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authorgraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2008-10-06 07:38:43 +0000
committergraemeg <graemeg@ae50a9b5-8222-0410-bf8d-8a13f76226bf>2008-10-06 07:38:43 +0000
commit031eae447dcefb29fb7071c7a3cff0996ececc04 (patch)
tree17bf67964046340b2a5de5b2b304d33dc4511121 /src/corelib
parent8571f99a9f8e21d8e96999da505f9139621943b1 (diff)
downloadfpGUI-031eae447dcefb29fb7071c7a3cff0996ececc04.tar.xz
* Added the missing fpg_extgraphics unit.
Diffstat (limited to 'src/corelib')
-rw-r--r--src/corelib/fpg_extgraphics.pas933
1 files changed, 933 insertions, 0 deletions
diff --git a/src/corelib/fpg_extgraphics.pas b/src/corelib/fpg_extgraphics.pas
new file mode 100644
index 00000000..f0ff7417
--- /dev/null
+++ b/src/corelib/fpg_extgraphics.pas
@@ -0,0 +1,933 @@
+{
+ fpGUI - Free Pascal GUI Toolkit
+
+ Copyright (C) 2006 - 2008 See the file AUTHORS.txt, included in this
+ distribution, for details of the copyright.
+
+ See the file COPYING.modifiedLGPL, included in this distribution,
+ for details about redistributing fpGUI.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+ Description:
+ This unit adds extra drawing routines to fpGUI. It unit originally
+ came from the Lazarus Component Library (LCL) and was ported to fpGUI.
+}
+
+unit fpg_extgraphics;
+
+{$mode objfpc}{$H+}
+
+interface
+
+uses
+ Classes,
+ Math,
+ fpg_main;
+
+type
+ TShapeDirection = (atUp, atDown, atLeft, atRight);
+ TInitShapeProc = procedure(var P: array of TPoint; const R: TRect; var NumPts: integer);
+
+
+procedure Paint2HeadArrow(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintBarbadosTrident(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintBigI(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintBoldArrow(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintCanadianMaple(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintChevronArrow(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintFivePointStar(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintHexagon(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintNotchedArrow(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintOctogon(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintPentagon(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintPlus(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintQuadrangle(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintRightTriangle(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintSwastika(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintTriangle(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintTriangular(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0; RightLeftFactor: extended = 0.5);
+procedure PaintValve(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintVArrow(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+procedure PaintCross(Canvas: TfpgCanvas; XLeft, YUp, XRight, YLow, CrossX1, CrossX2, CrossY1, CrossY2: integer);
+procedure PaintHalfEllipse(Canvas: TfpgCanvas; const PaintRect: TRect; AHalfEllipseDirection: TShapeDirection);
+procedure PaintFivePointLineStar(Canvas: TfpgCanvas; const PaintRect: TRect);
+procedure PaintStarN(Canvas: TfpgCanvas; cx, cy, r, n, a: integer);
+
+
+procedure InitPolygon(Canvas: TfpgCanvas; PaintRect: TRect; RadAngle: extended; InitShapeProc: TInitShapeProc);
+
+procedure CalculatePentagonPoints(const PentagonRect: TRect; var P1, P2, P3, P4, P5: TPoint);
