/* * sterilize.c - by Colin Plumb. * * Do a secure overwrite of given files or devices, so that not even * very expensive hardware probing can recover the data. * * Although this processs is also known as "wiping", I prefer the longer * name both because I think it is more evocative of what is happening and * because a longer name conveys a more appropriate sense of deliberateness. * * For the theory behind this, see "Secure Deletion of Data from Magnetic * and Solid-State Memory", on line at * http://www.cs.auckland.ac.nz/~pgut001/pubs/secure_del.html * * Just for the record, reversing one or two passes of disk overwrite * is not terribly difficult with hardware help. Hook up a good-quality * digitizing oscilliscope to the output of the head preamplifier and copy * the high-res diitized data to a computer for some off-line analysis. * Read the "current" data and average all the pulses together to get an * "average" pulse on the disk. Subtract this average pulse from all of * the actual pulses and you can clearly see the "echo" of the previous * data on the disk. * * Real hard drives have to balance the cost of the media, the head, * and the read circuitry. They use better-quality media than absolutely * necessary to limit the cost of the read circuitry. By throwing that * assumption out, and the assumption that you want the data processed * as fast as the hard drive can spin, you can do better. * * If asked to wipe a file, this also deletes it, renaming it to in a * clever way to try to leave no trace of the original filename. * * Copyright 1997, 1998 Colin Plumb . This program may * be freely distributed under the terms of the GNU GPL, the BSD license, * or Larry Wall's "Artistic License" Even if you use the BSD license, * which does not require it, I'd really like to get improvements back. * * The ISAAC code still bears some resemblance to the code written * by Bob Jenkins, but he permits pretty unlimited use. * * This was inspired by a desire to improve on some code titled: * Wipe V1.0-- Overwrite and delete files. S. 2/3/96 * but I've rewritten everything here so completely that no trace of * the original remains. * * Things to think about: * - Security: Is there any risk to the race * between overwriting and unlinking a file? Will it do anything * drastically bad if told to attack a named pipes or a sockets? * * - Portability: It's currently only tested on Linux. Do we need autoconf * for anything? fdatasync()? fsync() is always a legal replacement. * I'd prefer to do it in one source file if possible. */ #include /* For struct stat */ #include /* For struct timeval */ #include #include /* Used by pferror */ #include /* For free() */ #include /* for open(), close(), write(), fstat() */ #include /* for open(), close(), O_RDWR */ #include /* For strlen(), memcpy(), memset(), etc. */ #include /* For UINT_MAX, etc. */ #include /* For errno */ static char const version_string[] = "sterilize 1.02"; #define DEFAULT_PASSES 25 /* Default */ /* How often to update wiping display */ #define VERBOSE_UPDATE 100*1024 /* * -------------------------------------------------------------------- * Bob Jenkins' cryptographic random number generator, ISAAC. * Hacked by Colin Plumb. * * We need a source of random numbers for some of the overwrite data. * Cryptographically secure is desirable, but it's not life-or-death * so I can be a little bit experimental in the choice of RNGs here. * * This generator is based somewhat on RC4, but has analysis * (http://ourworld.compuserve.com/homepages/bob_jenkins/randomnu.htm) * pointing to it actually being better. I like because it's nice and * fast, and because the author did good work analyzing it. * -------------------------------------------------------------------- */ #if ULONG_MAX == 0xffffffff typedef unsigned long word32; #elif UINT_MAX == 0xffffffff typedef unsigned word32; #elif USHRT_MAX == 0xffffffff typedef unsigned short word32; #elif UCHAR_MAX == 0xffffffff typedef unsigned char word32; #else # error No 32-bit type available! #endif /* Size of the state tables to use. (You