/* * $Id: estruct.h 767 2007-10-24 00:03:59Z hubert@u.washington.edu $ * * ======================================================================== * Copyright 2006-2007 University of Washington * Copyright 2013-2021 Eduardo Chappa * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * ======================================================================== * * Program: Struct and preprocessor definitions * */ /* ESTRUCT: Structure and preprocesser defined for MicroEMACS 3.6 written by Dave G. Conroy modified by Steve Wilhite, George Jones greatly modified by Daniel Lawrence */ #ifndef ESTRUCT_H #define ESTRUCT_H /* Configuration options */ #define CVMVAS 1 /* arguments to page forward/back in pages */ #define NFWORD 1 /* forward word jumps to beginning of word */ #define TYPEAH 0 /* type ahead causes update to be skipped */ #define REVSTA 1 /* Status line appears in reverse video */ /* internal constants */ #define NBINDS 50 /* max # of bound keys */ #ifdef MAXPATH #define NFILEN MAXPATH /* # of bytes, file name */ #else #define NFILEN 200 /* # of bytes, file name */ #endif #define NBUFN 16 /* # of bytes, buffer name */ #define NLINE 500 /* # of bytes, line */ #define NSTRING 256 /* # of bytes, string buffers */ #define NPAT 80 /* # of bytes, pattern */ #define FARAWAY 1000 /* Huge number */ #define NLOCKS 100 /* max # of file locks active */ #define AGRAVE 0x60 /* M- prefix, Grave (LK201) */ #define METACH 0x1B /* M- prefix, Control-[, ESC */ #define CTMECH 0x1C /* C-M- prefix, Control-\ */ #define EXITCH 0x1D /* Exit level, Control-] */ #define CTRLCH 0x1E /* C- prefix, Control-^ */ #define HELPCH 0x1F /* Help key, Control-_ */ #define QNORML 0x0000 /* Flag meaning no flag ;) */ #define QFFILE 0x0001 /* Flag buffer for file neme */ #define QDEFLT 0x0002 /* Flag to use default answer */ #define QBOBUF 0x0004 /* Start with cursor at BOL */ #define QNODQT 0x0008 /* Don't accept double quotes */ #define FIOSUC 0 /* File I/O, success. */ #define FIOFNF 1 /* File I/O, file not found. */ #define FIOEOF 2 /* File I/O, end of file. */ #define FIOERR 3 /* File I/O, error. */ #define FIOLNG 4 /*line longer than allowed len */ #define FIODIR 5 /* File is a directory */ #define FIONWT 6 /* File lacks write permission */ #define FIONRD 7 /* File lacks read permission */ #define FIONEX 8 /* File lacks exec permission */ #define FIOSYM 9 /* File is a symbolic link */ #define FIOPER 10 /* Generic permission denied */ #define CFCPCN 0x0001 /* Last command was C-P, C-N */ #define CFKILL 0x0002 /* Last command was a kill */ #define CFFILL 0x0004 /* Last command was a fill */ #define CFSRCH 0x0008 /* Last command was WhereIs */ #define CFFLBF 0x0010 /* Last cmd was full buf fill */ #define CFFLPA 0x0020 /* Last cmd was paragraph fill */ /* Constants for search functions */ #define SR_ORIGMEN 0x0001 /* search original menu */ #define SR_OPTNMEN 0x0002 /* search options menu */ #define SR_FORWARD 0x0010 /* search forward */ #define SR_BACKWRD 0x0020 /* search backward */ #define SR_BEGLINE 0x0040 /* search pattern at beginning of line */ #define SR_ENDLINE 0x0080 /* search pattern at end of line */ #define SR_EXACTSR 0x0100 /* search exact pattern */ #define SR_NOEXACT 0x0200 /* search case insensitive */ /* * macros to help filter character input */ #define CELLMASK 0xffffff #define LOBIT_CHAR(C) ((C) > 0x1f && (C) < 0x7f) #define HIBIT_CHAR(C) ((C) > 0x7f && (C) <= CELLMASK) #define HIBIT_OK(C) (!