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path: root/src/gui/fpg_button.pas
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2010-10-01published Enabled property on all (most) componentsGraeme Geldenhuys
* Now the UI Designer can work with that property too * A few other components got one or two other properties published too.
2010-09-25published DND events for Button, Edit and Label components.Graeme Geldenhuys
This is just a start, so a few widgets can be tested with DND. After DND has be tested more, other widgets will get the published properties too.
2010-09-21Button: Flat=True (toolbar) buttons are now painted as such in the uidesignerGraeme Geldenhuys
This makes them easily distinguishable between normal buttons.
2010-07-05Extended TfpgButton to paint disabled images when needed.Graeme Geldenhuys
Again, this uses the new grayscale filter to paint a disabled image when Enabled = False.
2010-06-04Bumped visibility to Published for some properties.Graeme Geldenhuys
This facilitates in the loading of external form files at runtime.
2010-05-15When using ICommand (aka actions) it takes preferences over OnClick event ↵Graeme Geldenhuys
handler.
2010-04-25Publish the new OnShowHint for all other widgets in fpGUI.Graeme Geldenhuys
2010-02-26Update copyright notice in all units.Graeme Geldenhuys
2008-10-14* Applied SpinEdit, Edit, Button and Panel patch from Jean-Marc.graemeg
2008-10-03* Added Jean-Marc initial implementation of SpinEdit component.graemeg
* I made some changes and minor bug fixes to the SpinEdit and highlighted some todo items in the header of the unit.
2008-09-27* Phase 2 of the unit rename is complete. The gui units have now been renamed.graemeg
* UI Designer has been updated to reflect the new gui unit names.