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#define pine48_format 1
#define pine48_width 48
#define pine48_height 48
#define pine48_ncolors 2
#define pine48_chars_per_pixel 1
static char * pine48_colors[] = {
" " , "#FFFFFFFFFFFF",
"." , "#000000000000"
} ;
static char * pine48_pixels[] = {
" . ",
" . ... ",
" . . ..... ",
" . . ....... ",
" . . ......... ",
" . . . ....... ",
" . . ... ......... ",
" . . ..... ........... ",
" . . ....... ............. ",
" . . . ......... ............... ",
"... . . ..... ... ......... .",
".... . ....... ... ......... ..",
"... . ............ ............",
".... . ............ ............",
"... ............... .............",
".. ............... ............",
". ............ .... ......",
" . ............. .. .....",
". ............... . ....",
" ................. . .....",
" ................... . ....",
" ..................... . ...",
" ................. . ....",
" ................... . ...",
" ..................... . ..",
" ....................... . ...",
" .......................... ..",
" . ........................... .",
" . . ........................ ..",
" . . ......................... .",
" . . ........................... ",
" . . ............................. .",
" . ................................ ",
". ................................ ",
" ............................. ",
" ............................... ",
" ............................... ",
" ............................... ",
" ............................... ",
" ................................. ",
" .............................. ",
" .............................. ",
" ...................................",
" ................................ ",
" ................................ ",
" ................................ ",
" ",
" "
} ;
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