Age | Commit message (Collapse) | Author |
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main event loop and application. Halt was just to harsh and objects never got
freed.
* GUI: Added a new INI Utils unit which introduces ReadOnly ini support and
can also save a form's state and position. You access the ini file via the
gINI singleton function. fpGUI Designer uses this.
* All example project now free there main forms correctly.
* Many bug fixes in GUI Designer. GUI Designer now also remembers the size and
location of most forms.
* Many of the GUI Designer forms are now maintained by the GUI Designer itself.
* GUI Designer: Started implementing a Recent Files feature so it is quicker to
open frequently used files.
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extrafpc.cfg file to uidesigner
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* GUI Designer: Most forms in the designer are now maintained by the designer.
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* Designed a new Options form with the GUI Designer.
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Will reinstate them later.
* GUI Designer: Added a sample project to show how you would add a Main Menu using the Designer
and the Unknown component on the component palette.
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form designer.
* Fixed the initial state of scrollbars for various components.
* Implemented more fine grained cursors. Used by the designer for
the resizer buttons.
* Components can now be moved around in the designer form.
* Components can now be placed inside container components like TfpgBevel.
* Treeview doesn't crash the GUI designer anymore, yet the painting is
still not working for it.
* Tab and reverse Tab now work in the GUI designer.
* GUI Designer title bar is now consistent in text format.
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* GUI: minor amendments in basegrid and listbox to work correctly in the GUI Designer.
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while the parent component is already visible.
* GUI: Introduced the usage of ComponentState so that the components react correctly in the
GUI Designer. Not all components are tested yet.
* GUI Designer almost paints the designed form correctly. When placing a component, they are
invisible, but as soon as you resize them, they are painted correctly. This is still work
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be used against them. A required for the GUI Designer and streaming.
* GUI Designer: Added 8 new components to the component palette.
* GUI Designer: Other minor improvements.
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the rest of the fpGUI controls.
* GUI: Introduced FontDesc and HeaderFontDesc properties in TfpgBaseGrid and
published them in descendant components.
* GUI Designer: All newly placed components now default to the Delphi coding
standards component prefixes.
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the GUI Form Designer can intercept them.
* File Save dialog can now save even if the file does not exist. Still
needs a little bit of improvement.
* GUI Designer now detects OS messages in designer window.
* Painting has been improved a bit, though the z-order is still screwed.
* The formating of a new template unit has been improved.
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* Added a new example project. A fpGUI visual form designer. Still not working 100% but it is getting there.
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of tree nodes.
* Treeview: Implemented keyboard navigation inside treeview.
* treeview: Minor code cleanup removing ugly hacks like GOTO commands.
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* Mouse selection is now supported.
* Node expand and collapse is now possible with the mouse.
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correctly now, even if some nodes are partiall or fully hidden.
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painting routine as well. Still not usable though.
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development and doesn't paint anything yet.
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* Memo: Scrollbars now stay in sync with mouse wheel scroll.
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the lib directory in the root of fpGUI. They are now the same as when you compile from the comand line.
* Implemented the TfpgMenuBar keyboard shortcut feature. For example you can now press Alt+F to open the File menu.
* Modified the menutest example to show the above change.
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* Added the missing directories required for doc generation.
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* Added a quick workaround for the InvertCaret function causing a AV.
* MenuBar now keeps the current menu focused even if you open more than
2 levels deep of Popup Menus.
* Added some TODO entries to Widgets. Also published some missing properties.
* Fixed repainting issue with TfpgComobBox when you set the Width from code
and made the component focusable. Not sure why it wasn't!
* Updated Lazarus IDE code template for new fpGUI applications.
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the Lazarus IDE.
* Added extrafpc.cfg files in each of the examples directories.
* Added a examples/readme.txt file explaining how to compile the examples from the
command line.
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* Added some basic scripts and instructions on how to compile fpGUI
from the Command Line and Lazarus IDE.
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* Added some basic menu items to the docedit project.
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* Published some missing properties in TfpgTrackBar.
* TfpgEdit now correctl fires off the OnChange event.
* A new Text property has been implemented in TfpgComboBox.
* Minor fixes to the generic Edit mediators used for tiOPF.
* Added a Edit Mediator demo which tests the implementation. It works!
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* Minor changes to other gui controls like missing published properties etc.
* Added a Hint property to TfpgWidget, but it is not usable yet.
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See the readme.txt file for more details.
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* Minor changes to TfpgCustomGrid to make it more flexible for descendants
* Rewrote the TfpgCustomStringGrid basing the design on TfpgCustomGrid
* Extended the GridTest example to exercise both grids.
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not complete yet.
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* Added some documenation comments explaining the File Dialog Filters property.
* Extended the FileDialog example using custom Filters.
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* After a Double Click event occurs, the Mouse Up event also occurs. The previous revision did not
let the Mouse Up fire, which was wrong.
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* Manually implemented OS independent Double Click support in TfpgWidget.
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* Improved menu painting with a bit of optimization.
* GDI: Implemented OnDoubleClick in TfpgWidget.
* Implemented DoubleClick in FileDialog (tested under Windows only)
* GDI: Fixed minor bug in DoWindowToScreen which prevented
popup windows from working.
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* GDI: Finally fixed the implementation of modal window
support.
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more to fix in the future.
* Change menu accelarator key painting from a Bold style to the more
traditional Underline style.
* Fixed a minor bug in the Canvas.DrawString with Underline style enabled.
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* Testing UTF-8 text support in menus.
* Removed the bluecurve theme and started implementing a more Win2000 look.
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* Extended the Menu Example
* Changed Popup menus to be activated on MouseUp and not MouseDown.
* Implemented a Bluecurve theme look in the menu. See the first point for reason.
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