(gmode & MDHBTIGN)) #define VALID_KEY(C) (LOBIT_CHAR(C) || (HIBIT_OK(C) && HIBIT_CHAR(C))) #define ctrl(c) ((c) & 0x1f) /* control character mapping */ /* * Placeholders for keymenu tags used in some ports (well, only in the * windows port for now) to turn on commands in the Menu Bar. */ #ifndef KS_OSDATAVAR #define KS_OSDATAVAR #define KS_OSDATAGET(X) #define KS_OSDATASET(X, Y) #define KS_NONE #define KS_VIEW #define KS_EXPUNGE #define KS_ZOOM #define KS_SORT #define KS_HDRMODE #define KS_MAINMENU #define KS_FLDRLIST #define KS_FLDRINDEX #define KS_COMPOSER #define KS_PREVPAGE #define KS_PREVMSG #define KS_NEXTMSG #define KS_ADDRBOOK #define KS_WHEREIS #define KS_PRINT #define KS_REPLY #define KS_FORWARD #define KS_BOUNCE #define KS_DELETE #define KS_UNDELETE #define KS_FLAG #define KS_SAVE #define KS_EXPORT #define KS_TAKEADDR #define KS_SELECT #define KS_APPLY #define KS_POSTPONE #define KS_SEND #define KS_CANCEL #define KS_ATTACH #define KS_TOADDRBOOK #define KS_READFILE #define KS_JUSTIFY #define KS_ALTEDITOR #define KS_GENERALHELP #define KS_SCREENHELP #define KS_EXIT #define KS_NEXTPAGE #define KS_SAVEFILE #define KS_CURPOSITION #define KS_GOTOFLDR #define KS_JUMPTOMSG #define KS_RICHHDR #define KS_EXITMODE #define KS_REVIEW #define KS_KEYMENU #define KS_SELECTCUR #define KS_UNDO #define KS_SPELLCHK #endif /* !KS_OSDATAVAR */ /* * There is a window structure allocated for every active display window. The * windows are kept in a big list, in top to bottom screen order, with the * listhead at "wheadp". Each window contains its own values of dot and mark. * The flag field contains some bits that are set by commands to guide * redisplay; although this is a bit of a compromise in terms of decoupling, * the full blown redisplay is just too expensive to run for every input * character. */ typedef struct WINDOW { struct WINDOW *w_wndp; /* Next window */ struct BUFFER *w_bufp; /* Buffer displayed in window */ struct LINE *w_linep; /* Top line in the window */ struct LINE *w_dotp; /* Line containing "." */ int w_doto; /* Byte offset for "." */ struct LINE *w_markp; /* Line containing "mark" */ int w_marko; /* Byte offset for "mark" */ struct LINE *w_imarkp; /* INTERNAL Line with "mark" */ int w_imarko; /* INTERNAL "mark" byte offset */ int w_toprow; /* Origin 0 top row of window */ int w_ntrows; /* # of rows of text in window */ char w_force; /* If NZ, forcing row. */ char w_flag; /* Flags. */ } WINDOW; #define WFFORCE 0x01 /* Window needs forced reframe */ #define WFMOVE 0x02 /* Movement from line to line */ #define WFEDIT 0x04 /* Editing within a line */ #define WFHARD 0x08 /* Better to a full display */ #define WFMODE 0x10 /* Update mode line. */ /* * Text is kept in buffers. A buffer header, described below, exists for every * buffer in the system. The buffers are kept in a big list, so that commands * that search for a buffer by name can find the buffer header. There is a * safe store for the dot and mark in the header, but this is only valid if * the buffer is not being displayed (that is, if "b_nwnd" is 0). The text for * the buffer is kept in a circularly linked list of lines, with a pointer to * the header line in "b_linep". * Buffers may be "Inactive" which means the files accosiated with them * have not been read in yet. These get read in at "use buffer" time. */ typedef struct BUFFER { struct BUFFER *b_bufp; /* Link to next BUFFER */ struct LINE *b_dotp; /* Link to "." LINE structure */ int b_doto; /* Offset of "." in above LINE */ struct LINE *b_markp; /* The same as the above two, */ int b_marko; /* but for the "mark" */ struct LINE *b_linep; /* Link to the header LINE */ long b_linecnt; /* Lines in buffer (mswin only) */ long b_mode; /* editor mode of this buffer */ char b_active; /* window activated flag */ char b_nwnd; /* Count of windows on buffer */ char b_flag; /* Flags */ char b_fname[NFILEN]; /* File name */ char b_bname[NBUFN]; /* Buffer name */ } BUFFER; #define BFTEMP 0x01 /* Internal temporary buffer */ #define BFCHG 0x02 /* Changed since last write */ #define BFWRAPOPEN 0x04 /* Wordwrap should open new line */ /* * The starting position of a region, and the size of the region in * characters, is kept in a region structure. Used by the region commands. */ typedef struct { struct LINE *r_linep; /* Origin LINE address. */ int r_offset; /* Origin LINE offset. */ long r_size; /* Length in characters. */ } REGION; /* * character and attribute pair. The basic building block * of the editor. The bitfields may have to be changed to a char * and short if there are problems... */ typedef struct CELL { unsigned int c : 24; /* Character value in cell */ unsigned int a : 7; /* Its attributes */ unsigned int d : 1; /* direction */ } CELL; /* flags for color_options */ #define COLOR_ANSI8_OPT 0x01 #define COLOR_ANSI16_OPT 0x02 #define COLOR_ANSI256_OPT 0x04 #define COLOR_TRANS_OPT 0x08 /* * All text is kept in circularly linked lists of "LINE" structures. These * begin at the header line (which is the blank line beyond the end of the * buffer). This line is pointed to by the "BUFFER". Each line contains the * number of bytes in the line (the "used" size), the size of the text array, * and the text. The end of line is not stored as a byte; it's implied. Future * additions will include update hints, and a list of marks into the line. */ typedef struct LINE { struct LINE *l_fp; /* Link to the next line */ struct LINE *l_bp; /* Link to the previous line */ int l_sig; /* line is part of signature */ int l_size; /* Allocated size */ int l_used; /* Used size */ CELL l_text[1]; /* A bunch of characters. */ } LINE; #define lforw(lp) ((lp)->l_fp) #define lback(lp) ((lp)->l_bp) #define lgetc(lp, n) ((lp)->l_text[(n)]) #define lputc(lp, n, c) ((lp)->l_text[(n)]=(c)) #define llength(lp) ((lp)->l_used) /* * The editor communicates with the display using a high level interface. A * "TERM" structure holds useful variables, and indirect pointers to routines * that do useful operations. The low level get and put routines are here too. * This lets a terminal, in addition to having non standard commands, have * funny get and put character code too. The calls might get changed to * "termp->t_field" style in the future, to make it possible to run more than * one terminal type. */ typedef struct { short t_nrow; /* Number of rows - 1. */ short t_ncol; /* Number of columns. */ short t_margin; /* min margin for extended lines*/ short t_mrow; /* Number of rows in menu */ int (*t_open)(void); /* Open terminal at the start. */ int (*t_terminalinfo)(int); /* Set up terminal info */ int (*t_close)(void); /* Close terminal at end. */ int (*t_getchar)(int return_on_intr, int (*recorder)(int), void (*bail_handler)(void)); /* Get character from keyboard. */ int (*t_putchar)(UCS); /* Put character to display. */ int (*t_flush)(void); /* Flush output buffers. */ int (*t_move)(int, int); /* Move the cursor, origin 0. */ int (*t_eeol)(void); /* Erase to end of line. */ int (*t_eeop)(void); /* Erase to end of page. */ int (*t_beep)(void); /* Beep. */ int (*t_rev)(int); /* set reverse video state */ int (*t_eri)(void); /* erase reverse inverse */ } TERM; /* structure for the table of initial key bindings */ typedef struct { UCS k_code; /* Key code */ int (*k_fp)(); /* Routine to handle it */ } KEYTAB; /* structure used for key menu painting */ typedef struct { char *name; /* key to display (UTF-8) */ char *label; /* function name key invokes (UTF-8) */ KS_OSDATAVAR /* port-specific data */ } KEYMENU; typedef struct { char *name; /* key to display */ char *label; /* function name key invokes */ UCS key; /* what to watch for and return */ KS_OSDATAVAR /* port-specific data */ } EXTRAKEYS; typedef struct lmlist { char *dir; /* these 3 are all UTF-8 strings */ char *fname; char size[32]; struct lmlist *next; } LMLIST; typedef struct VIDEO { short v_flag; /* Flags */ int v_length; /* length of line */ CELL v_text[1]; /* Screen data. */ } VIDEO; typedef union eml { char *s; int d; long l; UCS c; } EML; typedef struct _file_io_data { FILE *fp; /* stdio stream into file */ long flags; /* state flags */ char *name; /* pointer to file name */ } FIOINFO; #define FIOINFO_READ 0x01 #define FIOINFO_WRITE 0x02 #define ISCONTROL(C) ((C) < 0x20 || (C) == 0x7F \ || ((gmode & P_HICTRL) && ((C) > 0x7F && (C) < 0xA0))) #ifdef MOUSE /* Test if mouse position (R, C) is in menu item (X) */ #define M_ACTIVE(R, C, X) (((unsigned)(R)) >= (X)->tl.r \ && ((unsigned)(R)) <= (X)->br.r \ && ((unsigned)(C)) >= (X)->tl.c \ && ((unsigned)(C)) < (X)->br.c) #endif /* MOUSE */ #endif /* ESTRUCT_H */