+function LinesPointOfIntersection(const Line1a, Line1b, Line2a, line2b: TPoint): TPoint;
+
+
+implementation
+
+uses
+ SysUtils;
+
+
+function RoundToInt(const e: extended): integer;
+begin
+ Result := integer(Round(e));
+end;
+
+procedure CalculatePentagonPoints(const PentagonRect: TRect; var P1, P2, P3, P4, P5: TPoint);
+var
+ cx, cy, dy, dx: integer;
+ r: Extended;
+begin
+ P1.y := PentagonRect.Top;
+ P2.x := PentagonRect.Left;
+ P3.y := PentagonRect.Bottom;
+ P4.y := PentagonRect.Bottom;
+ P5.x := PentagonRect.Right;
+ P1.x := (PentagonRect.Right + PentagonRect.Left) div 2;
+ dy := RoundToInt((P1.x - P2.x) * tan(Pi / 10));
+ r := sqrt(dy * dy + (P1.x - P2.x) * (P1.x - P2.x));
+ cx := P1.x;
+ cy := P1.y + round(r);
+ P2.y := cy - dy;
+ P5.y := P2.y;
+ dx := RoundToInt(r * sin(Pi / 5));
+ P3.x := cx - dx;
+ P4.x := cx + dx;
+end;
+
+function LinesPointOfIntersection(const Line1a, Line1b, Line2a, line2b: TPoint): TPoint;
+var
+ k1, k2, b1, b2, x, x1, x2, x3, x4, y, y1, y2, y3, y4: Extended;
+begin
+ x1 := Line1a.x; y1 := Line1a.y;
+ x2 := Line1b.x; y2 := Line1b.y;
+ x3 := Line2a.x; y3 := Line2a.y;
+ x4 := Line2b.x; y4 := Line2b.y;
+ k1 := (y2 - y1) / (x2 - x1);
+ k2 := (y4 - y3) / (x4 - x3);
+ b1 := -k1 * x1 + y1;
+ b2 := -k2 * x3 + y3;
+ x := (b1 - b2) / (k2 - k1);
+ y := (k2 * b1 - k1 * b2) / (k2 - k1);
+ Result.x := RoundToInt(x);
+ Result.y := RoundToInt(y);
+end;
+
+procedure PaintCross(Canvas: TfpgCanvas; XLeft, YUp, XRight, YLow, CrossX1, CrossX2, CrossY1, CrossY2: integer);
+var
+ P: array[0..12] of TPoint;
+begin
+ P[0].x := XLeft; P[0].y := CrossY1;
+ P[1].x := CrossX1; P[1].y := P[0].y;
+ P[2].x := P[1].x; P[2].y := YUp;
+ P[3].x := CrossX2; P[3].y := P[2].y;
+ P[4].x := P[3].x; P[4].y := CrossY1;
+ P[5].x := XRight; P[5].y := P[4].y;
+ P[6].x := P[5].x; P[6].y := CrossY2;
+ P[7].x := CrossX2; P[7].y := P[6].y;
+ P[8].x := P[7].x; P[8].y := YLow;
+ P[9].x := CrossX1; P[9].y := P[8].y;
+ P[10].x := P[9].x; P[10].y := CrossY2;
+ P[11].x := XLeft; P[11].y := P[10].y;
+ P[12].x := P[11].x; P[12].y := CrossY1;
+ Canvas.DrawPolygon(P);
+end;
+
+procedure PolycRotate(var Pts: array of TPoint; CountPts: integer; cntPoint: TPoint; fii: extended);
+var
+ i, dx, dy: integer;
+ x, y: extended;
+begin
+ for i := 0 to CountPts - 1 do
+ begin
+ dx := Pts[i].x - cntPoint.x;
+ dy := Pts[i].y - cntPoint.y;
+ x := dx * cos(fii) + dy * sin(fii);
+ y := dy * cos(fii) - dx * sin(fii);
+ Pts[i].x := cntPoint.x + Round(x);
+ Pts[i].y := cntPoint.y + Round(y);
+ end;
+end;
+
+procedure PolycMinMax
+ (var N: array of TPoint; const P: array of TPoint; CountPts: integer);
+var
+ i, Xmin, Xmax, Ymin, Ymax: integer;
+begin
+ Xmin := P[0].x;
+ Xmax := P[0].x;
+ Ymin := P[0].y;
+ Ymax := P[0].y;
+ for i := 0 to CountPts - 1 do
+ begin
+ if P[i].x < Xmin then
+ Xmin := P[i].x;
+ if P[i].x > Xmax then
+ Xmax := P[i].x;
+ if P[i].y < Ymin then
+ Ymin := P[i].y;
+ if P[i].y > Ymax then
+ Ymax := P[i].y;
+ end;
+ N[0] := Point(Xmin, Ymin);
+ N[1] := Point(Xmin, Ymax);
+ N[2] := Point(Xmax, Ymax);
+ N[3] := Point(Xmax, Ymin);
+end;
+
+procedure PolycNewPaintRect(var PR: TRect; cP: TPoint; wv, hv: integer);
+begin
+ with PR do
+ begin
+ Left := cP.x - wv;
+ Right := cP.x + wv;
+ Top := cP.y - hv;
+ Bottom := cP.y + hv;
+ end;
+end;
+
+procedure PolycFixCenterpoint(var N: array of TPoint; cP: TPoint; var P: array of TPoint; CountPts: integer);
+var
+ i, nx, ny, dx, dy: integer;
+begin
+ nx := (N[0].x + N[2].x) div 2;
+ ny := (N[0].y + N[2].y) div 2;
+ dx := cP.x - nx;
+ dy := cP.y - ny;
