Age | Commit message (Collapse) | Author |
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* Updated all packages like ide addons, fpcunit etc to use the new unit names.
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* Updated the build scripts to compile the new package unit.
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* Now the Min/Max Size is actually applied, the Message Dialogs needed minor attention.
* Updated all the example projects to use the newer all-in-one fpgui_toolkit lazarus package.
* Did some minor bug fixing in some of the examples. 1-based indexing instead of 0-based indexing etc.
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example.
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main event loop and application. Halt was just to harsh and objects never got
freed.
* GUI: Added a new INI Utils unit which introduces ReadOnly ini support and
can also save a form's state and position. You access the ini file via the
gINI singleton function. fpGUI Designer uses this.
* All example project now free there main forms correctly.
* Many bug fixes in GUI Designer. GUI Designer now also remembers the size and
location of most forms.
* Many of the GUI Designer forms are now maintained by the GUI Designer itself.
* GUI Designer: Started implementing a Recent Files feature so it is quicker to
open frequently used files.
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the Lazarus IDE.
* Added extrafpc.cfg files in each of the examples directories.
* Added a examples/readme.txt file explaining how to compile the examples from the
command line.
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and Height.
* DrawLine and DrawRectangle now use the same coordinate system as Windows does.
* I need to fixed corrupted painting in widgets due to this.
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control it.
* Adjusted the calls to Windows.SetWindowPos so that
the WM_PAINT message gets generated. This fixes a few
paint issues.
* Adjuset the text in the tabs to be more prominent for
the active tab.
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to something smaller, old text still remained on the canvas.
* Implemented a new TfpgBevel widget
* Added a example project showing the features of the TfpgBevel.
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