Age | Commit message (Collapse) | Author |
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* Correctly set the default values for Form and PageControl components.
* Improved the UI Designer so only non-default values for Boolean and Enum types are written to file.
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and TrackBar components.
* UI Designer: Only non-default integer property values get written to units when saved. Before all values where written even if they where the defaults.
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* Added a SetDefaults method which we could use in the future to autoset the default property values for us.
* Minor documentation update
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support under Win32.
* Fixed bug #1811433 where the Anchor feature was broken
when resizing forms under Windows. We never took into
account the window border width and title bar height.
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more pointer arithmatic and no more compiler hints or warnings.
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properties. In affect you now cannot resize components into the negative
with the UI Designer.
* UI Designer: On deleting a component from a form, resets the
Object Inspector.
* Fixed 'division by zero' errors for the ListView and Memo components
when they get resized to smaller that 2x2 pixels in size.
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active property editor doesn't scroll along.
* Added a new event OnScroll to the TfpgBaseListBox
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* Move inline documentation out of the gui_dialogs unit and into the fpdoc XML description file.
* Minor code cleanup in a few units.
* TfpgFileDialog ModalResult value has changed for Cancel from the value 0 to the value 2.
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GUI Designer: Enabled the Boolean properties of the supported widgets
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* Added skeleton documentation for the CoreLib units.
* Fully documented the gfx_utils and gfx_imgfmt_bmp units.
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TfpgButton works.
* GUI Designer: Added ImageMargin settings to main form to centre toolbutton images.
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1-based. So to access the first column the Index will be 1.
* GUI Designer: Added a StringGrid Columns property editor.
* GUI Designer: When saving files that are now also added to the MRU menu.
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when you load a form that contains a TfpgPageControl.
* GUI Designer: Added a example project showing how you would design a for that contains a
Page Control and a few TabSheets. The GUI Designer will be improved later to make it
more WYSIWYG.
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newly designed unit.
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* GUI: Made the PasswordMode a property of TfpgEdit.
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handle and render text containing Tab characters.
* GUI: Implemented a new MRU (Most Recently Used) component.
* Designer: Modifiend the designer to have a new MRU menu.
* Designer: Extended the designer setup screen so the
user can adjust more options. The designer also saves and restores
those options.
* Designer: The designer now defaults to saving the Name property
of components as well. This might end up being a user selectable
option in the setup screen.
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* Fixed a minor bug in ComboBox that maintained it's own Width property. This also fixed the
issue in the uiDesigner loading forms with comboboxes and not painting the internal button.
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* Finished implementation change of ComboBox internal button. It now uses
a fake (painted) button instead of a real button. Up/Down state is also
supported.
* Implemented Up/Down state for Scrollbar buttons.
* Increased the version numbers of the fpGUI packages and uiDesigner.
* If TfpgEdit is disabled, the mouse cursor doesn't change to a I beam.
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main event loop and application. Halt was just to harsh and objects never got
freed.
* GUI: Added a new INI Utils unit which introduces ReadOnly ini support and
can also save a form's state and position. You access the ini file via the
gINI singleton function. fpGUI Designer uses this.
* All example project now free there main forms correctly.
* Many bug fixes in GUI Designer. GUI Designer now also remembers the size and
location of most forms.
* Many of the GUI Designer forms are now maintained by the GUI Designer itself.
* GUI Designer: Started implementing a Recent Files feature so it is quicker to
open frequently used files.
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extrafpc.cfg file to uidesigner
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* GUI Designer: Most forms in the designer are now maintained by the designer.
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* Designed a new Options form with the GUI Designer.
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Will reinstate them later.
* GUI Designer: Added a sample project to show how you would add a Main Menu using the Designer
and the Unknown component on the component palette.
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form designer.
* Fixed the initial state of scrollbars for various components.
* Implemented more fine grained cursors. Used by the designer for
the resizer buttons.
* Components can now be moved around in the designer form.
* Components can now be placed inside container components like TfpgBevel.
* Treeview doesn't crash the GUI designer anymore, yet the painting is
still not working for it.
* Tab and reverse Tab now work in the GUI designer.
* GUI Designer title bar is now consistent in text format.
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* GUI: minor amendments in basegrid and listbox to work correctly in the GUI Designer.
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while the parent component is already visible.
* GUI: Introduced the usage of ComponentState so that the components react correctly in the
GUI Designer. Not all components are tested yet.
* GUI Designer almost paints the designed form correctly. When placing a component, they are
invisible, but as soon as you resize them, they are painted correctly. This is still work
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be used against them. A required for the GUI Designer and streaming.
* GUI Designer: Added 8 new components to the component palette.
* GUI Designer: Other minor improvements.
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the rest of the fpGUI controls.
* GUI: Introduced FontDesc and HeaderFontDesc properties in TfpgBaseGrid and
published them in descendant components.
* GUI Designer: All newly placed components now default to the Delphi coding
standards component prefixes.
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the GUI Form Designer can intercept them.
* File Save dialog can now save even if the file does not exist. Still
needs a little bit of improvement.
* GUI Designer now detects OS messages in designer window.
* Painting has been improved a bit, though the z-order is still screwed.
* The formating of a new template unit has been improved.
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* Added a new example project. A fpGUI visual form designer. Still not working 100% but it is getting there.
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the Lazarus IDE.
* Added extrafpc.cfg files in each of the examples directories.
* Added a examples/readme.txt file explaining how to compile the examples from the
command line.
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* Added some basic menu items to the docedit project.
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* Minor changes in the style unit.
* Added a new examples/apps/docedit project. Once complete it will be a demo
application of fpGUI and at the same time show most used widgets in action.
DocEdit will become something like lazde is to Lazarus.
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