+ for i := 0 to 3 do
+ begin
+ N[i].x := N[i].x + dx;
+ N[i].y := N[i].y + dy;
+ end;
+ for i := 0 to CountPts - 1 do
+ begin
+ P[i].x := P[i].x + dx;
+ P[i].y := P[i].y + dy;
+ end;
+end;
+
+procedure PolycSetHalfWidthAndHeight(const PR: TRect; var hv, wv: integer; fii: extended);
+var
+ h, w: integer;
+begin
+ h := PR.Bottom - PR.Top;
+ w := PR.Right - PR.Left;
+ hv := Round(h * abs(cos(fii)) + w * abs(sin(fii))) div 2;
+ wv := Round(h * abs(sin(fii)) + w * abs(cos(fii))) div 2;
+end;
+
+procedure PolycScale(var P: array of TPoint; CountPts: integer; const PaintRect: TRect; cntPoint: TPoint; N: array of TPoint);
+var
+ k, kx, ky: extended;
+ i: integer;
+begin
+ kx := (PaintRect.Right - PaintRect.Left) / (N[2].x - N[0].x);
+ ky := (PaintRect.Bottom - PaintRect.Top) / (N[2].y - N[0].y);
+ k := min(kx, ky);
+ for i := 0 to CountPts - 1 do
+ begin
+ P[i].x := cntPoint.x + Round(k * (P[i].x - cntPoint.x));
+ P[i].y := cntPoint.y + Round(k * (P[i].y - cntPoint.y));
+ end;
+end;
+
+procedure PaintPolygon(Canvas: TfpgCanvas; PR: TRect; fii: extended; P: array of TPoint; CountPts: integer; cntPoint: TPoint);
+var
+ N: array[0..3] of TPoint;
+begin
+ PolycRotate(P, CountPts, cntPoint, fii);
+ PolycMinMax(N, P, CountPts);
+ PolycFixCenterpoint(N, cntPoint, P, CountPts);
+ PolycScale(P, CountPts, PR, cntPoint, N);
+ case CountPts of
+ 3: Canvas.DrawPolygon([P[0], P[1], P[2]]);
+ 4: Canvas.DrawPolygon([P[0], P[1], P[2], P[3]]);
+ 5: Canvas.DrawPolygon([P[0], P[1], P[2], P[3], P[4]]);
+ 6: Canvas.DrawPolygon([P[0], P[1], P[2], P[3], P[4], P[5]]);
+ 7: Canvas.DrawPolygon([P[0], P[1], P[2], P[3], P[4], P[5], P[6]]);
+ 8: Canvas.DrawPolygon([P[0], P[1], P[2], P[3], P[4], P[5], P[6], P[7]]);
+ 9: Canvas.DrawPolygon([P[0], P[1], P[2], P[3], P[4], P[5], P[6], P[7], P[8]]);
+ 10: Canvas.DrawPolygon([P[0], P[1], P[2], P[3], P[4], P[5], P[6], P[7], P[8], P[9]]);
+ 11: Canvas.DrawPolygon([P[0], P[1], P[2], P[3], P[4], P[5], P[6], P[7], P[8], P[9],
+ P[10]]);
+ 12: Canvas.DrawPolygon([P[0], P[1], P[2], P[3], P[4], P[5], P[6], P[7], P[8], P[9],
+ P[10], P[11]]);
+ 13: Canvas.DrawPolygon([P[0], P[1], P[2], P[3], P[4], P[5], P[6], P[7], P[8], P[9],
+ P[10], P[11], P[12]]);
+ 20: Canvas.DrawPolygon([P[0], P[1], P[2], P[3], P[4], P[5], P[6], P[7], P[8], P[9],
+ P[10], P[11], P[12], P[13], P[14], P[15], P[16], P[17], P[18], P[19]]);
+ 33: Canvas.DrawPolygon([P[0], P[1], P[2], P[3], P[4], P[5], P[6], P[7], P[8], P[9],
+ P[10], P[11], P[12], P[13], P[14], P[15], P[16], P[17], P[18], P[19],
+ P[20], P[21], P[22], P[23], P[24], P[25], P[26], P[27], P[28], P[29],
+ P[30], P[31], P[32]]);
+ 35: Canvas.DrawPolygon([P[0], P[1], P[2], P[3], P[4], P[5], P[6], P[7], P[8], P[9],
+ P[10], P[11], P[12], P[13], P[14], P[15], P[16], P[17], P[18], P[19],
+ P[20], P[21], P[22], P[23], P[24], P[25], P[26], P[27], P[28], P[29],
+ P[30], P[31], P[32], P[33], P[34]]);
+ end;
+end;
+
+procedure InitPolygon(Canvas: TfpgCanvas; PaintRect: TRect; RadAngle: extended; InitShapeProc: TInitShapeProc);
+var
+ PR, vPR: TRect;
+ P: array[0..35] of TPoint;
+ CountPts, hv, wv: integer;
+ cntPoint: TPoint;
+begin
+ PR := PaintRect;
+ cntPoint := CenterPoint(PR);
+ PolycSetHalfWidthAndHeight(PR, hv, wv, RadAngle);
+ PolycNewPaintRect(vPR, cntPoint, wv, hv);
+ InitShapeProc(P, vPR, CountPts);
+ PaintPolygon(Canvas, PR, RadAngle, P, CountPts, cntPoint);
+end;
+
+procedure Init2HeadArrow(var P: array of TPoint; const R: TRect; var NumPts: integer);
+var
+ dx, dy: integer;
+begin
+ with R do
+ begin
