#define pine48_format 1 #define pine48_width 48 #define pine48_height 48 #define pine48_ncolors 2 #define pine48_chars_per_pixel 1 static char * pine48_colors[] = { " " , "#FFFFFFFFFFFF", "." , "#000000000000" } ; static char * pine48_pixels[] = { " . ", " . ... ", " . . ..... ", " . . ....... ", " . . ......... ", " . . . ....... ", " . . ... ......... ", " . . ..... ........... ", " . . ....... ............. ", " . . . ......... ............... ", "... . . ..... ... ......... .", ".... . ....... ... ......... ..", "... . ............ ............", ".... . ............ ............", "... ............... .............", ".. ............... ............", ". ............ .... ......", " . ............. .. .....", ". ............... . ....", " ................. . .....", " ................... . ....", " ..................... . ...", " ................. . ....", " ................... . ...", " ..................... . ..", " ....................... . ...", " .......................... ..", " . ........................... .", " . . ........................ ..", " . . ......................... .", " . . ........................... ", " . . ............................. .", " . ................................ ", ". ................................ ", " ............................. ", " ............................... ", " ............................... ", " ............................... ", " ............................... ", " ................................. ", " .............................. ", " .............................. ", " ...................................", " ................................ ", " ................................ ", " ................................ ", " ", " " } ;