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2012-03-20agg: when painting images into the canvas buffer, use alpha blending too.Graeme Geldenhuys
PNG images with alpha channel information is finally painted correctly in fpGUI!!!!! :)
2012-03-20agg: fix nested code comments so it doesn't screw up Lazarus syntax ↵Graeme Geldenhuys
highlighting.
2012-03-20BMP and PNG image loading now correctly sets the Alpha channel values.Graeme Geldenhuys
2012-03-19Bit shifting of Alpha channel was wrong in color conversion routinesGraeme Geldenhuys
Both RGBTripleTofpgColor() and FPColorTofpgColor() incorrectly bit shifted the Alpha channel value.
2012-03-19fixes compiler errors under Windows.Graeme Geldenhuys
Clearly I did not pay as much attension as I should have. :-(
2012-03-19x11: fix color shifting due to Alpha channel introduction.Graeme Geldenhuys
2012-03-19copyright updateGraeme Geldenhuys
2012-03-19agg: Implement backward compatible Arc drawingGraeme Geldenhuys
2012-03-19updates search paths for AggPas in fpgui_toolkit.lpk packages.Graeme Geldenhuys
2012-03-19adds AGG docs in general.Graeme Geldenhuys
These docs give you lots of background information on the working of the AGG (Anti-Grain Geometry) library and how it works. Using the knowledge you learn from this, you will be able to extend the TAgg2D canvas for your own needs and applications.
2012-03-19agg docs: adds the Agg2D canvas class documentation in HTML format.Graeme Geldenhuys
This is very complete docs, and well worth a read from top to bottom. I'll convert this later to fpdoc XML format.
2012-03-19gdi: We will probably need access to HBitmap in the Agg Canvas.Graeme Geldenhuys
2012-03-19Removed deprecated TFPColor usage.Graeme Geldenhuys
2012-03-19agg: removed the friend-class hacks for TfpgApplication and TfpgWindowGraeme Geldenhuys
2012-03-19agg: bezier_div demo doesn't use the dash converter unit.Graeme Geldenhuys
2012-03-19agg: moves all platform independent code into Agg2D.pas unit.Graeme Geldenhuys
There was no need for so much code in the agg_platform_xxx.inc units.
2012-03-19agg: new color type conversion functionGraeme Geldenhuys
2012-03-16Adds an IFDEF to control what graphics engine to use Xlib/GDI or AggPas.Graeme Geldenhuys
Once Agg-enabled canvas is fully test, it will become the new default graphics engine.
2012-03-16Adds Alpha channel values to all predefined colors in fpGUI.Graeme Geldenhuys
2012-03-16agg: corrects EOL style character for the 'platform' directory hierarchy.Graeme Geldenhuys
2012-03-16agg: fixes a spelling mistake in code commentsGraeme Geldenhuys
2012-03-16agg: New "friend" class so we can get access to a protect property WinHandleGraeme Geldenhuys
2012-03-16x11: AggPas needs acess to the internal XImageGraeme Geldenhuys
2012-03-16freetype: apparently specifying the base library name is enough.Graeme Geldenhuys
2012-03-16agg: temporary fix to overcome the degraded quality of anti-aliasingGraeme Geldenhuys
Enabling the dash generator and then trying to draw a solid line caused bad quality anti-aliasing. Setting the dash line very large seems to overcome this problem, but I need to still find a permanent solution for this.
2012-03-16agg: removed nested comments to prevent screwing with syntax highlightingGraeme Geldenhuys
2012-03-16agg: Define and implement most of the abstract TfpgCanvasBase methods.Graeme Geldenhuys
2012-03-16x11: This change allows TfpgX11Image to work with TAgg2D canvas.Graeme Geldenhuys
2012-03-16x11: The constructor signature is now updated to match the parent class.Graeme Geldenhuys
2012-03-16agg: Adds dash line support to TAgg2D class.Graeme Geldenhuys
2012-03-16agg: TAgg2D.Rectangle() now has a new parameter for pixel alignment controlGraeme Geldenhuys
2012-03-16agg: TAgg2D class is now a TfpgCanvasBase descendant.Graeme Geldenhuys
2012-03-15wuline demo: removed all redundant BeginDraw..EndDraw calls.Graeme Geldenhuys
2012-03-15wuline demo fixed regarding TRGBTriple and Alpha channel usage.Graeme Geldenhuys
2012-03-15Fixes the checking of named colors.Graeme Geldenhuys
Now that we use the Alpha channel in TfpgColor and TRGBTriple, we need to improve the algorithm to check if a color is a named color.
2012-03-15Factory method to create the Canvas instance used for every Window.Graeme Geldenhuys
It is now possible for a developer to create a descendant TfpgCanvas class, and override the DefaultCanvasClass variable to rather use this new class for all Windows. A nice way to extend the Canvas capability for your own applications - without modify the fpGUI library code.
2012-03-15Give FreeMem()a help hand regarding the allocated memory size.Graeme Geldenhuys
2012-03-15improved the signature of Canvas constructors.Graeme Geldenhuys
2012-03-15New overloaded fpgColor() that takes a Alpha parameter as well.Graeme Geldenhuys
2012-03-15Changed color channels from word to byte size.Graeme Geldenhuys
* 8 bit color channels are the norm in all gui toolkits. * Deprecated the usage of TFPColor. TFPColor comes from the FPC fpcanvas unit, which I do not plan to use any more.
2012-03-15Enable usage of Alpha channel when color type is created or converted.Graeme Geldenhuys
2012-03-15Canvas read-only LineWidth property changed to a function GetLineWidth()Graeme Geldenhuys
This is so AggPas's canvas doesn't conflict, which also has a LineWidth method. I want to prevent similar name confusion.
2012-03-13docview: updated the extrafpc.cfg file compiler options.Graeme Geldenhuys
2012-03-13agg: another linux build project now updated.Graeme Geldenhuys
* uses general FPC executable instead of i386 specific one. * updated the required linux platform units for AggPas to work.
2012-03-13credit Milano for the original AggPas port.Graeme Geldenhuys
A job very well done!
2012-03-13agg: adds code comments and minor code formatting.Graeme Geldenhuys
2012-03-13agg: linux build project now uses cpu targeted file extensions for demos.Graeme Geldenhuys
This makes it easier to distinguish between 32-bit and 64-bit demo executables, and makes it easier to cleanup (delete) demo executables later.
2012-03-13agg: linux build project now uses FPC baseunix unit, and not libc unit.Graeme Geldenhuys
2012-03-13agg: fix spelling mistakes in program output.Graeme Geldenhuys
2012-03-13agg: lets windows build use the general fpc compiler instead of 32-bit only.Graeme Geldenhuys
This allows use to possible compile for 64-bit windows or WinCE too.