+ dx := (Right - Left) div 4;
+ dy := (Bottom - Top) div 4;
+ P[0].x := Left; P[0].y := Top + (Bottom - Top) div 2;
+ P[1].x := Left + dx; P[1].y := Top;
+ P[2].x := P[1].x; P[2].y := Top + dy;
+ P[3].x := Right - dx; P[3].y := P[2].y;
+ P[4].x := P[3].x; P[4].y := Top;
+ P[5].x := Right; P[5].y := P[0].y;
+ P[6].x := P[3].x; P[6].y := Bottom;
+ P[7].x := P[3].x; P[7].y := Bottom - dy;
+ P[8].x := P[1].x; P[8].y := P[7].y;
+ P[9].x := P[1].x; P[9].y := Bottom;
+ end;
+ NumPts := 10;
+end;
+
+procedure InitBarbadosTrident(var P: array of TPoint; const R: TRect; var NumPts: integer);
+var
+ RmLpW, BmTpH: extended;
+ cntPoint: TPoint;
+begin
+ cntPoint := CenterPoint(R);
+ with R do
+ begin
+ RmLpW := (Right - Left) / 140;
+ BmTpH := (Bottom - Top) / 160;
+ P[0].x := cntPoint.x - round(RmLpW * 10);
+ P[0].y := Bottom;
+ P[34].x := cntPoint.x + round(RmLpW * 10);
+ P[34].y := P[0].y;
+ P[1].x := P[0].x;
+ P[1].y := Bottom - round(BmTpH * 50);
+ P[33].x := P[34].x;
+ P[33].y := P[1].y;
+ P[2].x := cntPoint.x - round(RmLpW * 35);
+ P[2].y := P[1].y;
+ P[32].x := cntPoint.x + round(RmLpW * 35);
+ P[32].y := P[2].y;
+ P[3].x := cntPoint.x - round(RmLpW * 48);
+ P[3].y := Bottom - round(BmTpH * 98);
+ P[31].x := cntPoint.x + round(RmLpW * 48);
+ P[31].y := P[3].y;
+ P[4].x := left;
+ P[4].y := top;
+ P[30].x := Right;
+ P[30].y := P[4].y;
+ P[5].x := cntPoint.x - round(RmLpW * 42);
+ P[5].y := Top + round(BmTpH * 4);
+ P[29].x := cntPoint.x + round(RmLpW * 42);
+ P[29].y := P[5].y;
+ P[6].x := cntPoint.x - round(RmLpW * 40);
+ P[6].y := Top + round(BmTpH * 6);
+ P[28].x := cntPoint.x + round(RmLpW * 40);
+ P[28].y := P[6].y;
+ P[7].x := cntPoint.x - round(RmLpW * 39);
+ P[7].y := Top + round(BmTpH * 11);
+ P[27].x := cntPoint.x + round(RmLpW * 39);
+ P[27].y := P[7].y;
+ P[8].x := cntPoint.x - round(RmLpW * 45);
+ P[8].y := Top + round(BmTpH * 16);
+ P[26].x := cntPoint.x + round(RmLpW * 45);
+ P[26].y := P[8].y;
+ P[9].x := cntPoint.x - round(RmLpW * 45);
+ P[9].y := Top + round(BmTpH * 21);
+ P[25].x := cntPoint.x + round(RmLpW * 45);
+ P[25].y := P[9].y;
+ P[10].x := cntPoint.x - round(RmLpW * 32);
+ P[10].y := Top + round(BmTpH * 47);
+ P[24].x := cntPoint.x + round(RmLpW * 32);
+ P[24].y := P[10].y;
+ P[11].x := cntPoint.x - round(RmLpW * 28);
+ P[11].y := Top + round(BmTpH * 70);
+ P[23].x := cntPoint.x + round(RmLpW * 28);
+ P[23].y := P[11].y;
+ P[12].x := cntPoint.x - round(RmLpW * 22);
+ P[12].y := Top + round(BmTpH * 92);
+ P[22].x := cntPoint.x + round(RmLpW * 22);
+ P[22].y := P[12].y;
+ P[13].x := P[0].x;
+ P[13].y := P[12].y;
+ P[21].x := P[34].x;
+ P[21].y := P[13].y;
+ P[14].x := P[0].x;
+ P[14].y := Top + round(BmTpH * 30);
+ P[20].x := P[34].x;
+ P[20].y := P[14].y;
+ P[15].x := cntPoint.x - round(RmLpW * 22);
+ P[15].y := Top + round(BmTpH * 22);
+ P[19].x := cntPoint.x + round(RmLpW * 22);
+ P[19].y := P[15].y;
+ P[16].x := cntPoint.x - round(RmLpW * 9);
+ P[16].y := Top + round(BmTpH * 12);
+ P[18].x := cntPoint.x + round(RmLpW * 9);
+ P[18].y := P[16].y;
+ P[17].x := cntPoint.x;
+ P[17].y := Top;
+ end;
+ NumPts := 35;
+end;
+
+procedure InitBigI(var P: array of TPoint; const R: TRect; var NumPts: integer);
+var
+ dx, dy: integer;
+begin
+ with R do
+ begin
+ dx := (Right - Left) div 4;
+ dy := (Bottom - Top) div 18;
+ P[0].x := Left; P[0].y := Top;
+ P[1].x := Right; P[1].y := TOP;
+ P[2].x := Right - dx; P[2].y := Top + dy;
+ P[3].x := P[2].x; P[3].y := Bottom - dy;
+ P[4].x := Right; P[4].y := Bottom;
+ P[5].x := Left; P[5].y := Bottom;
