%some settings% vim: ai sw=2 lbr nu et \version "2.12" \include "dynArt.ly" global = { \key e \major %\override Staff.TimeSignature #'style = #'() \time 4/4 %\autoBeamOff } % Die Stimmen sopranMelodie = \relative c' { << { \meta } %\sopranArt %the actual tune { r1 } >> } altMelodie = \relative c' { << { \meta } %\altArt %the actual tune { r1*23 r2 r4 << { a4 b4 a2 } { e4 fis4 e2 } >> } >> } \addQuote keks \altMelodie tenorMelodie = \relative c' { << { \meta } %\tenorArt %the actual tune \clef "treble_8" { r1 } >> } bassAa = \relative c' { cis1 ~ cis2. r4 cis1 ~ cis2. r4 cis1 ~ cis2. r4 cis1 ~ cis2. r4 } bassAb = \relative c' { r2 cis4 cis4 b2. r4 r2 a4 a4 b2. r4 r4 e,4 e2 dis2. dis4( cis4) cis4 cis2 } bassAbc = \relative c { r2 a'2 a1 r2 r4 a4 a1 cis,2 dis2 e2 fis2 r1 } bassAc = \relative c' { r2 r4 a4 b4[( fis4 a4 cis,4 dis4 b4] cis2) } bassAd = \relative c { cis2 dis2 a1 \bar "||" } bassAe = \relative c { cis1 cis2. r4 cis1 cis2. r4 cis1 cis2. r4 cis4 r4 cis4 r4 cis4 r4 r2 } bassAf = \relative c { \key fis \major cis1 ais2 r2 cis1 ais2 r2 cis1 ais2 r2 ais4 r4 ais4 r4 r1 gis1 gis1 ~ gis1 \bar "|." } bassA = \relative c' { << %the actual tune \clef bass { \bassAa \bassAb \bassAc \bassAd \bassAe \bassAf } >> } bassBa = \relative c' { cis1( gis2.) r4 cis1( gis2.) r4 cis1( gis2.) r4 cis1( gis2.) r4 } bassBb = \relative c' { r2 a4 a4 fis2. r4 r2 e4 e4 fis2. r4 r4 cis4 b2 bes2. bes4( gis4) gis4 gis2 } bassBbc = \relative c { r2 a'2 fis1 r2 r4 a4 fis1 fis,2 gis2 a2 b2 r1 } bassBc = \relative c' { %r2 r4 a4 b4( fis4 a4 cis,4 dis4 b4 cis2) r2 r4 a4 b4( fis4 a4 cis,4 dis4 b4 cis4 fis,4) } bassBd = \relative c { a2 b2 fis1 % } bassBe = \relative c { cis1 gis2. r4 cis1 gis2. r4 cis1 gis2. r4 gis4 r4 gis4 r4 gis4 r4 r2 % } bassBf = \relative c { gis1 dis2 r2 gis1 dis2 r2 gis1 dis2 r2 dis4 r4 dis4 r4 r1 cis1 cis1 ~ cis1 } bassB = \relative c' { << %the actual tune \clef bass { \bassBa \bassBb \bassBc \bassBd \bassBe \bassBf } >> } bassMelodie = \relative c { \clef bass \override NoteColumn #'ignore-collision = ##t \set Staff.aDueText = #"" << { \meta } %\bassArt %the actual tune { s1*23 s2 s4 \cueDuring keks #UP { s4 s2. } } %\partcombine { << \bassAa \\ \bassBa>> << \bassAb \bassBb>> \oneVoice a2 b2 << { cis2. r4 } { fis,2. r4 } >> << \bassAbc \\ \bassBbc>> << \bassAc \bassBc>> << \bassAd \bassBd>> << \bassAe \bassBe>> << \bassAf \bassBf>> } %\new Voice = "h" \bassA %\\ %\new Voice = "t" \bassB >> }