Age | Commit message (Collapse) | Author |
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This event will get fired just before a hint is displayed. You can use this
this event to adjust the Hint text to make it more dynamic.
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Initializing the cMsgDlgBtnText when it was declared is too early
and the translated strings have not yet been loaded. We we update
the array a bit later to make sure it is correct.
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We used to force all components to Visible = False, and iterated this to
child components. Now all components default to Visible = True (just like
the global default), and hiding child components, you only need to hide
the parent (visible = False) - no iteration needed.
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At startup, components should be correctly handled according to their
.Visible property.
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shown.
* I don't like the implementation dependency on fpg_menu though. I'll
try and see if there is some better way of doing this.
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* Implemented InvokeHelp in TfpgWidget
* implemented InvokeHelp and OnHelp event in TfpgForm
* Implemented HelpConext, HelpKeyword and HelpType in TfpgComponent
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Signed-off-by: Graeme Geldenhuys <graeme@mastermaths.co.za>
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* Also replaced various FFormDesigner checks with InDesigner method.
Signed-off-by: Graeme Geldenhuys <graeme@mastermaths.co.za>
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It's just a handy function instead of FormDesigner <> nil etc...
Signed-off-by: Graeme Geldenhuys <graeme@mastermaths.co.za>
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in the Form Designer. It's not perfect, but workable. ;-)
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* UI Designer has been updated to reflect the new gui unit names.
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* Updated the UI Designer to use the new unit names.
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