+ P[6].x := Left + dx; P[6].y := P[3].y;
+ P[7].x := P[6].x; P[7].y := P[2].y;
+ end;
+ NumPts := 8;
+end;
+
+procedure InitBoldArrow(var P: array of TPoint; const R: TRect; var NumPts: integer);
+var
+ dy: integer;
+ cntPoint: TPoint;
+begin
+ cntPoint := CenterPoint(R);
+ with R do
+ begin
+ dy := (Bottom - Top) div 4;
+ P[0].x := Left; P[0].y := Top + dy;
+ P[1].x := cntPoint.x; P[1].y := P[0].y;
+ P[2].x := cntPoint.x; P[2].y := Top;
+ P[3].x := Right; P[3].y := cntPoint.y;
+ P[4].x := cntPoint.x; P[4].y := Bottom;
+ P[5].x := cntPoint.x; P[5].y := Bottom - dy;
+ P[6].x := Left; P[6].y := P[5].y;
+ end;
+ NumPts := 7;
+end;
+
+procedure InitCanadianMaple(var P: array of TPoint; const R: TRect; var NumPts: integer);
+const
+ leafheight = 54;
+ leafwidth = 50;
+var
+ xcenter, x2: integer;
+ RmLpLW: extended; // (Right - Left)/LeafWidth;
+ BmTpLH: extended; // (Bottom-Top)/ LeafHeight
+begin
+ with R do
+ begin
+ xcenter := Left + (Right - Left) div 2;
+ p[0].y := Top; p[0].x := xcenter;
+ RmLpLW := (Right - Left) / LeafWidth;
+ BmTpLH := (Bottom - Top) / LeafHeight;
+ x2 := RoundToInt(RmLpLW * 5);
+ P[1].x := xcenter - x2; P[1].y := RoundToInt(BmTpLH * 9 + Top);
+ P[32].x := xcenter + x2; P[32].y := P[1].y;
+ x2 := RoundToInt(RmLpLW * 10);
+ P[2].x := xcenter - x2; P[2].y := RoundToInt(BmTpLH * 7 + Top);
+ P[31].x := xcenter + x2; P[31].y := P[2].y;
+ x2 := RoundToInt(RmLpLW * 7);
+ P[3].x := xcenter - x2; P[3].y := RoundToInt(BmTpLH * 21 + Top);
+ P[30].x := xcenter + x2; P[30].y := P[3].y;
+ x2 := RoundToInt(RmLpLW * 9);
+ P[4].x := xcenter - x2; P[4].y := P[3].y;
+ P[29].x := xcenter + x2; P[29].y := P[3].y;
+ x2 := RoundtoInt(RmLpLW * 15);
+ P[5].x := xcenter - x2; P[5].y := RoundtoInt(BmTpLH * 15 + Top);
+ P[28].x := xcenter + x2; P[28].y := P[5].y;
+ x2 := RoundtoInt(RmLpLW * 17);
+ P[6].x := xcenter - x2; P[6].y := RoundtoInt(BmTpLH * 19 + Top);
+ P[27].x := xcenter + x2; P[27].y := P[6].y;
+ x2 := RoundtoInt(RmLpLW * 24);
+ P[7].x := xcenter - x2; P[7].y := RoundtoInt(BmTpLH * 17 + Top);
+ P[26].x := xcenter + x2; P[26].y := P[7].y;
+ x2 := RoundtoInt(RmLpLW * 22);
+ P[8].x := xcenter - x2; P[8].y := RoundtoInt(BmTpLH * 26 + Top);
+ P[25].x := xcenter + x2; P[25].y := P[8].y;
+ x2 := RoundtoInt(RmLpLW * 25);
+ P[9].x := xcenter - x2; P[9].y := RoundtoInt(BmTpLH * 28 + Top);
+ P[24].x := xcenter + x2; P[24].y := P[9].y;
+ x2 := RoundtoInt(RmLpLW * 14);
+ P[10].x := xcenter - x2; P[10].y := RoundtoInt(BmTpLH * 38 + Top);
+ P[23].x := xcenter + x2; P[23].y := P[10].y;
+ x2 := RoundtoInt(RmLpLW * 15);
+ P[11].x := xcenter - x2; P[11].y := RoundtoInt(BmTpLH * 43 + Top);
+ P[22].x := xcenter + x2; P[22].y := P[11].y;
+ x2 := RoundtoInt(RmLpLW);
+ P[12].x := xcenter - x2; P[12].y := RoundtoInt(BmTpLH * 41 + Top);
+ P[21].x := xcenter + x2; P[21].y := P[12].y;
+ x2 := RoundtoInt(RmLpLW / 2);
+ P[13].x := xcenter - x2; P[13].y := RoundtoInt(BmTpLH * 42 + Top);
+ P[20].x := xcenter + x2; P[20].y := P[13].y;
+ P[14].x := P[13].x; P[14].y := RoundtoInt(BmTpLH * 47 + Top);
+ P[19].x := P[20].x; P[19].y := P[14].y;
+ x2 := RoundtoInt(RmLpLW);
+ P[15].x := xcenter - x2; P[15].y := P[14].y;
+ P[18].x := xcenter + x2; P[18].y := P[14].y;
+ P[16].x := P[15].x; P[16].y := bottom;
+ P[17].x := P[18].x; P[17].y := bottom;
+ end;
+ NumPts := 33;
+end;
+
+procedure InitChevronArrow(var P: array of TPoint; const R: TRect; var NumPts: integer);
+var
+ dx: integer;
+begin
+ with R do
+ begin
+ dx := (Right - Left) div 3;
+ P[0].x := Left; P[0].y := Top;
