Age | Commit message (Collapse) | Author |
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* Replaced some code/magic numbers with constants instead.
* fpGUI Default Font is now a variable and not a constant. This allows us to change the
default font at application startup.
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of improvements are needed, but it's working on simple forms.
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* Fixed a bug on listbox that allowed Item 0 to be selected with the mouse
* Fixed a possible bug for TfpgTimer that possibly could allow
timers to be skipped if timer(s) were destroyed during the callback
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ADefaultDrawing = True, fpGUI will do standard painting. If user sets ADefaultDrawing = False, it is up to the user to do painting for that cell.
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* Added new resource strings for days of the week and months of the year.
* fpGUI based applications now set the internal Day and Month arrays from FPC to the correct locale. CalendarCombo now displays the days and months in the correct language.
* UI Designer failed to save a form that has a CalendarCombo on it. This is now fixed.
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gfxbase.pas and getting rid of some IFDEF's in the process.
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and listen to another components messages.
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* Enabled Font Collections support in the Font Select Dialog. Currently only
the All Fonts and Alias Fonts collections are active.
* TfpgMemo now has a custom internal StringList that will notify the memo of
text changes.
* Made many code improvements to gui_listbox unit. Lots of redundant code
was removed.
* Fixed a bug in gui_listbox where the OnChange event did not fire for all
instances of FocusItem changing.
* Fixed a bug in gui_listbox KeyPress event where it did not take into
account that FocusItem is 1-based.
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filename anymore.
* FontSelect example now has Afrikaans and Russian translation files independent of the fpGUI toolkit translations. A more specific translation demo will be created soon.
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work in progress though.
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They are used for reading PO files and translating the resourcestrings.
* TranslateResourceStrings are now called in TfpgApplication.InternalInit().
* Added a new include file for gfx_utils unit. It's a include file for common code across platforms.
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* updated the version number for the next release.
* Disabled all debug information.
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* X11: clipboard support has now been implemented to work across applications. It still needs more testing. eg: unicode copy and paste doesn't always work.
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application exit. Thanks to Antonio for the hint.
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* system or named colors like clWindowBackground are now correctly
typed to TfpgColor. Hopefully this fixes the range check error
under 64bit compilers.
* Fixed some defaults for properties in the gfxbase unit.
* Removed the unused (prototype) gfx_strings unit from the X11
fpgfx_package.
* Fixed some files by adding the missing svn properties for eol styles.
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* Fixed the destruction order of TfpgComboBox.
* Introduced DoRemoveWindowLookup() in gfxbase.pas so that we
can offload some of the responsibility from DoReleaseWindowHandle()
* Add two new debug methods to help debug fpGUI and fpGUI based
applications. They are PrintCallTrace() and PrintCallTraceDbgln().
* Fixed 'Index out of bounds' error when quiting your application.
* I included lots of debug output in this revision, so I can test
under Windows. As soon as I confirmed everything works, I'll
remove the debug output again.
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* Added the extra interpolation unit to fpgfx.pas so it can be auto compiled from the scripts in the src directory.
* Added the missing extrafpc.cfg files from some example projects.
* Renamed some of the examples main units to have the lpr extension. Consistancy with the other projects.
* FreeBSD is now an official supported platform. I've compiled and ran all example and prototype projects. Everything works perfectly.
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* Added a lot more sanity checks to prevent unnecessary processing.
* Removed unnecessary requests for painting outside the HandlePaint method.
* Menus are working again under Windows.
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multithreaded applications will work.
* TfpgApplication now inherits from TComponent so it can act as a container for other components like Forms.
* Implemented CreateForm in TfpgApplication.
* Fixed the default Height of TfpgComboBox to look at the specified Font instead of a hardcoded value.
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CoreLib.
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* Created a PaintPartScaledImage in prototypes which will be used for Bitmap based theming.
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* Implemented a new method TfpgPopupMenu.MenuItemByName
* Created a example project showing how the ICommand and ICommandHolder interfaces
can be used.
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descendants.
* Added keyboard handling to Calendar component.
* Surfaced OnKeyPress event in TfpgEdit and TfpgStringGrid.
* Updated the lazarus code template file.
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* Implemented NET_WM_PING so newer window managers can kill our process if it stops responding
* Changed how Modal form are stored. fpgApplication now keeps a stack/list of Modal Forms
* Added fpgApplication PushModalForm and PopModalForm
* Fixed a bug in WindowAddProtocol which caused a libc doublefree error
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* Added a new DumpStack procedure to help programmers
debug there code.