may change ISAAC_LOG) */ #define ISAAC_LOG 8 #define ISAAC_WORDS (1<>ISAAC_LOG) + x \ ) /* * Refill the entire r[] array */ static void isaac_refill(struct isaac_state *s, word32 r[ISAAC_WORDS]) { register word32 a, b; /* Caches of a and b */ register word32 x, y; /* Temps needed by isaac_step() macro */ register word32 *m = s->mm; /* Pointer into state array */ a = s->a; b = s->b + (++s->c); do { isaac_step(a << 13, a, b, s->mm, m , ISAAC_WORDS/2, r ); isaac_step(a >> 6, a, b, s->mm, m+1, ISAAC_WORDS/2, r+1); isaac_step(a << 2, a, b, s->mm, m+2, ISAAC_WORDS/2, r+2); isaac_step(a >> 16, a, b, s->mm, m+3, ISAAC_WORDS/2, r+3); r += 4; } while ((m += 4) < s->mm+ISAAC_WORDS/2); do { isaac_step(a << 13, a, b, s->mm, m , -ISAAC_WORDS/2, r ); isaac_step(a >> 6, a, b, s->mm, m+1, -ISAAC_WORDS/2, r+1); isaac_step(a << 2, a, b, s->mm, m+2, -ISAAC_WORDS/2, r+2); isaac_step(a >> 16, a, b, s->mm, m+3, -ISAAC_WORDS/2, r+3); r += 4; } while ((m += 4) < s->mm+ISAAC_WORDS); s->a = a; s->b = b; } /* * The basic seed-scrambling step for initialization, based on Bob * Jenkins' 256-bit hash. */ #define mix(a,b,c,d,e,f,g,h) \ ( a ^= b << 11, d += a, \ b += c, b ^= c >> 2, e += b, \ c += d, c ^= d << 8, f += c, \ d += e, d ^= e >> 16, g += d, \ e += f, e ^= f << 10, h += e, \ f += g, f ^= g >> 4, a += f, \ g += h, g ^= h << 8, b += g, \ h += a, h ^= a >> 9, c += h, \ a += b ) /* The basic ISAAC initialization pass. */ static void isaac_mix(struct isaac_state *s, word32 const seed[ISAAC_WORDS]) { int i; word32 a = s->iv[0]; word32 b = s->iv[1]; word32 c = s->iv[2]; word32 d = s->iv[3]; word32 e = s->iv[4]; word32 f = s->iv[5]; word32 g = s->iv[6]; word32 h = s->iv[7]; for (i = 0; i < ISAAC_WORDS; i += 8) { a += seed[i]; b += seed[i+1]; c += seed[i+2]; d += seed[i+3]; e += seed[i+4]; f += seed[i+5]; g += seed[i+6]; h += seed[i+7]; mix(a, b, c, d, e, f, g, h); s->mm[i] = a; s->mm[i+1] = b; s->mm[i+2] = c; s->mm[i+3] = d; s->mm[i+4] = e; s->mm[i+5] = f; s->mm[i+6] = g; s->mm[i+7] = h; } s->iv[0] = a; s->iv[1] = b; s->iv[2] = c; s->iv[3] = d; s->iv[4] = e; s->iv[5] = f; s->iv[6] = g; s->iv[7] = h; } /* * Initialize the ISAAC RNG with the given seed material. * Its size MUST be a multiple of ISAAC_BYTES, and may be * tored in the s->mm array. * * This is a generalization of the original ISAAC initialzation code * to support larger seed sizes. For seed sizes of 0 and ISAAC_BYTES, * it is identical. */ static void isaac_init(struct isaac_state *s, word32 const *seed, size_t seedsize) { static word32 const iv[8] = { 0x1367df5a, 0x95d90059, 0xc3163e4b, 0x0f421ad8, 0xd92a4a78, 0xa51a3c49, 0xc4efea1b, 0x30609119 }; int i; #if 0 /* The initialization of iv is a precomputed form of: */ for (i = 0; i < 7; i++) iv[i] = 0x9e3779b9; /* the golden ratio */ for (i = 0; i < 4; ++i) /* scramble it */ mix(iv[0], iv[1], iv[2], iv[3], iv[4], iv[5], iv[6], iv[7]); #endif s->a = s->b = s->c = 0; for (i = 0; i < 8; i++) s->iv[i] = iv[i]; if (seedsize) { /* First pass (as in reference ISAAC code) */ isaac_mix(s, seed); /* Second and subsequent passes (extension to ISAAC) */ while (seedsize -= ISAAC_BYTES) { seed += ISAAC_WORDS; for (i = 0; i < ISAAC_WORDS; i++) s->mm[i] += seed[i]; isaac_mix(s, s->mm); } } else { /* The no seed case (as in reference ISAAC code) */ for (i = 0; i < ISAAC_WORDS; i++) s->mm[i] = 0; } /* Final pass */ isaac_mix(s, s->mm); } /* * Get seed material. 16 bytes (128 bits) is plenty, but if we have * /dev/urandom, we get 32 bytes = 256 bits for complete overkill. */ static void isaac_seed(struct isaac_state *s) { s->mm[0] = getpid(); s->mm[1] = getppid(); { #ifdef CLOCK_REALTIME /* POSIX ns-resolution */ struct timespec ts; clock_gettime(CLOCK_REALTIME, &ts); s->mm[2] = ts.tv_sec; s->mm[3] = ts.tv_nsec; #else struct timeval tv; gettimeofday(&tv, (struct timezone *)0); s->mm[2] = tv.tv_sec; s->mm[3] = tv.tv_usec; #endif } { int fd = open("/dev/urandom", O_RDONLY); if (fd >= 0) { read(fd, (char *)(s->mm+4), 32); close(fd); } else { fd = open("/dev/random", O_RDONLY | O_NONBLOCK); if (fd >= 0) { /* /dev/random is more precious, so use less */ read(fd, (char *)(s->mm+4), 16); close(fd); } } } isaac_init(s, s->mm, sizeof(s->mm)); } /* * Read up to "size" bytes from the given fd and use them as additional * ISAAC seed material. Returns the number of bytes actually read. */ static off_t isaac_seedfd(struct isaac_state *s, int fd, off_t size) { off_t sizeleft = size; size_t lim, soff; ssize_t ssize; int i; word32 seed[ISAAC_WORDS]; while (sizeleft) { lim = sizeof(seed); if ((off_t)lim > sizeleft) lim = (size_t)sizeleft; soff = 0; do { ssize = read(fd, (char *)seed+soff, lim-soff); } while (ssize > 0 && (soff += (size_t)ssize) < lim); /* Mix in what was read */ if (soff) { /* Garbage after the sofff position is harmless */ for (i = 0; i < ISAAC_WORDS; i++) s->mm[i] += seed[i]; isaac_mix(s, s->mm); sizeleft -= soff; } if (ssize <= 0) break; } /* Wipe the copy of the file in "seed" */ memset(seed, 0, sizeof(seed)); /* Final mix, as in isaac_init */ isaac_mix(s, s->mm); return size - sizeleft; } /* Single-word RNG built on top of ISAAC */ struct irand_state { word32 r[ISAAC_WORDS]; unsigned numleft; struct isaac_state *s; }; static void irand_init(struct irand_state *r, struct isaac_state *s) { r->numleft = 0; r->s = s; } /* * We take from the end of the block deliberately, so if we need * only a small number of values, we choose the final ones which are * marginally better mixed than the initial ones. */ static word32 irand32(struct irand_state *r) { if (!r->numleft) { isaac_refill(r->s, r->r); r->numleft = ISAAC_WORDS; } return r->r[--r->numleft]; } /* * Return a uniformly distributed random number between 0 and n, * inclusive. Thus, the result is modulo n+1. * * Theory of operation: as x steps through every possible 32-bit number, * x % n takes each value at least 2^32 / n times (rounded down), but * the values less than 2^32 % n are taken one additional time. Thus, * x % n is not perfectly uniform. To fix this, the values of x less * than 2^32 % n are disallowed, and if the RNG produces one, we ask * for a new value. */ static word32 irand_mod(struct irand_state *r, word32 n) { word32 x; word32 lim; if (!++n) return irand32(r); lim = -n % n; /* == (2**32-n) % n == 2**32 % n */ do { x = irand32(r); } while (x < lim); return x % n; } /* Global variable for error printing purposes */ static char const *argv0 = NULL; /* * Like perror() but fancier. (And fmt is not allowed to be NULL) */ #if __GNUC__ >= 2 static void pfstatus(char const *, ...) __attribute__((format(printf, 1, 2))); static void pferror(char const *, ...) __attribute__((format(printf, 1, 2))); #endif /* * Maintain a status line on stdout. This is done by using CR and * overprinting a new line when it changes, padding with trailing blanks * as needed to hide all of the previous line. (Assuming that the return * value of printf is an accurate width.) */ static int status_visible = 0; /* Number of visible characters */ static int status_pos = 0; /* Current position, including padding */ /* Print a new status line, overwriting the previous one. */ static void pfstatus(char const *fmt, ...) { int new; /* New status_visible value */ va_list ap; /* If we weren't at beginning, go there. */ if (status_pos) putchar('\r'); va_start(ap, fmt); new = vprintf(fmt, ap); va_end(ap); if (new >= 0) { status_pos = new; while (status_pos < status_visible) { putchar(' '); status_pos++; } status_visible = new; } fflush(stdout); } /* Leave current status (if any) visible and go to the next free line. */ static void flushstatus(void) { if (status_visible) { putchar('\n'); /* Leave line visible */ fflush(stdout); status_visible = status_pos = 0; } else if (status_pos) { putchar('\r'); /* Go back to beginning of line */ fflush(stdout); status_pos = 0; } } /* Print an error message on stderr, leaving any status message visible. */ static void pferror(char const *fmt, ...) { va_list ap; int e = errno; flushstatus(); /* Make it look pretty */ if (argv0) { fputs(argv0, stderr); fputs(": ", stderr); } va_start(ap, fmt); vfprintf(stderr, fmt, ap); va_end(ap); fputs(": ", stderr); fputs(strerror(e), stderr); putc('\n', stderr); } /* * Get