Age | Commit message (Collapse) | Author |
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support under Win32.
* Fixed bug #1811433 where the Anchor feature was broken
when resizing forms under Windows. We never took into
account the window border width and title bar height.
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Not sure if we need it for any Widgets or just Forms.
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* TfpgWidget.HandleShow now always sets Visible = True. This fixes issue with
the fpGUI-LCL interface as well.
* Added a few more safety checks into the PageControl widget.
* The OnPaint event is now wrapped with BeginDraw/EndDraw calls so that
a event handler for OnPaint doesn't need to call it explicitly.
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properties. In affect you now cannot resize components into the negative
with the UI Designer.
* UI Designer: On deleting a component from a form, resets the
Object Inspector.
* Fixed 'division by zero' errors for the ListView and Memo components
when they get resized to smaller that 2x2 pixels in size.
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form designer.
* Fixed the initial state of scrollbars for various components.
* Implemented more fine grained cursors. Used by the designer for
the resizer buttons.
* Components can now be moved around in the designer form.
* Components can now be placed inside container components like TfpgBevel.
* Treeview doesn't crash the GUI designer anymore, yet the painting is
still not working for it.
* Tab and reverse Tab now work in the GUI designer.
* GUI Designer title bar is now consistent in text format.
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while the parent component is already visible.
* GUI: Introduced the usage of ComponentState so that the components react correctly in the
GUI Designer. Not all components are tested yet.
* GUI Designer almost paints the designed form correctly. When placing a component, they are
invisible, but as soon as you resize them, they are painted correctly. This is still work
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be used against them. A required for the GUI Designer and streaming.
* GUI Designer: Added 8 new components to the component palette.
* GUI Designer: Other minor improvements.
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the GUI Form Designer can intercept them.
* File Save dialog can now save even if the file does not exist. Still
needs a little bit of improvement.
* GUI Designer now detects OS messages in designer window.
* Painting has been improved a bit, though the z-order is still screwed.
* The formating of a new template unit has been improved.
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* Added a new example project. A fpGUI visual form designer. Still not working 100% but it is getting there.
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* Added a quick workaround for the InvertCaret function causing a AV.
* MenuBar now keeps the current menu focused even if you open more than
2 levels deep of Popup Menus.
* Added some TODO entries to Widgets. Also published some missing properties.
* Fixed repainting issue with TfpgComobBox when you set the Width from code
and made the component focusable. Not sure why it wasn't!
* Updated Lazarus IDE code template for new fpGUI applications.
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* Minor changes to other gui controls like missing published properties etc.
* Added a Hint property to TfpgWidget, but it is not usable yet.
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* After a Double Click event occurs, the Mouse Up event also occurs. The previous revision did not
let the Mouse Up fire, which was wrong.
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* Manually implemented OS independent Double Click support in TfpgWidget.
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* Improved menu painting with a bit of optimization.
* GDI: Implemented OnDoubleClick in TfpgWidget.
* Implemented DoubleClick in FileDialog (tested under Windows only)
* GDI: Fixed minor bug in DoWindowToScreen which prevented
popup windows from working.
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control it.
* Adjusted the calls to Windows.SetWindowPos so that
the WM_PAINT message gets generated. This fixes a few
paint issues.
* Adjuset the text in the tabs to be more prominent for
the active tab.
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but doesn't function yet.
* Minor changes to TrackBar widget.
* Surfaced the SetPosition method in TfpgWidget to public.
* Created a new example project for the PageControl.
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* Implemented Enable/Disbled state in TfpgComboBox.
* Fixed painting issues in TfpgScrollbar and TfpgMemo (tested
under X11).
* Moved SetEnabled and SetVisible in TfpgWidget to protected
and virtual.
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* Implemented and added a new widget TfpgRadioButton
* TfpgWidget now doesn't process MouseUp and MouseDown events when disabled.
* TfpcCheckBox now uses composite images to paint the check mark as well.
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added a proc to show or hide an allocated handle. implemented and tested in x11. only implemented in windows not tested
fixed x11 waitmessage proc to not use 100% cpu on ShowMessage
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multi-handle design from the prototypes directory.
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