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* Added a SetDefaults method which we could use in the future to autoset the default property values for us.
* Minor documentation update
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main event loop and application. Halt was just to harsh and objects never got
freed.
* GUI: Added a new INI Utils unit which introduces ReadOnly ini support and
can also save a form's state and position. You access the ini file via the
gINI singleton function. fpGUI Designer uses this.
* All example project now free there main forms correctly.
* Many bug fixes in GUI Designer. GUI Designer now also remembers the size and
location of most forms.
* Many of the GUI Designer forms are now maintained by the GUI Designer itself.
* GUI Designer: Started implementing a Recent Files feature so it is quicker to
open frequently used files.
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* Added a quick workaround for the InvertCaret function causing a AV.
* MenuBar now keeps the current menu focused even if you open more than
2 levels deep of Popup Menus.
* Added some TODO entries to Widgets. Also published some missing properties.
* Fixed repainting issue with TfpgComobBox when you set the Width from code
and made the component focusable. Not sure why it wasn't!
* Updated Lazarus IDE code template for new fpGUI applications.
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* Manually implemented OS independent Double Click support in TfpgWidget.
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more to fix in the future.
* Change menu accelarator key painting from a Bold style to the more
traditional Underline style.
* Fixed a minor bug in the Canvas.DrawString with Underline style enabled.
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* Improved the look of Popup Menus to look more 3D like Win2000.
* Fixed a bug where sub-sub menus didn't close when you selected a new top level menu.
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* Minor changes in the style unit.
* Added a new examples/apps/docedit project. Once complete it will be a demo
application of fpGUI and at the same time show most used widgets in action.
DocEdit will become something like lazde is to Lazarus.
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* Minor fix in TfpgProgressBar font color.
* Added missing clipboard unit to GDI package.
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clipboard only works inside the current running application. Next step is OS (global) based clipboard support.
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* Implemented 95% of the Font Select dialog.
* Completed the FontSelect example project.
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* Fixed minor compiler error and FastDoubleBuffer support
* Fixed a bug in GDI DrawRectangle when LineStyle <> lsSolid
* Implemented Canvas.DrawFocusRect
* Implemented fpgStyle.DrawFocusRect
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* Canvas functions finally behave identical in GDI and X11 - to the pixel.
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* Reverted the methods back to using TfpgRect instead of TRect. TfpgRect has better
support for Width and Heigh - required by many Canvas methods.
* Implemented helper functions like InflateRect but support TfpgRect
* Fixed all painting issues and rectangle sizes in all components.
* Fixed up all examples and test projects to compile and work correctly.
* Fixes some clip rectangle issues under Linux. TfpgRect was a big help.
* Changed the method signatures of many Canvas methods to rather use x, y, width and height.
This causes much less confusion and actually less coding in widgets.
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and Height.
* DrawLine and DrawRectangle now use the same coordinate system as Windows does.
* I need to fixed corrupted painting in widgets due to this.
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* Made some improvements to the TfpgBaseGrid painting. Still have lots
outstanding though.
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* Added a test project for the grid component.
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* Implemented Enable/Disbled state in TfpgComboBox.
* Fixed painting issues in TfpgScrollbar and TfpgMemo (tested
under X11).
* Moved SetEnabled and SetVisible in TfpgWidget to protected
and virtual.
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* Fixed a bug in the SetLineStyle which caused
inaccurate line drawing. This eluded me for ages.
* Started the process of removing TfpgRect and replacing
it with the standard Object Pascal TRect.
* Started updating some methods to rather use two sets
of coordinates instead of width and height.
* Added a new test to verify drawing accuracy
* Implemented more line styles under X11
* Fixed up painting issues in widgets (Scrollbar and Memo
are still outstanding)
* Added three new helper functions for use with TRect in
fpgfx.pas (InflateRect, CentrePoint, OffsetRect).
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* Changed TfpgCheckBox, TfpgRadioButton, TfpgLabel and TfpbButton to
use fpgStyle.DrawString instead.
* Updated the prototype test app to demo these features.
* TfpgCheckBox now handle image painting correctly based on the
widget state and mouse state (up, down).
* Minor improvement to the look of the X in the CheckBox image.
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