the size of a file that doesn't want to cooperate (such as a * device) by doing a binary search for the last readable byte. The size * of the file is the least offset at which it is not possible to read * a byte. * * This is also a nice example of using loop invariants to correctly * implement an algorithm that is potentially full of fencepost errors. * We assume that if it is possible to read a byte at offset x, it is * also possible at all offsets <= x. */ static off_t sizefd(int fd) { off_t hi, lo, mid; char c; /* One-byte buffer for dummy reads */ /* Binary doubling upwards to find the right range */ lo = 0; hi = 0; /* Any number, preferably 2^x-1, is okay here. */ /* * Loop invariant: we have verified that it is possible to read a * byte at all offsets < lo. Probe at offset hi >= lo until it * is not possible to read a byte at that offset, establishing * the loop invariant for the following loop. */ for (;;) { if (lseek(fd, hi, SEEK_SET) == (off_t)-1 || read(fd, &c, 1) < 1) break; lo = hi+1; /* This preserves the loop invariant. */ hi += lo; /* Exponential doubling. */ } /* * Binary search to find the exact endpoint. * Loop invariant: it is not possible to read a byte at hi, * but it is possible at all offsets < lo. Thus, the * offset we seek is between lo and hi inclusive. */ while (hi > lo) { mid = (hi+lo)/2; /* Rounded down, so lo <= mid < hi */ if (lseek(fd, mid, SEEK_SET) == (off_t)-1 || read(fd, &c, 1) < 1) hi = mid; /* mid < hi, so this makes progress */ else lo = mid+1; /* Because mid < hi, lo <= hi */ } /* lo == hi, so we have an exact answer */ return hi; } /* * Fill a buffer with a fixed pattern. * * The buffer must be at least 3 bytes long, even if * size is less. Larger sizes are filled exactly. */ static void fillpattern(int type, unsigned char *r, size_t size) { size_t i; unsigned bits = type & 0xfff; bits |= bits << 12; ((unsigned char *)r)[0] = (bits >> 4) & 255; ((unsigned char *)r)[1] = (bits >> 8) & 255; ((unsigned char *)r)[2] = bits & 255; for (i = 3; i < size/2; i *= 2) memcpy((char *)r+i, (char *)r, i); if (i < size) memcpy((char *)r+i, (char *)r, size-i); /* Invert the first bit of every 512-byte sector. */ if (type & 0x1000) for (i = 0; i < size; i += 512) r[i] ^= 0x80; } /* * Fill a buffer with random data. * size is rounded UP to a multiple of ISAAC_BYTES. */ static void fillrand(struct isaac_state *s, word32 *r, size_t size) { size = (size+ISAAC_BYTES-1)/ISAAC_BYTES; while (size--) { isaac_refill(s, r); r += ISAAC_WORDS; } } /* Generate a 6-character (+ nul) pass name string */ #define PASS_NAME_SIZE 7 static void passname(unsigned char const *data, char name[PASS_NAME_SIZE]) { if (data) sprintf(name, "%02x%02x%02x", data[0], data[1], data[2]); else memcpy(name, "random", PASS_NAME_SIZE); } /* * Do pass number k of n, writing "size" bytes of the given pattern "type" * to the file descriptor fd. Name, k and n are passed in only for verbose * progress message purposes. If n == 0, no progress messages are printed. */ static int dopass(int fd, char const *name, off_t size, int type, struct isaac_state *s, unsigned long k, unsigned long n) { off_t cursize; /* Amount of file remaining to wipe (counts down) */ off_t thresh; /* cursize at which next status update is printed */ size_t lim; /* Amount of data to try writing */ size_t soff; /* Offset into buffer for next write */ ssize_t ssize; /* Return value from write() */ #if ISAAC_WORDS > 1024 word32 r[ISAAC_WORDS*3]; /* Multiple of 4K and of pattern size */ #else word32 r[1024*3]; /* Multiple of 4K and of pattern size */ #endif char pass_string[PASS_NAME_SIZE]; /* Name of current pass */ if (lseek(fd, 0, SEEK_SET) < 0) { pferror("Error seeking \"%s\"", name); return -1; } /* Constant fill patterns need only be set up once. */ if (type >= 0) { lim = sizeof(r); if ((off_t)lim > size) { lim = (size_t)size; } fillpattern(type, (unsigned char *)r, lim); passname((unsigned char *)r, pass_string); } else { passname(0, pass_string); } /* Set position if first status update */ thresh = 0; if (n) { pfstatus("%s: pass %lu/%lu (%s)...", name, k, n, pass_string); if (size > VERBOSE_UPDATE) thresh = size - VERBOSE_UPDATE; } for (cursize = size; cursize; ) { /* How much to write this time? */ lim = sizeof(r); if ((off_t)lim > cursize) lim = (size_t)cursize; if (type < 0) fillrand(s, r, lim); /* Loop to retry partial writes. */ for (soff = 0; soff < lim; soff += ssize) { ssize = write(fd, (char *)r+soff, lim-soff); if (ssize < 0) { int e = errno; pferror("Error writing \"%s\" at %lu", name, size-cursize+soff); /* This error confuses people. */ if (e == EBADF && fd == 0) fputs( "(Did you remember to open stdin read/write with \"<>file\"?)\n", stderr); return -1; } } /* Okay, we have written "lim" bytes. */ cursize -= lim; /* Time to print progress? */ if (cursize <= thresh && n) { pfstatus("%s: pass %lu/%lu (%s)...%lu/%lu K", name, k, n, pass_string, (size-cursize+1023)/1024, (size+1023)/1024); if (thresh > VERBOSE_UPDATE) thresh -= VERBOSE_UPDATE; else thresh = 0; } } /* Force what we just wrote to hit the media. */ if (fdatasync(fd) < 0) { pferror("Error syncing \"%s\"", name); return -1; } return 0; } /* * The passes start and end with a random pass, and the passes in between * are done in random order. The idea is to deprive someone trying to * reverse the process of knowledge of the overwrite patterns, so they * have the additional step of figuring out what was done to the disk * befire they can try to reverse or cancel it. * * First, all possible 1-bit patterns. There are two of them. * Then, all possible 2-bit patterns. There are four, but the two * which are also 1-bit patterns can be omitted. * Then, all possible 3-bit patterns. Again, 8-2 = 6. * Then, all possible 4-bit patterns. 16-4 = 12. * * The basic passes are: * 1-bit: 0x000, 0xFFF * 2-bit: 0x555, 0xAAA * 3-bit: 0x249, 0x492, 0x924, 0x6DB, 0xB6D, 0xDB6 (+ 1-bit) * 100100100100 110110110110 * 9 2 4 D B 6 * 4-bit: 0x111, 0x222, 0x333, 0x444, 0x666, 0x777, * 0x888, 0x999, 0xBBB, 0xCCC, 0xDDD, 0xEEE (+ 1-bit, 2-bit) * Adding three random passes at the beginning, middle and end * produces the default 25-pass structure. * * The next extension would be to 5-bit and 6-bit patterns. * There are 30 uncovered 5-bit patterns and 64-8-2 = 46 uncovered * 6-bit patterns, so they would increase the time required * significantly. 4-bit patterns are enough for most purposes. * * The main gotcha is that this would require a trickier encoding, * since lcm(2,3,4) = 12 bits is easy to fit into an int, but * lcm(2,3,4,5) = 60 bits is not. * * One extension that is included is to complement the first bit in each * 512-byte block, to alter the phase of the encoded data in the more * complex encodings. This doesn't apply to MFM, so the 1-bit patterns * are considered part of the 3-bit ones and the 2-bit patterns are * considered part of the 4-bit patterns. * * * How does the generalization to variable numbers of passes work? * * Here's how... * Have an ordered list of groups of passes. Each group is a set. * Take as many groups as will fit, plus a random subset of the * last partial group, and place them into the passes list. * Then shuffle the passes list into random order and use that. * * One extra detail: if we can't include a large enough fraction of the * last group to be interesting, then just substitute random passes. * * If you want more passes than the entire list of groups can * provide, just start repeating from the beginning of the list. */ static int const patterns[] = { -2, /* 2 random passes */ 2, 0x000, 0xFFF, /* 1-bit */ 2, 0x555, 0xAAA, /* 2-bit */ -1, /* 1 random pass */ 6, 0x249, 0x492, 0x6DB, 0x924, 0xB6D, 0xDB6, /* 3-bit */ 12, 0x111, 0x222, 0x333, 0x444, 0x666, 0x777, 0x888, 0x999, 0xBBB, 0xCCC, 0xDDD, 0xEEE, /* 4-bit */ -1, /* 1 random pass */ /* The following patterns have the frst bit per block flipped */ 8, 0x1000, 0x1249, 0x1492, 0x16DB, 0x1924, 0x1B6D, 0x1DB6, 0x1FFF, 14, 0x1111, 0x1222, 0x1333, 0x1444, 0x1555, 0x1666, 0x1777, 0x1888, 0x1999, 0x1AAA, 0x1BBB, 0x1CCC, 0x1DDD, 0x1EEE, -1, /* 1 random pass */ 0 /* End */ }; /* * Generate a random wiping pass pattern with num