+ P[1].x := Right - dx; P[1].y := Top;
+ P[2].x := Right; P[2].y := (Top + Bottom) div 2;
+ P[3].x := P[1].x; P[3].y := Bottom;
+ P[4].x := Left; P[4].y := Bottom;
+ P[5].x := Left + dx; P[5].y := P[2].y;
+ end;
+ NumPts := 6;
+end;
+
+procedure InitFivePointStar(var P: array of TPoint; const R: TRect; var NumPts: integer);
+begin
+ CalculatePentagonPoints(R, P[0], P[2], P[4], P[6], P[8]);
+ P[1] := LinesPointOfIntersection(P[0], P[4], P[2], P[8]);
+ P[3] := LinesPointOfIntersection(P[0], P[4], P[2], P[6]);
+ P[5] := LinesPointOfIntersection(P[8], P[4], P[2], P[6]);
+ P[7] := LinesPointOfIntersection(P[8], P[4], P[0], P[6]);
+ P[9] := LinesPointOfIntersection(P[8], P[2], P[0], P[6]);
+ NumPts := 10;
+end;
+
+procedure InitHexagon(var P: array of TPoint; const R: TRect; var NumPts: integer);
+var
+ dx: integer;
+begin
+ with R do
+ begin
+ dx := round(((Right - Left) / 2 * cos(DegToRad(15))) / 2);
+ P[0].x := Left + dx; P[0].y := Top;
+ P[1].x := Left; P[1].y := (Top + Bottom) div 2;
+ P[2].x := P[0].x; P[2].y := Bottom;
+ P[3].x := Right - dx; P[3].y := Bottom;
+ P[4].x := Right; P[4].y := P[1].y;
+ P[5].x := Right - dx; P[5].y := Top;
+ end;
+ NumPts := 6;
+end;
+
+procedure InitNotchedArrow(var P: array of TPoint; const R: TRect; var NumPts: integer);
+begin
+ InitBoldArrow(P, R, NumPts);
+ with R do
+ begin
+ P[7].x := Left + (Right - Left) div 4;
+ P[7].y := P[3].y; // centerpoint y
+ end;
+ NumPts := 8;
+end;
+
+procedure InitOctogon(var P: array of TPoint; const R: TRect; var NumPts: integer);
+var
+ dx, dy: integer;
+begin
+ with R do
+ begin
+ dx := Right - Left;
+ dx := round((dx - dx / (sqrt(2) + 1)) / 2);
+ dy := Bottom - Top;
+ dy := round((dy - dy / (sqrt(2) + 1)) / 2);
+ P[0].x := Left + dx; P[0].y := Top;
+ P[1].x := Right - dx; P[1].y := Top;
+ P[2].x := Right; P[2].y := Top + dy;
+ P[3].x := Right; P[3].y := Bottom - dy;
+ P[4].x := P[1].x; P[4].y := Bottom;
+ P[5].x := P[0].x; P[5].y := Bottom;
+ P[6].x := Left; P[6].y := P[3].y;
+ P[7].x := Left; P[7].y := P[2].y;
+ end;
+ NumPts := 8;
+end;
+
+procedure InitPentagon(var P: array of TPoint; const R: TRect; var NumPts: integer);
+begin
+ CalculatePentagonPoints(R, P[0], P[1], P[2], P[3], P[4]);
+ NumPts := 5;
+end;
+
+procedure InitPlus(var P: array of TPoint; const R: TRect; var NumPts: integer);
+var
+ CrossX, Crossy: integer;
+begin
+ with R do
+ begin
+ CrossX := (Right - Left) div 3;
+ CrossY := (Bottom - Top) div 3;
+ P[0].x := Left; P[0].y := Top + CrossY;
+ P[1].x := Left + CrossX; P[1].y := P[0].y;
+ P[2].x := P[1].x; P[2].y := Top;
+ P[3].x := Right - CrossX; P[3].y := P[2].y;
+ P[4].x := P[3].x; P[4].y := P[0].y;
+ P[5].x := Right; P[5].y := P[4].y;
+ P[6].x := P[5].x; P[6].y := Bottom - CrossY;
+ P[7].x := P[3].x; P[7].y := P[6].y;
+ P[8].x := P[7].x; P[8].y := Bottom;
+ P[9].x := P[1].x; P[9].y := P[8].y;
+ P[10].x := P[9].x; P[10].y := P[6].y;
+ P[11].x := Left; P[11].y := P[10].y;
+ P[12].x := P[11].x; P[12].y := P[0].y;
+ end;
+ NumPts := 13;
+end;
+
+procedure InitQuadrangle(var P: array of TPoint; const R: TRect; var NumPts: integer);
+begin
+ with R do
+ begin
+ P[0].x := Left; P[0].y := Top;
+ P[1].x := Left; P[1].y := Bottom;
+ P[2].x := Right; P[2].y := Bottom;
+ P[3].x := Right; P[3].y := Top;
+ end;
+ NumPts := 4;
+end;
+
+procedure InitRightTriangle(var P: array of TPoint; const R: TRect; var NumPts: integer);
+begin
+ with R do
+ begin
+ P[0].x := Left; P[0].y := Top;
+ P[1].x := Right; P[1].y := Bottom;
+ P[2].x := P[0].x; P[2].y := Bottom;
