requirement from GFX.
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to something smaller, old text still remained on the canvas.
* Implemented a new TfpgBevel widget
* Added a example project showing the features of the TfpgBevel.
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* Created new packages for Corelib and GUI.
* Updated all examples to use the new packages.
Restructure should now be complete.
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