passes. * This is a two-stage process. First, the passes to include * are chosen, and then they are shuffled into the desired * order. */ static void genpattern(int *dest, size_t num, struct isaac_state *s) { struct irand_state r; size_t randpasses; int const *p; int *d; size_t n; size_t accum, top, swap; int k; if (!num) return; irand_init(&r, s); /* Stage 1: choose the passes to use */ p = patterns; randpasses = 0; d = dest; /* Destination for generated pass list */ n = num; /* Passes remaining to fill */ for (;;) { k = *p++; /* Block descriptor word */ if (!k) { /* Loop back to the beginning */ p = patterns; } else if (k < 0) { /* -k random passes */ k = -k; if ((size_t)k >= n) { randpasses += n; n = 0; break; } randpasses += k; n -= k; } else if ((size_t)k <= n) { /* Full block of patterns */ memcpy(d, p, k*sizeof(int)); p += k; d += k; n -= k; } else if (n < 2 || 3*n < (size_t)k) { /* Finish with random */ randpasses += n; break; } else { /* Pad out with k of the n available */ do { if (n == (size_t)k-- || irand_mod(&r, k) < n) { *d++ = *p; n--; } p++; } while (n); break; } } top = num - randpasses; /* Top of initialized data */ /* assert(d == dest+top); */ /* * We now have fixed patterns in the dest buffer up to * "top", and we need to scramble them, with "randpasses" * random passes evenly spaced among them. * * We want one at the beginning, one at the end, and * evenly spaced in between. To do this, we basically * use Bresenham's line draw (a.k.a DDA) algorithm * to draw a line with slope (randpasses-1)/(num-1). * (We use a positive accumulator and count down to * do this.) * * So for each desired output value, we do the following: * - If it should be a random pass, copy the pass type * to top++, out of the way of the other passes, and * set the current pass to -1 (random). * - If it should be a normal pattern pass, choose an * entry at random between here and top-1 (inclusive) * and swap the current entry with that one. */ randpasses--; /* To speed up later math */ accum = randpasses; /* Bresenham DDA accumulator */ for (n = 0; n < num; n++) { if (accum <= randpasses) { accum += num-1; dest[top++] = dest[n]; dest[n] = -1; } else { swap = n + irand_mod(&r, top-n-1); k = dest[n]; dest[n] = dest[swap]; dest[swap] = k; } accum -= randpasses; } /* assert(top == num); */ memset(&r, 0, sizeof(r)); /* Wipe this on general principles */ } /* Flags definition. Bit numbers here correspond to flag letters below! */ #define FLAG_DEVICES 1 #define FLAG_FORCE 2 #define FLAG_PRESERVE 4 #define FLAG_VERBOSE 8 #define FLAG_EXACT 16 #define FLAG_ZERO 32 static char const simpleflags[] = "dfpvxz"; /* Same order as above */ #define FLAG_EXTRAVERBOSE 256 /* -vv specified */ /* * The core routine to actually do the work. This overwrites the first * size bytes of the given fd. Returns -1 on error, 0 on success with * regular files, and 1 on success with non-regular files. */ static int wipefd(int fd, char const *name, struct isaac_state *s, size_t passes, unsigned flags) { size_t i; struct stat st; off_t size, seedsize; /* Size to write, size to read */ unsigned long n; /* Number of passes for printing purposes */ int *passarray; if (!passes) passes = DEFAULT_PASSES; n = 0; /* dopass takes n -- 0 to mean "don't print progress" */ if (flags & FLAG_VERBOSE) n = passes + ((flags & FLAG_ZERO) != 0); if (fstat(fd, &st)) { pferror("Can't fstat file \"%s\"", name); return -1; } /* Check for devices */ if (!S_ISREG(st.st_mode) && !(flags & FLAG_DEVICES)) { fprintf(stderr, "\"%s\" is not a regular file: use -d to enable operations on devices\n", name); return -1; } /* Allocate pass array */ passarray = malloc(passes * sizeof(int)); if (!passarray) { pferror("Can't alllocate array for %lu passes", (unsigned long)passes); return -1; } seedsize = size = st.st_size; if (!size) { /* Reluctant to talk? Apply thumbscrews. */ seedsize = size = sizefd(fd); } else if (st.st_blksize && !