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2014-09-10DND example: Clear button now clears all widgets.Graeme Geldenhuys
That includes the Grid, Edit and Bevel text.
2014-09-10DND demo: report available drop types as soon as possibleGraeme Geldenhuys
Irrespective if we accept it or now. This makes the demo useful for testing with DND in general.
2014-06-23Demos: fixed compiler warnings.Graeme Geldenhuys
* fixed deprecated functions * fixed unused variables * fixed unused units * fixed not initialised variables * fixed nested comments
2014-06-23Demo project files (Lazarus IDE) settings updated.Graeme Geldenhuys
Defined consistent unit output paths and target filenames.
2013-06-18Updates extrafpc.cfg files so no console window is shown for Windows ↵Graeme Geldenhuys
compiled apps.
2012-04-04DND Example now sets AppType in code, not via compiler option.Graeme Geldenhuys
2010-10-29DND demo: updated project settings.Graeme Geldenhuys
2010-10-29Code cleanup by removing leftover writeln() statements.Graeme Geldenhuys
2010-10-29DND Example project improvements.Graeme Geldenhuys
* New checkbox to toggle OnDragEnter's Accept parameter * Changed "draggable" label's background color * Implemented 'Clear' button
2010-10-28DND demo: added a checkbox to enable/disable drops on TfpgEdit at runtimeGraeme Geldenhuys
2010-10-27Renamed TfpgWindowBase.DoEnabledDrops() to DoDNDEnabled()Graeme Geldenhuys
This will hopefully reduce the confusion between the other TfpgWidget.AcceptDrops property - they had too similar names. * Applied rename changes to all other descendants too * Updated DND demo project
2010-09-25a basic DND demo.Graeme Geldenhuys