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author | Erich Eckner <git@eckner.net> | 2019-02-03 21:52:33 +0100 |
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committer | Erich Eckner <git@eckner.net> | 2019-02-03 21:57:41 +0100 |
commit | 96d3c066651e36a2597e0574f526422bc1b43d21 (patch) | |
tree | c11db368fc1ed21b128a92464ff0c00868c7c90a | |
parent | 4557716bca765392d2c0ab3e71c1b27117ac874a (diff) | |
download | archlinuxewe-96d3c066651e36a2597e0574f526422bc1b43d21.tar.xz |
openttd-git 28508.bf5898018-1 -> 28509.0749a291c-1
-rw-r--r-- | openttd-git/PKGBUILD | 4 | ||||
-rw-r--r-- | openttd-git/underground.patch | 71 |
2 files changed, 51 insertions, 24 deletions
diff --git a/openttd-git/PKGBUILD b/openttd-git/PKGBUILD index d06fbf191..3cfac4027 100644 --- a/openttd-git/PKGBUILD +++ b/openttd-git/PKGBUILD @@ -1,6 +1,6 @@ # Maintainer: Erich Eckner <arch at eckner dot net> pkgname=openttd-git -pkgver=28508.bf5898018 +pkgver=28509.0749a291c _commit=${pkgver#*.} pkgrel=1 pkgdesc="A FOSS clone of Transport Tycoon Deluxe." @@ -41,7 +41,7 @@ source=( sha512sums=('SKIP' '56c7c0d9787c4d205559ac81c385e429bf1e0df9db6882631a0b66e382689b59fd8064d100da024c75fe3b3f09805bcde9ae196d6aa2e6dafb209392a587f56e' 'f0b861210b57b6c6701ff791cfa67cc0720adef5c6db7d7affa9702c65fd544b34b09692920e186cd41b951562615db9f20f24144b08d40183ffaa7076fa8148' - 'b0ba481a9263af12d918a51371430401c854f3f36ca9d1e05e1335deb3b3da0a135b1a3bb4e10cdefa2aeae62b643271698567172bec3e964a01e49a16395f9b') + '35d7393ae069cdfedfb0f5dc8cbc1ef99f2dd3d84ea18c4f18f99edd8bf7de1c54d2f33b81d180ef76007d474dd9c7e452c2a9a3d8fcb66aee0c90af042cb0a4') pkgver() { printf '%s.%s\n' \ diff --git a/openttd-git/underground.patch b/openttd-git/underground.patch index 006936a30..053ae6285 100644 --- a/openttd-git/underground.patch +++ b/openttd-git/underground.patch @@ -766,10 +766,10 @@ index 604a82102bf..e22d1424780 100644 STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Clase de estación: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo de estación: {LTBLUE}{STRING} diff --git a/src/lang/german.txt b/src/lang/german.txt -index 8857344f93a..cf51659237d 100644 +index 03d338b19db..c9f4c02195b 100644 --- a/src/lang/german.txt +++ b/src/lang/german.txt -@@ -2587,7 +2587,7 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Straßen +@@ -2596,7 +2596,7 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Straßen STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Gleiseigentümer: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gehört zur Gemeinde: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Keine @@ -3251,7 +3251,7 @@ index 62d279db62f..0e7a7773846 100644 l <= v->coord.right && t <= v->coord.bottom && diff --git a/src/viewport.cpp b/src/viewport.cpp -index cb4307f0afc..035949d5688 100644 +index 11a15871266..d69647d229b 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -64,6 +64,8 @@ @@ -3263,25 +3263,52 @@ index cb4307f0afc..035949d5688 100644 #include "viewport_func.h" #include "station_base.h" #include "waypoint_base.h" -@@ -1128,7 +1130,7 @@ static void ViewportAddLandscape() - tile_info.x = tilecoord.x * TILE_SIZE; // FIXME: tile_info should use signed integers - tile_info.y = tilecoord.y * TILE_SIZE; - -- if (IsInsideBS(tilecoord.x, 0, MapSizeX()) && IsInsideBS(tilecoord.y, 0, MapSizeY())) { -+ if (IsInsideBS(tilecoord.x, 0, LayerSizeX()) && IsInsideBS(tilecoord.y, 0, MapSizeY())) { - /* This includes the south border at MapMaxX / MapMaxY. When