Age | Commit message (Collapse) | Author |
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* GUI: MenuItems OnClick is now triggered on mouse button up (like all other toolkits).
* GUI: Clicking outside a menu while it's open doesn't trigger the OnClick event anymore.
* Examples: Extended the menu example to show when each menu item's OnClick was triggered.
* All the above needs testing under Windows.
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* Implemented a TfpgDBLabel (data-aware) label component.
* Created a new DB test example to show how TfpgDBLabel works.
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* Added a new DumpStack procedure to help programmers
debug there code.
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main event loop and application. Halt was just to harsh and objects never got
freed.
* GUI: Added a new INI Utils unit which introduces ReadOnly ini support and
can also save a form's state and position. You access the ini file via the
gINI singleton function. fpGUI Designer uses this.
* All example project now free there main forms correctly.
* Many bug fixes in GUI Designer. GUI Designer now also remembers the size and
location of most forms.
* Many of the GUI Designer forms are now maintained by the GUI Designer itself.
* GUI Designer: Started implementing a Recent Files feature so it is quicker to
open frequently used files.
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the lib directory in the root of fpGUI. They are now the same as when you compile from the comand line.
* Implemented the TfpgMenuBar keyboard shortcut feature. For example you can now press Alt+F to open the File menu.
* Modified the menutest example to show the above change.
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the Lazarus IDE.
* Added extrafpc.cfg files in each of the examples directories.
* Added a examples/readme.txt file explaining how to compile the examples from the
command line.
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* Added some documenation comments explaining the File Dialog Filters property.
* Extended the FileDialog example using custom Filters.
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* Manually implemented OS independent Double Click support in TfpgWidget.
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* Testing UTF-8 text support in menus.
* Removed the bluecurve theme and started implementing a more Win2000 look.
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* Extended the Menu Example
* Changed Popup menus to be activated on MouseUp and not MouseDown.
* Implemented a Bluecurve theme look in the menu. See the first point for reason.
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* Improved the look of Popup Menus to look more 3D like Win2000.
* Fixed a bug where sub-sub menus didn't close when you selected a new top level menu.
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incomplete though and still needs testing under both platforms.
* Added a new menu example project.
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