Age | Commit message (Collapse) | Author |
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Also shows that ?x1 (horizontal line) or 1x? (vertical line)
rectangles work.
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Also refactored the code to fit the normal GUI design standards.
eg: using Create() and Destroy() etc..
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* We called the image.UpdateImage to early. We are only supposed
to do it after we populated the imagedata arrow with color values.
* Also reduced the resource usage, by only creating the internal
image once.
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Replaced TRGBTriple with TFPColor.
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* Replaced ModalResult magic numbers with enum values.
* Updated project unit output directories.
* Updated tiOPF examples with latest unit names.
* Updated outdated projects still references old fpGUI unit names.
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Thanks to JoshyFun <joshyfun@gmail.com> for suggestions.
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Thanks to Jean-Pierre ANGHEL <jp.anghel@bbox.fr> for help with implementing
this.
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Functionality did not change.
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* We can now change from the standard (default) hint window to a custom hint
window at runtime.
* Hint window also has better sanity checks for sizing.
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* This demo actually had 3 memory leaks which are now fixed.
* I introduced new painting routines using GradientFill instead
[now this works correctly on WinCE devices too]
* Added an option for exiting the application cleanly.
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Two embedded buttons are now added. One showing the embedded form visible
by default. The other loading the embedded form visible = false by default.
Also added a statement that prints a component hierarchy showing the
value of Visible - for debug purposes.
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version file.
The VERSION-GEN script generates a VERSION-FILE file which contans the
version number of fpGUI. This is now used in DocView, UI Designer and
other example applications too.
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* Also relocated the src/readme.txt file to the docs directory.
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fpGUI doesn't have direct support for Frames like Lazarus or Delphi, but
it is quite simple to emulate such behaviour.
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directories.
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* apps/docedit
* gui/combobox
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The coordinates of DrawString is the top/left corner of the string.
So the actual text appears below y.
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* Added custom options for runtime changing.
* Fixed duplicate OnChange execution. The demo listed to the OnChange
even of both the ColorWheel and ValueBar. This was not needed.
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Signed-off-by: Graeme Geldenhuys <graeme@mastermaths.co.za>
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* Fixed memory leaks in the tiListMediator unit
* Updated various project lpi files.
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* Minor changes to his patch by publishing the property when needed.
* Updated the ListBox and ColorListBox demos to show the feature.
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reading file username and groupname values.
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* Reworked the Treeview Test example so that it is managed by the Form Designer.
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* Renamed EditXXX's DecimalSeparator and ThousandSeparatar properties to not conflict with the global variables in SysUtils.
* Added EditCurrency, EditFloat and EditInteger to the UI Designer palette. I still have issues with TfpgChar type, so you have to use the 'unknow' memo in Object Inspector.
* Minor changes in edits demo to compile again after the above changes.
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* Replaced Char with TfpgChar for TfpgBaseNumericEdit
* Fixed visiblity of GetClientRect in TfpgAbstractPanel
* Fixed text position in TfpgBaseNumbericEdit - spacing from the right.
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* Implemented full RowDelete() for TfpgStringGrid.
* Updated tiListMediators to use the new RowDelete() method of StringGrid.
* Updated the GridTest demo to show RowDelete() in action.
* Updated the AddressBook Demo 21 to enable deleting of contacts.
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* Added an example 'customstyles' to show how a quick and easy style could be applied. Please not theming is not fully implemented in fpGUI, so this might change later.
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* Updated all packages like ide addons, fpcunit etc to use the new unit names.
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fpgApplication.ShowHint and Form.ShowHint and the behaviour they reflect.
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* Applied formating to tiListMediators
* Removed the ListBox implementation in tiListMediators. It was totally wrong.
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TfpgWidget. Soon this will move to TfpgApplication.
* Made a few of my own fixes to Jean-Marc's patch.
* Removed a few compiler warnings.
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* Moved F_Hint variable to fpgApplication.HintWindow property. TfpgApplication
now manages the life of HintWindow.
* Moved DisplayHint (now called ActivateHint) and HideHint into TfpgApplication.
* Introduced a new TfpgApplication.HintPause property that will managed the
default delay before a help hint is displayed. Default is 1.5 seconds.
* gui_edit unit has been updated to handle the new changes.
* hintwindow example project has been updated to handle the new changes.
* TfpgHintWindow class now manages the Shadow Window (lifetime, size and
position).
* The Hint Shadow class is now moved to the Implementation section so it's not
accessible to the world, but only via the standard Hint Window class.
* Introduced a HintWindowClass which is a global variable. It defaults to
TfpgHintWindow, but allows the user to change it so a custom hint window
can be used instead.
* TfpgLabel.Text is now of type TfpgString
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again with it's weird behaviour. Windows sends fake MouseMove messages
when a windows is shown, hidden or moved. The backend had to filter out
those fake messages. For more details on this see the following link.
http://blogs.msdn.com/oldnewthing/archive/2003/10/01/55108.aspx
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