terraforming we still draw tile selections there. */ - tile_info.tile = TileXY(tilecoord.x, tilecoord.y); - tile_type = GetTileType(tile_info.tile); -@@ -1142,7 +1144,7 @@ static void ViewportAddLandscape() - * Until 'bottom_empty' every tile is visible, also "black" tiles outside map. - * Since 'bottom_empty' only tiles with a content might be visible. */ - if (y_pos >= bottom_empty) { -- if (tilecoord.x >= (int)MapSizeX() || tilecoord.y >= (int)MapSizeY()) break; // No more non-void tiles in this column? Then stop. -+ if (tilecoord.x >= (int)LayerSizeX() || tilecoord.y >= (int)LayerSizeY() || LayerIndex(tile_info.tile) != _vd.dpi.layer) break; // No more non-void tiles in this column? Then stop. - if (tile_type == MP_VOID) continue; // No content on the tile? Then skip. - - /* Since 'bottom_building' only bridges might be visible. */ -@@ -1511,6 +1513,9 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom +@@ -1137,24 +1139,27 @@ static void ViewportAddLandscape() + int min_visible_height = viewport_y - (_vd.dpi.top + _vd.dpi.height); + bool tile_visible = min_visible_height <= 0; + +- if (tile_type != MP_VOID) { +- /* Is tile with buildings visible? */ +- if (min_visible_height < MAX_TILE_EXTENT_TOP) tile_visible = true; +- +- if (IsBridgeAbove(tile_info.tile)) { +- /* Is the bridge visible? */ +- TileIndex bridge_tile = GetNorthernBridgeEnd(tile_info.tile); +- int bridge_height = ZOOM_LVL_BASE * (GetBridgePixelHeight(bridge_tile) - TilePixelHeight(tile_info.tile)); +- if (min_visible_height < bridge_height + MAX_TILE_EXTENT_TOP) tile_visible = true; +- } ++ /* Âàëèäíû òîëüêî êëåòêè òåêóùåãî ñëîÿ */ ++ if (LayerIndex(tile_info.tile) == _vd.dpi.layer) { ++ if (tile_type != MP_VOID) { ++ /* Is tile with buildings visible? */ ++ if (min_visible_height < MAX_TILE_EXTENT_TOP) tile_visible = true; ++ ++ if (IsBridgeAbove(tile_info.tile)) { ++ /* Is the bridge visible? */ ++ TileIndex bridge_tile = GetNorthernBridgeEnd(tile_info.tile); ++ int bridge_height = ZOOM_LVL_BASE * (GetBridgePixelHeight(bridge_tile) - TilePixelHeight(tile_info.tile)); ++ if (min_visible_height < bridge_height + MAX_TILE_EXTENT_TOP) tile_visible = true; ++ } + +- /* Would a higher bridge on a more southern tile be visible? +- * If yes, we need to loop over more rows to possibly find one. */ +- if (min_visible_height < potential_bridge_height + MAX_TILE_EXTENT_TOP) last_row = false; +- } else { +- /* Outside of map. If we are on the north border of the map, there may still be a bridge visible, +- * so we need to loop over more rows to possibly find one. */ +- if ((tilecoord.x <= 0 || tilecoord.y <= 0) && min_visible_height < potential_bridge_height + MAX_TILE_EXTENT_TOP) last_row = false; ++ /* Would a higher bridge on a more southern tile be visible? ++ * If yes, we need to loop over more rows to possibly find one. */ ++ if (min_visible_height < potential_bridge_height + MAX_TILE_EXTENT_TOP) last_row = false; ++ } else { ++ /* Outside of map. If we are on the north border of the map, there may still be a bridge visible, ++ * so we need to loop over more rows to possibly find one. */ ++ if ((tilecoord.x <= 0 || tilecoord.y <= 0) && min_visible_height < potential_bridge_height + MAX_TILE_EXTENT_TOP) last_row = false; ++ } + } + + if (tile_visible) { +@@ -1517,6 +1522,9 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom _vd.dpi.dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(old_dpi->dst_ptr, x - old_dpi->left, y - old_dpi->top); |