+ end;
+ NumPts := 3;
+end;
+
+procedure InitSwastika(var P: array of TPoint; const R: TRect; var NumPts: integer);
+var
+ x1, x2, y1, y2: integer;
+begin
+ with r do
+ begin
+ x1 := (Right - Left) div 5;
+ y1 := (Bottom - Top) div 5;
+ x2 := (Right - Left) * 2 div 5;
+ y2 := (Bottom - Top) * 2 div 5;
+ P[0].x := Left; P[0].y := Top;
+ P[1].x := Left + x1; P[1].y := Top;
+ P[2].x := P[1].x; P[2].y := Top + y2;
+ P[3].x := Left + x2; P[3].y := P[2].y;
+ P[4].x := P[3].x; P[4].y := Top;
+ P[5].x := Right; P[5].y := P[4].y;
+ P[6].x := P[5].x; P[6].y := Top + y1;
+ P[7].x := Right - x2; P[7].y := P[6].y;
+ P[8].x := P[7].x; P[8].y := p[2].y;
+ P[9].x := Right; P[9].y := P[8].y;
+ P[10].x := P[9].x; P[10].y := Bottom;
+ P[11].x := Right - x1; P[11].y := P[10].y;
+ P[12].x := P[11].x; P[12].y := Bottom - y2;
+ P[13].x := P[7].x; P[13].y := P[12].y;
+ P[14].x := P[13].x; P[14].y := Bottom;
+ P[15].x := Left; P[15].y := P[14].y;
+ P[16].x := P[15].x; P[16].y := Bottom - y1;
+ P[17].x := Left + x2; P[17].y := P[16].y;
+ P[18].x := P[17].x; P[18].y := Bottom - y2;
+ P[19].x := Left; P[19].y := P[18].y;
+ end;
+ NumPts := 20;
+end;
+
+procedure InitTriangle(var P: array of TPoint; const R: TRect; var NumPts: integer);
+begin
+ with R do
+ begin
+ P[0].x := Left;
+ P[0].y := Top;
+ P[1].x := Right;
+ P[1].y := Top + (Bottom - Top) div 2;
+ P[2].x := P[0].x;
+ P[2].y := Bottom;
+ end;
+ NumPts := 3;
+end;
+
+procedure InitValve(var P: array of TPoint; const R: TRect; var NumPts: integer);
+var
+ cntPoint: TPoint;
+begin
+ cntPoint := CenterPoint(R);
+ with R do
+ begin
+ P[0].x := Left; P[0].y := Top;
+ P[1].x := cntPoint.x; P[1].y := cntPoint.y;
+ P[2].x := Right; P[2].y := Top;
+ P[3].x := Right; P[3].y := Bottom;
+ P[4].x := cntPoint.x; P[4].y := cntPoint.y;
+ P[5].x := Left; P[5].y := Bottom;
+ end;
+ NumPts := 6;
+end;
+
+procedure InitVArrow(var P: array of TPoint; const R: TRect; var NumPts: integer);
+var
+ cntPoint: TPoint;
+begin
+ cntPoint := CenterPoint(R);
+ with R do
+ begin
+ P[0].x := Left; P[0].y := Top;
+ P[1].x := Right; P[1].y := cntPoint.y;
+ P[2].x := Left; P[2].y := Bottom;
+ P[3].x := cntPoint.x; P[3].y := cntPoint.y;
+ end;
+ NumPts := 4;
+end;
+
+procedure Paint2HeadArrow(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @Init2HeadArrow);
+end;
+
+procedure PaintBarbadosTrident(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @InitBarbadosTrident);
+end;
+
+procedure PaintBigI(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @InitBigI);
+end;
+
+procedure PaintBoldArrow(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @InitBoldArrow);
+end;
+
+procedure PaintCanadianMaple(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @InitCanadianMaple);
+end;
+
+procedure PaintChevronArrow(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @InitChevronArrow);
+end;
+
+procedure PaintFivePointStar(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @InitFivePointStar);
+end;
+
+procedure PaintHexagon(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @InitHexagon);
+end;
+
+procedure PaintNotchedArrow(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @InitNotchedArrow);
+end;
+
+procedure PaintOctogon(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @InitOctogon);
+end;
+
+procedure PaintPentagon(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @InitPentagon);
+end;
+
+procedure PaintPlus(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @InitPlus);
+end;
+