(flags & FLAG_EXACT)) { /* Round up to the next st_blksize to include "slack" */ size += st.st_blksize - 1 - (size-1) % st.st_blksize; } /* * Use the file itself as seed material. Avoid wasting "lots" * of time (>10% of the write time) reading "large" (>16K) * files for seed material if there aren't many passes. * * Note that "seedsize*passes/10" risks overflow, while * "seedsize/10*passes is slightly inaccurate. The hack * here manages perfection with no overflow. */ if (passes < 10 && seedsize > 16384) { seedsize -= 16384; seedsize = seedsize/10*passes + seedsize%10*passes/10; seedsize += 16384; } (void)isaac_seedfd(s, fd, seedsize); /* Schedule the passes in random order. */ genpattern(passarray, passes, s); /* Do the work */ for (i = 0; i < passes; i++) { if (dopass(fd, name, size, passarray[i], s, i+1, n) < 0) { memset(passarray, 0, passes*sizeof(int)); free(passarray); return -1; } if (flags & FLAG_EXTRAVERBOSE) flushstatus(); } memset(passarray, 0, passes*sizeof(int)); free(passarray); if (flags & FLAG_ZERO) if (dopass(fd, name, size, 0, s, passes+1, n) < 0) return -1; return !S_ISREG(st.st_mode); } /* Characters allowed in a file name - a safe universal set. */ static char const nameset[] = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_+=%@#."; /* * This increments the name, considering it as a big-endian base-N number * with the digits taken from nameset. Characters not in the nameset * are considered to come before nameset[0]. * * It's not obvious, but this will explode if name[0..len-1] contains * any 0 bytes. * * This returns the carry (1 on overflow). */ static int incname(char *name, unsigned len) { char const *p; if (!len) return -1; p = strchr(nameset, name[--len]); /* If the character is not found, replace it with a 0 digit */ if (!p) { name[len] = nameset[0]; return 0; } /* If this character has a successor, use it */ if (p[1]) { name[len] = p[1]; return 0; } /* Otherwise, set this digit to 0 and increment the prefix */ name[len] = nameset[0]; return incname(name, len); } /* * Repeatedly rename a file with shorter and shorter names, * to obliterate all traces of the file name on any system that * adds a trailing delimiter to on-disk file names and reuses * the same directory slot. Finally, delete it. * The passed-in filename is modified in place to the new filename. * (Which is deleted if this function succeeds, but is still present if * it fails for some reason.) * * The main loop is written carefully to not get stuck if all possible * names of a given length are occupied. It counts down the length from * the original to 0. While the length is non-zero, it tries to find an * unused file name of the given length. It continues until either the * name is available and the rename succeeds, or it runs out of names * to try (incname() wraps and returns 1). Finally, it deletes the file. * * Note that rename() and remove() are both in the ANSI C standard, * so that part, at least, is NOT Unix-specific. * * To force the directory data out, we try to open() the directory and * invoke fdatasync() on it. This is rather non-standard, so we don't * insist that it works, just fall back to a global sync() in thet case. * Unfortunately, this code is Unix-specific. */ int wipename(char *oldname, unsigned flags) { char *newname, *origname = 0; char *base; /* Pointer to filename component, after directories. */ unsigned len; int err; int dirfd; /* Try to open directory to sync *it* */ pfstatus("%s: deleting", oldname); newname = strdup(oldname); /* This is a malloc */ if (!newname) { pferror("malloc failed"); return -1; } if (flags & FLAG_VERBOSE) { origname = strdup(oldname); if (!origname) { pferror("malloc failed"); free(newname); return -1; } } /* Find the file name portion */ base = strrchr(newname, '/'); /* Temporary hackery to get a directory fd */ if (base) { *base = '\0'; dirfd = open(newname, O_RDONLY); *base = '/'; } else { dirfd = open(".", O_RDONLY); } base = base ? base+1 : newname; len = strlen(base); while (len) { memset(base, nameset[0], len); base[len] = 0; do { if (access(newname, F_OK) < 0 && !rename(oldname, newname)) { if (dirfd < 0 || fdatasync(dirfd) < 0) sync(); /* Force directory out */ if (origname) { pfstatus("%s: renamed to \"%s\"", origname, newname); if (flags & FLAG_EXTRAVERBOSE) flushstatus(); } memcpy(oldname+(base-newname), newname, len+1); break; } } while (!incname(base, len)); len--; } free(newname); err = remove(oldname); if (dirfd < 0 || fdatasync(dirfd) < 0) sync(); close(dirfd); if (origname) { if (!err) pfstatus("%s: deleted", origname); free(origname); } return err; } /* * Finally, the function that actually takes a filename and grinds * it into hamburger. Returns 1 if it was not a regular file. * * Detail to note: since we do not restore errno to EACCES after * a failed chmod, we end up printing the error code from the chmod. * This is probably either EACCES again or EPERM, which both give * reasonable error messages. But it might be better to change that. */ static int wipefile(char *name, struct isaac_state *s, size_t passes, unsigned flags) { int err, fd; fd = open(name, O_RDWR); if (fd < 0 && errno == EACCES && flags & FLAG_FORCE) { if (chmod(name, 0600) >= 0) fd = open(name, O_RDWR); } if (fd < 0) { pferror("Unable to open \"%s\"", name); return -1; } err = wipefd(fd, name, s, passes, flags); close(fd); /* * Wipe the name and unlink - regular files only, no devices! * (wipefd returns 1 for non-regular files.) */ if (err == 0 && !(flags & FLAG_PRESERVE)) { err = wipename(name, flags); if (err < 0) pferror("Unable to delete file \"%s\"", name); } return err; } /* Command-line parsing. I hate global variables, ergo I hate getopt. */ int main(int argc, char **argv) { struct isaac_state s; int err = 0; int no_more_opts = 0; unsigned flags = 0; char const *p; char *p2; /* Actually a const ptr, but kludged... */ unsigned long passes = 0; unsigned wipes = 0; /* How many files have we actually wiped? */ argv0 = argv[0]; /* Ick! A global variable! */ isaac_seed(&s); while (--argc && !err) { p = *++argv; if (no_more_opts || *p != '-') { /* Plain filename - Note that this overwrites *argv! */ if (wipefile(*argv, &s, (size_t)passes, flags) < 0) err = 1; flushstatus(); wipes++; continue; } /* Parse option */ if (p[1] == '\0') { /* "-": stdin */ if (wipefd(0, *argv, &s, (size_t)passes, flags) < 0) err = 1; flushstatus(); wipes++; continue; } if (p[1] == '-') { /* "--long_option" */ if (p[2] == '\0') { no_more_opts = 1; } else if (strcmp(p+2, "help") == 0) { puts( "Usage: sterilize [OPTIONS] FILE [...]\n" "Delete a file securely, first overwriting it to hide its contents.\n" "\n" " - Sterilize standard input (but don't delete it)\n" " This will error unless you use <>file, a safety feature\n" " -NUM Overwrite NUM times instead of the default (25)\n" " -d Allow operation on devices (devices are never deleted)\n" " -f Force, change permissions to allow writing if necessary\n" " -p Preserve, do not delete file after overwriting\n" " -v Verbose, print progress (-vv to leave progress on screen)\n" " -x Exact, do not round file sizes up to the next full block\n" " -z Add a final overwrite with zeros to hide sterilization\n" " -- End of options; following filenames may begin with -\n" " --help Display this help and exit\n" " --version Print version information and exit"); return 0; /* Immediate quit */ } else if (strcmp(p+2, "version") == 0) { puts(version_string); return 0; /* Immediate quit */ } else { fprintf(stderr, "%s: Unknown option %s\n", argv0, p); err = 1; break; } continue; } /* Short options - letter options or digits */ while (*++p) { p2 = strchr(simpleflags, *p); if (p2) { unsigned flag = 1u << (p2-simpleflags); if (flag & flags & FLAG_VERBOSE) flags |= FLAG_EXTRAVERBOSE; flags |= flag; continue; } if (*p >= '0' && *p <= '9') { passes = strtoul(p, &p2, 0); if ((word32)passes != passes || (size_t)(passes*sizeof(int))/sizeof(int) != passes) { fprintf(stderr, "%s: Too many passes: -%s\n", argv0, p); err = 1; break; } p = p2-1; continue; } fprintf(stderr, "%s: Unknown option -%s\n", argv0, p); err = 1; break; } } /* Just on general principles, wipe s. */ memset(&s, 0, sizeof(s)); if (!wipes && !err) { fprintf(stderr, "%s: no filename specified\n" "Try \"%s --help\" for more information.\n", argv0, argv0); err = 1; } return err; }