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2012-04-20fpg_textedit: new published property RightEdgeGraeme Geldenhuys
2012-04-20Define default value for Backward parameter.Graeme Geldenhuys
2012-04-11pdf: Testing for color values of -1 is not needed any more.Jean-Marc Levecque
2012-04-10x11: adds a new compiler define in the lazarus package to control AggPas ↵Graeme Geldenhuys
support.
2012-04-10pdf: removes two compiler warnings about unused variables.Graeme Geldenhuys
2012-04-10pdf: Use the correct type to represent a color value.Graeme Geldenhuys
Integer is a "unsafe" or alias type which could change between platforms. So rather user TfpgColor type to represent a TfpgColor. :)
2012-04-10pdf: implementation of TfpgColor to PDF Color was outdated.Graeme Geldenhuys
Before TfpgColor did not contain Alpha channel information, but since recently it does. So we rather use the safer fpgGetXXX() methods to extract each color channel value.
2012-04-05gdi: fixes spelling mistake in code comment.Graeme Geldenhuys
2012-04-05gdi: Removed completed todo item comment.Graeme Geldenhuys
2012-04-05imgcnv: File DND now works under Windows too.Graeme Geldenhuys
2012-04-05Fixes text selection which caused double text to appear.Graeme Geldenhuys
The following changes was made: * Revert "Edit: fixed vertical centering of text." This reverts commit 6f0128aea4f4efcffe0d6ab3ce9bfe. This commit made many undesired results, so it was best to undo them all. * Fix GetClientRect() which never set the Result value for BorderStyle = ebsNone. This now fixes the actual problem we experienced and was the reason for commit 8e129e1d34.
2012-04-04DND Example now sets AppType in code, not via compiler option.Graeme Geldenhuys
2012-04-04PDF Report Images updated to have corrected masks.Graeme Geldenhuys
Originally some images appeared completely transparent because the mask was incorrectly defined.
2012-04-04Renamed the imageGraeme Geldenhuys
2012-04-04Implemented image conversion via Drag-n-DropGraeme Geldenhuys
* Single files can be dropped one-by-one on the text area * Multiple files can be dropped at once on the text area
2012-04-04The start of a new GUI tool to convert BMP images to Byte Array data.Graeme Geldenhuys
2012-04-02docs: adds some TfpgTimer and TfpgBaseTimer API documentationGraeme Geldenhuys
2012-03-29x11: Enabled Smart-Linkable support for the fpgui_toolkit packageGraeme Geldenhuys
2012-03-29agg: implemented clip rectangle support for TfpgCanvas interface.Graeme Geldenhuys
2012-03-29agg: code completion of method parameters for some units.Graeme Geldenhuys
The implementation section of the units did not have the method parameters specified. This is allowed, but makes it hard to work in the implementation section.
2012-03-22extended the gitignore filtersGraeme Geldenhuys
2012-03-22added a gitignore file for agg-demosGraeme Geldenhuys
This prevents showing agg-demo executables or the unit output directory
2012-03-22agg: added missing include file used by agg-demosGraeme Geldenhuys
2012-03-22git helper file to help recreate a directory layout.Graeme Geldenhuys
2012-03-20CreateMaskFromSample() under Agg-enabled canvas uses Alpha channel to mask ↵Graeme Geldenhuys
image.
2012-03-20agg: when painting images into the canvas buffer, use alpha blending too.Graeme Geldenhuys
PNG images with alpha channel information is finally painted correctly in fpGUI!!!!! :)
2012-03-20agg: fix nested code comments so it doesn't screw up Lazarus syntax ↵Graeme Geldenhuys
highlighting.
2012-03-20BMP and PNG image loading now correctly sets the Alpha channel values.Graeme Geldenhuys
2012-03-19Bit shifting of Alpha channel was wrong in color conversion routinesGraeme Geldenhuys
Both RGBTripleTofpgColor() and FPColorTofpgColor() incorrectly bit shifted the Alpha channel value.
2012-03-19fixes compiler errors under Windows.Graeme Geldenhuys
Clearly I did not pay as much attension as I should have. :-(
2012-03-19x11: fix color shifting due to Alpha channel introduction.Graeme Geldenhuys
2012-03-19copyright updateGraeme Geldenhuys
2012-03-19agg: Implement backward compatible Arc drawingGraeme Geldenhuys
2012-03-19updates search paths for AggPas in fpgui_toolkit.lpk packages.Graeme Geldenhuys
2012-03-19adds AGG docs in general.Graeme Geldenhuys
These docs give you lots of background information on the working of the AGG (Anti-Grain Geometry) library and how it works. Using the knowledge you learn from this, you will be able to extend the TAgg2D canvas for your own needs and applications.
2012-03-19agg docs: adds the Agg2D canvas class documentation in HTML format.Graeme Geldenhuys
This is very complete docs, and well worth a read from top to bottom. I'll convert this later to fpdoc XML format.
2012-03-19gdi: We will probably need access to HBitmap in the Agg Canvas.Graeme Geldenhuys
2012-03-19Removed deprecated TFPColor usage.Graeme Geldenhuys
2012-03-19agg: removed the friend-class hacks for TfpgApplication and TfpgWindowGraeme Geldenhuys
2012-03-19agg: bezier_div demo doesn't use the dash converter unit.Graeme Geldenhuys
2012-03-19agg: moves all platform independent code into Agg2D.pas unit.Graeme Geldenhuys
There was no need for so much code in the agg_platform_xxx.inc units.
2012-03-19agg: new color type conversion functionGraeme Geldenhuys
2012-03-16Adds an IFDEF to control what graphics engine to use Xlib/GDI or AggPas.Graeme Geldenhuys
Once Agg-enabled canvas is fully test, it will become the new default graphics engine.
2012-03-16Adds Alpha channel values to all predefined colors in fpGUI.Graeme Geldenhuys
2012-03-16agg: corrects EOL style character for the 'platform' directory hierarchy.Graeme Geldenhuys
2012-03-16agg: fixes a spelling mistake in code commentsGraeme Geldenhuys
2012-03-16agg: New "friend" class so we can get access to a protect property WinHandleGraeme Geldenhuys
2012-03-16x11: AggPas needs acess to the internal XImageGraeme Geldenhuys
2012-03-16freetype: apparently specifying the base library name is enough.Graeme Geldenhuys
2012-03-16agg: temporary fix to overcome the degraded quality of anti-aliasingGraeme Geldenhuys
Enabling the dash generator and then trying to draw a solid line caused bad quality anti-aliasing. Setting the dash line very large seems to overcome this problem, but I need to still find a permanent solution for this.