+procedure PaintQuadrangle(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @InitQuadrangle);
+end;
+
+procedure PaintRightTriangle(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @InitRightTriangle);
+end;
+
+procedure PaintSwastika(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @InitSwastika);
+end;
+
+procedure PaintTriangle(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @InitTriangle);
+end;
+
+procedure PaintValve(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @InitValve);
+end;
+
+procedure PaintVArrow(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0);
+begin
+ InitPolygon(Canvas, PaintRect, RadAngle, @InitVArrow);
+end;
+
+procedure PaintTriangular(Canvas: TfpgCanvas; const PaintRect: TRect; RadAngle: extended = 0.0; RightLeftFactor: extended = 0.5);
+var
+ PR, vPR: TRect;
+ P: array[0..35] of TPoint;
+ CountPts, hv, wv: integer;
+ cntPoint: TPoint;
+begin
+ PR := PaintRect;
+ cntPoint := CenterPoint(PR);
+ PolycSetHalfWidthAndHeight(PR, hv, wv, RadAngle);
+ PolycNewPaintRect(vPR, cntPoint, wv, hv);
+
+ with vPR do
+ begin
+ P[0].x := Left;
+ P[0].y := Bottom;
+ P[1].x := Left + round((Right - left) * RightLeftFactor);
+ P[1].y := Top;
+ P[2].x := Right;
+ P[2].y := Bottom;
+ end;
+ CountPts := 3;
+
+ PaintPolygon(Canvas, PR, RadAngle, P, CountPts, cntPoint);
+end;
+
+procedure PaintHalfEllipse(Canvas: TfpgCanvas; const PaintRect: TRect; AHalfEllipseDirection: TShapeDirection);
+var
+ Ex1, Ex2, Ey1, Ey2, Sx, Sy, Ex, Ey, i: integer;
+begin
+ case AHalfEllipseDirection of
+ atUp:
+ with PaintRect do
+ begin
+ Ex1 := Left;
+ Ex2 := Right;
+ Ex := Left;
+ Sx := Right;
+ i := Bottom - Top;
+ Ey1 := Top;
+ Ey2 := Bottom + i;
+ Sy := Top + i;
+ Ey := Top + i;
+ end;
+
+ atDown:
+ with PaintRect do
+ begin
+ Ex1 := Left;
+ Ex2 := Right;
+ Sx := Left;
+ Ex := Right;
+ i := Bottom - Top;
+ Ey1 := Top - i;
+ Ey2 := Bottom;
+ Sy := Top;
+ Ey := Top;
+ end;
+
+ atRight:
+ with PaintRect do
+ begin
+ Ey1 := Top;
+ Ey2 := Bottom;
+ Ey := Top;
+ Sy := Bottom;
+ i := Right - Left;
+ Ex1 := Left - i;
+ Ex2 := Right;
+ Sx := Left;
+ Ex := Left;
+ end;
+
+ atLeft:
+ with PaintRect do
+ begin
+ Ey1 := Top;
+ Ey2 := Bottom;
+ Sy := Top;
+ Ey := Bottom;
+ i := Right - Left;
+ Ex1 := Left;
+ Ex2 := Right + i;
+ Sx := Left + i;
+ Ex := Left + i;
+ end;
+ end;
+
+ { TODO : Implement Canvas.DrawPie() }
+ raise Exception.Create('Canvas.DrawPie() is not implemented yet');
+// Canvas.DrawPie(Ex1,Ey1,Ex2,Ey2,Sx,Sy,Ex,Ey);
+end;
+
+procedure PaintFivePointLineStar(Canvas: TfpgCanvas; const PaintRect: TRect);
+var
+ P: array[0..4] of TPoint;
+begin
+ CalculatePentagonPoints(PaintRect, P[0], P[1], P[2], P[3], P[4]);
+ Canvas.DrawLine(P[0].x, P[0].y, P[2].x, P[2].y);
+ Canvas.DrawLine(P[0].x, P[0].y, P[3].x, P[3].y);
+ Canvas.DrawLine(P[1].x, P[1].y, P[3].x, P[3].y);
+ Canvas.DrawLine(P[1].x, P[1].y, P[4].x, P[4].y);
+ Canvas.DrawLine(P[2].x, P[2].y, P[4].x, P[4].y);
+end;
+
+procedure PaintStarN(Canvas: TfpgCanvas; cx, cy, r, n, a: integer);
+const
+ MaxStarPoint = 36;
+var
+ r1, r0, alpha: double;
+ P: array[0..MaxStarPoint * 2 - 1] of TPoint;
+ i, cs: integer;
+begin
+ r1 := r / 2;
+ for i := 0 to 2 * n do
+ begin
+ if (i mod 2) = 0 then
+ r0 := r
+ else
+ r0 := r1;
+ alpha := a + (0.5 + i / n) * Pi;
+ cs := RoundToInt(r0 * cos(alpha));
+ P[i].x := cx + cs;
+ P[i].y := cy - Round(r0 * sin(alpha));
+ end;
+ for i := 2 * n to MaxStarPoint * 2 - 1 do
+ begin
+ P[i].x := P[2 * n - 1].x;
+ P[i].y := P[2 * n - 1].y;
+ end;
+ Canvas.DrawPolygon(P);
+end;
+
+end.
+